/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse_digi/ |
H A D | dimuse_script.cpp | 163 void IMuseDigital::flushTrack(Track *track) { in flushTrack() 187 void IMuseDigital::flushTracks() { in flushTracks() 199 void IMuseDigital::refreshScripts() { in refreshScripts() 295 int32 IMuseDigital::getPosInMs(int soundId) { in getPosInMs() 308 int IMuseDigital::getSoundStatus(int soundId) const { in getSoundStatus() 325 void IMuseDigital::stopSound(int soundId) { in stopSound() 337 int32 IMuseDigital::getCurMusicPosInMs() { in getCurMusicPosInMs() 353 int32 IMuseDigital::getCurVoiceLipSyncWidth() { in getCurVoiceLipSyncWidth() 363 int32 IMuseDigital::getCurVoiceLipSyncHeight() { in getCurVoiceLipSyncHeight() 424 void IMuseDigital::stopAllSounds() { in stopAllSounds() [all …]
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H A D | dimuse_track.cpp | 38 int IMuseDigital::allocSlot(int priority) { in allocSlot() 175 void IMuseDigital::setPriority(int soundId, int priority) { in setPriority() 189 void IMuseDigital::setVolume(int soundId, int volume) { in setVolume() 202 void IMuseDigital::setHookId(int soundId, int hookId) { in setHookId() 213 int IMuseDigital::getCurMusicSoundId() { in getCurMusicSoundId() 228 void IMuseDigital::setPan(int soundId, int pan) { in setPan() 241 void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) { in selectVolumeGroup() 290 void IMuseDigital::fadeOutMusic(int fadeDelay) { in fadeOutMusic() 305 void IMuseDigital::setHookIdForMusic(int hookId) { in setHookIdForMusic() 319 void IMuseDigital::setTrigger(TriggerParams *trigger) { in setTrigger() [all …]
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H A D | dimuse_music.cpp | 35 void IMuseDigital::setDigMusicState(int stateId) { in setDigMusicState() 86 void IMuseDigital::setDigMusicSequence(int seqId) { in setDigMusicSequence() 134 void IMuseDigital::playDigMusic(const char *songName, const imuseDigTable *table, int attribPos, bo… in playDigMusic() 200 void IMuseDigital::setComiMusicState(int stateId) { in setComiMusicState() 233 void IMuseDigital::setComiMusicSequence(int seqId) { in setComiMusicSequence() 346 void IMuseDigital::setFtMusicState(int stateId) { in setFtMusicState() 365 void IMuseDigital::setFtMusicSequence(int seqId) { in setFtMusicSequence() 389 void IMuseDigital::setFtMusicCuePoint(int cueId) { in setFtMusicCuePoint() 411 void IMuseDigital::setAudioNames(int32 num, char *names) { in setAudioNames() 417 int IMuseDigital::getSoundIdByName(const char *soundName) { in getSoundIdByName() [all …]
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H A D | dimuse.cpp | 40 void IMuseDigital::timer_handler(void *refCon) { in timer_handler() 41 IMuseDigital *imuseDigital = (IMuseDigital *)refCon; in timer_handler() 45 IMuseDigital::IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, int fps) in IMuseDigital() function in Scumm::IMuseDigital 67 IMuseDigital::~IMuseDigital() { in ~IMuseDigital() 94 void IMuseDigital::resetState() { in resetState() 134 void IMuseDigital::saveLoadEarly(Common::Serializer &s) { in saveLoadEarly() 203 void IMuseDigital::callback() { in callback() 362 void IMuseDigital::switchToNextRegion(Track *track) { in switchToNextRegion()
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H A D | dimuse.h | 55 class IMuseDigital : public MusicEngine { 125 IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, int fps); 126 virtual ~IMuseDigital();
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/imuse_digi/ |
H A D | dimuse_script.cpp | 148 void IMuseDigital::flushTrack(Track *track) { in flushTrack() 172 void IMuseDigital::flushTracks() { in flushTracks() 184 void IMuseDigital::refreshScripts() { in refreshScripts() 280 int32 IMuseDigital::getPosInMs(int soundId) { in getPosInMs() 293 int IMuseDigital::getSoundStatus(int soundId) const { in getSoundStatus() 310 void IMuseDigital::stopSound(int soundId) { in stopSound() 322 int32 IMuseDigital::getCurMusicPosInMs() { in getCurMusicPosInMs() 338 int32 IMuseDigital::getCurVoiceLipSyncWidth() { in getCurVoiceLipSyncWidth() 348 int32 IMuseDigital::getCurVoiceLipSyncHeight() { in getCurVoiceLipSyncHeight() 409 void IMuseDigital::stopAllSounds() { in stopAllSounds() [all …]
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H A D | dimuse_music.cpp | 35 void IMuseDigital::setDigMusicState(int stateId) { in setDigMusicState() 86 void IMuseDigital::setDigMusicSequence(int seqId) { in setDigMusicSequence() 201 void IMuseDigital::setComiMusicState(int stateId) { in setComiMusicState() 234 void IMuseDigital::setComiMusicSequence(int seqId) { in setComiMusicSequence() 280 void IMuseDigital::setComiDemoMusicState(int stateNum) { in setComiDemoMusicState() 437 void IMuseDigital::setFtMusicState(int stateId) { in setFtMusicState() 456 void IMuseDigital::setFtMusicSequence(int seqId) { in setFtMusicSequence() 480 void IMuseDigital::setFtMusicCuePoint(int cueId) { in setFtMusicCuePoint() 502 void IMuseDigital::setAudioNames(int32 num, char *names) { in setAudioNames() 508 int IMuseDigital::getSoundIdByName(const char *soundName) { in getSoundIdByName() [all …]
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H A D | dimuse_track.cpp | 39 int IMuseDigital::allocSlot(int priority) { in allocSlot() 255 void IMuseDigital::setPriority(int soundId, int priority) { in setPriority() 269 void IMuseDigital::setVolume(int soundId, int volume) { in setVolume() 282 void IMuseDigital::setHookId(int soundId, int hookId) { in setHookId() 293 int IMuseDigital::getCurMusicSoundId() { in getCurMusicSoundId() 308 void IMuseDigital::setPan(int soundId, int pan) { in setPan() 321 void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) { in selectVolumeGroup() 379 void IMuseDigital::fadeOutMusic(int fadeDelay) { in fadeOutMusic() 398 void IMuseDigital::setHookIdForMusic(int hookId) { in setHookIdForMusic() 412 void IMuseDigital::setTrigger(TriggerParams *trigger) { in setTrigger() [all …]
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H A D | dimuse.cpp | 41 void IMuseDigital::timer_handler(void *refCon) { in timer_handler() 42 IMuseDigital *imuseDigital = (IMuseDigital *)refCon; in timer_handler() 46 IMuseDigital::IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, int fps) in IMuseDigital() function in Scumm::IMuseDigital 70 IMuseDigital::~IMuseDigital() { in ~IMuseDigital() 99 void IMuseDigital::resetState() { in resetState() 140 void IMuseDigital::saveLoadEarly(Common::Serializer &s) { in saveLoadEarly() 218 void IMuseDigital::callback() { in callback() 477 void IMuseDigital::switchToNextRegion(Track *track) { in switchToNextRegion()
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H A D | dimuse.h | 55 class IMuseDigital : public MusicEngine { 131 IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, int fps); 132 ~IMuseDigital() override;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/ |
H A D | scumm.h | 87 class IMuseDigital; variable 389 IMuseDigital *_imuseDigital;
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H A D | scumm.cpp | 1451 _musicEngine = _imuseDigital = new IMuseDigital(this, _mixer, dimuseTempo); in setupScumm()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/ |
H A D | scumm.h | 90 class IMuseDigital; variable 296 IMuseDigital *_imuseDigital;
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H A D | scumm.cpp | 1634 _musicEngine = _imuseDigital = new IMuseDigital(this, _mixer, dimuseTempo); in setupScumm()
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