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Searched refs:IMuseDigital (Results 1 – 14 of 14) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse_digi/
H A Ddimuse_script.cpp163 void IMuseDigital::flushTrack(Track *track) { in flushTrack()
187 void IMuseDigital::flushTracks() { in flushTracks()
199 void IMuseDigital::refreshScripts() { in refreshScripts()
295 int32 IMuseDigital::getPosInMs(int soundId) { in getPosInMs()
308 int IMuseDigital::getSoundStatus(int soundId) const { in getSoundStatus()
325 void IMuseDigital::stopSound(int soundId) { in stopSound()
337 int32 IMuseDigital::getCurMusicPosInMs() { in getCurMusicPosInMs()
353 int32 IMuseDigital::getCurVoiceLipSyncWidth() { in getCurVoiceLipSyncWidth()
363 int32 IMuseDigital::getCurVoiceLipSyncHeight() { in getCurVoiceLipSyncHeight()
424 void IMuseDigital::stopAllSounds() { in stopAllSounds()
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H A Ddimuse_track.cpp38 int IMuseDigital::allocSlot(int priority) { in allocSlot()
175 void IMuseDigital::setPriority(int soundId, int priority) { in setPriority()
189 void IMuseDigital::setVolume(int soundId, int volume) { in setVolume()
202 void IMuseDigital::setHookId(int soundId, int hookId) { in setHookId()
213 int IMuseDigital::getCurMusicSoundId() { in getCurMusicSoundId()
228 void IMuseDigital::setPan(int soundId, int pan) { in setPan()
241 void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) { in selectVolumeGroup()
290 void IMuseDigital::fadeOutMusic(int fadeDelay) { in fadeOutMusic()
305 void IMuseDigital::setHookIdForMusic(int hookId) { in setHookIdForMusic()
319 void IMuseDigital::setTrigger(TriggerParams *trigger) { in setTrigger()
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H A Ddimuse_music.cpp35 void IMuseDigital::setDigMusicState(int stateId) { in setDigMusicState()
86 void IMuseDigital::setDigMusicSequence(int seqId) { in setDigMusicSequence()
134 void IMuseDigital::playDigMusic(const char *songName, const imuseDigTable *table, int attribPos, bo… in playDigMusic()
200 void IMuseDigital::setComiMusicState(int stateId) { in setComiMusicState()
233 void IMuseDigital::setComiMusicSequence(int seqId) { in setComiMusicSequence()
346 void IMuseDigital::setFtMusicState(int stateId) { in setFtMusicState()
365 void IMuseDigital::setFtMusicSequence(int seqId) { in setFtMusicSequence()
389 void IMuseDigital::setFtMusicCuePoint(int cueId) { in setFtMusicCuePoint()
411 void IMuseDigital::setAudioNames(int32 num, char *names) { in setAudioNames()
417 int IMuseDigital::getSoundIdByName(const char *soundName) { in getSoundIdByName()
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H A Ddimuse.cpp40 void IMuseDigital::timer_handler(void *refCon) { in timer_handler()
41 IMuseDigital *imuseDigital = (IMuseDigital *)refCon; in timer_handler()
45 IMuseDigital::IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, int fps) in IMuseDigital() function in Scumm::IMuseDigital
67 IMuseDigital::~IMuseDigital() { in ~IMuseDigital()
94 void IMuseDigital::resetState() { in resetState()
134 void IMuseDigital::saveLoadEarly(Common::Serializer &s) { in saveLoadEarly()
203 void IMuseDigital::callback() { in callback()
362 void IMuseDigital::switchToNextRegion(Track *track) { in switchToNextRegion()
H A Ddimuse.h55 class IMuseDigital : public MusicEngine {
125 IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, int fps);
126 virtual ~IMuseDigital();
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/imuse_digi/
H A Ddimuse_script.cpp148 void IMuseDigital::flushTrack(Track *track) { in flushTrack()
172 void IMuseDigital::flushTracks() { in flushTracks()
184 void IMuseDigital::refreshScripts() { in refreshScripts()
280 int32 IMuseDigital::getPosInMs(int soundId) { in getPosInMs()
293 int IMuseDigital::getSoundStatus(int soundId) const { in getSoundStatus()
310 void IMuseDigital::stopSound(int soundId) { in stopSound()
322 int32 IMuseDigital::getCurMusicPosInMs() { in getCurMusicPosInMs()
338 int32 IMuseDigital::getCurVoiceLipSyncWidth() { in getCurVoiceLipSyncWidth()
348 int32 IMuseDigital::getCurVoiceLipSyncHeight() { in getCurVoiceLipSyncHeight()
409 void IMuseDigital::stopAllSounds() { in stopAllSounds()
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H A Ddimuse_music.cpp35 void IMuseDigital::setDigMusicState(int stateId) { in setDigMusicState()
86 void IMuseDigital::setDigMusicSequence(int seqId) { in setDigMusicSequence()
201 void IMuseDigital::setComiMusicState(int stateId) { in setComiMusicState()
234 void IMuseDigital::setComiMusicSequence(int seqId) { in setComiMusicSequence()
280 void IMuseDigital::setComiDemoMusicState(int stateNum) { in setComiDemoMusicState()
437 void IMuseDigital::setFtMusicState(int stateId) { in setFtMusicState()
456 void IMuseDigital::setFtMusicSequence(int seqId) { in setFtMusicSequence()
480 void IMuseDigital::setFtMusicCuePoint(int cueId) { in setFtMusicCuePoint()
502 void IMuseDigital::setAudioNames(int32 num, char *names) { in setAudioNames()
508 int IMuseDigital::getSoundIdByName(const char *soundName) { in getSoundIdByName()
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H A Ddimuse_track.cpp39 int IMuseDigital::allocSlot(int priority) { in allocSlot()
255 void IMuseDigital::setPriority(int soundId, int priority) { in setPriority()
269 void IMuseDigital::setVolume(int soundId, int volume) { in setVolume()
282 void IMuseDigital::setHookId(int soundId, int hookId) { in setHookId()
293 int IMuseDigital::getCurMusicSoundId() { in getCurMusicSoundId()
308 void IMuseDigital::setPan(int soundId, int pan) { in setPan()
321 void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) { in selectVolumeGroup()
379 void IMuseDigital::fadeOutMusic(int fadeDelay) { in fadeOutMusic()
398 void IMuseDigital::setHookIdForMusic(int hookId) { in setHookIdForMusic()
412 void IMuseDigital::setTrigger(TriggerParams *trigger) { in setTrigger()
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H A Ddimuse.cpp41 void IMuseDigital::timer_handler(void *refCon) { in timer_handler()
42 IMuseDigital *imuseDigital = (IMuseDigital *)refCon; in timer_handler()
46 IMuseDigital::IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, int fps) in IMuseDigital() function in Scumm::IMuseDigital
70 IMuseDigital::~IMuseDigital() { in ~IMuseDigital()
99 void IMuseDigital::resetState() { in resetState()
140 void IMuseDigital::saveLoadEarly(Common::Serializer &s) { in saveLoadEarly()
218 void IMuseDigital::callback() { in callback()
477 void IMuseDigital::switchToNextRegion(Track *track) { in switchToNextRegion()
H A Ddimuse.h55 class IMuseDigital : public MusicEngine {
131 IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, int fps);
132 ~IMuseDigital() override;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Dscumm.h87 class IMuseDigital; variable
389 IMuseDigital *_imuseDigital;
H A Dscumm.cpp1451 _musicEngine = _imuseDigital = new IMuseDigital(this, _mixer, dimuseTempo); in setupScumm()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/
H A Dscumm.h90 class IMuseDigital; variable
296 IMuseDigital *_imuseDigital;
H A Dscumm.cpp1634 _musicEngine = _imuseDigital = new IMuseDigital(this, _mixer, dimuseTempo); in setupScumm()