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Searched refs:INPUT_MODE (Results 1 – 25 of 56) sorted by relevance

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/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/dialogs/
H A DGUIDialogNumeric.h27 …enum INPUT_MODE { INPUT_TIME = 1, INPUT_DATE, INPUT_IP_ADDRESS, INPUT_PASSWORD, INPUT_NUMBER, INPU… enum
44 void SetMode(INPUT_MODE mode, const KODI::TIME::SystemTime& initial);
45 void SetMode(INPUT_MODE mode, const std::string &initial);
75 INPUT_MODE m_mode; // the current input mode
H A DGUIDialogNumeric.cpp379 void CGUIDialogNumeric::SetMode(INPUT_MODE mode, const KODI::TIME::SystemTime& initial) in SetMode()
391 void CGUIDialogNumeric::SetMode(INPUT_MODE mode, const std::string &initial) in SetMode()
/dports/security/silktools/silk-3.19.1/src/rwflowpack/
H A Drwflowpack.init.d.in127 check_empty "INPUT_MODE" "${INPUT_MODE}"
128 case "${INPUT_MODE}" in
142 echo "$0: Unexpected INPUT_MODE ${INPUT_MODE}."
172 case "${INPUT_MODE}" in
193 case "${INPUT_MODE}" in
H A Drwflowpack.conf.in27 # when INPUT_MODE is "respool").
47 # is ignored when INPUT_MODE is "respool".
56 INPUT_MODE=stream
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dblood.h45 enum INPUT_MODE { enum
52 extern INPUT_MODE gInputMode;
H A Dendgame.cpp117 gInputMode = (INPUT_MODE)at1; in Finish()
/dports/emulators/mednafen/mednafen/src/md/
H A Dsystem.h15 #define INPUT_MODE (0x00000800) macro
/dports/cad/yosys/yosys-yosys-0.12/techlibs/greenpak4/
H A Dcells_sim_ams.v73 parameter INPUT_MODE = "SINGLE"; constant
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Devents.cpp365 assert(mode != INPUT_MODE); in get_direction()
366 set_mode(INPUT_MODE); // saves previous mode in get_direction()
395 assert(mode != INPUT_MODE); in get_target()
396 set_mode(INPUT_MODE); // saves previous mode in get_target()
417 assert(mode != INPUT_MODE); in get_scroll_input()
418 set_mode(INPUT_MODE); // saves previous mode in get_scroll_input()
479 assert(mode == INPUT_MODE); in select_obj()
491 assert(mode == INPUT_MODE); in select_actor()
502 assert(mode == INPUT_MODE); in select_direction()
525 assert(mode == INPUT_MODE); in select_target()
[all …]
/dports/games/libretro-genesis_plus_gx/Genesis-Plus-GX-7f83bc5/core/input_hw/
H A Dinput.h78 #define INPUT_MODE (0x0800) macro
/dports/games/kodi-addon-game.libretro.genplus/game.libretro.genplus-1.7.4.15-Matrix/depends/common/genplus/core/input_hw/
H A Dinput.h78 #define INPUT_MODE (0x0800) macro
/dports/security/rats/rats-2.4/
H A Dengine.h31 #define INPUT_MODE 0x2 macro
H A Dmain.c308 flags |= INPUT_MODE; in main()
423 flags |= INPUT_MODE; in main()
H A Dreport.c769 if (!(flags & INPUT_MODE)) in html_report_inputs()
800 if (!(flags & INPUT_MODE)) in xml_report_inputs()
831 if (!(flags & INPUT_MODE)) in report_inputs()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/
H A Dview_manager.cpp233 if (event->get_mode() == EQUIP_MODE || event->get_mode() == INPUT_MODE in set_inventory_mode()
242 else if (event->get_mode() == INPUT_MODE || event->get_mode() == ATTACK_MODE) in set_party_mode()
253 if (event->get_mode() == EQUIP_MODE || event->get_mode() == INPUT_MODE in set_actor_mode()
H A Dspell_view_gump.cpp330 if (event->get_mode() == INPUT_MODE) in MouseDown()
/dports/math/scilab/scilab-6.1.1/scilab/modules/string/src/c/
H A Dpcre_private.c47 #define INPUT_MODE "r" macro
52 #define INPUT_MODE "rb" macro
/dports/games/libretro-genesis_plus_gx/Genesis-Plus-GX-7f83bc5/sdl/sdl1/
H A Dmain.c578 if(keystate[SDLK_c]) input.pad[joynum] |= INPUT_MODE; in sdl_input_update()
678 if(keystate[SDLK_v]) input.pad[joynum] |= INPUT_MODE; in sdl_input_update()
/dports/games/kodi-addon-game.libretro.genplus/game.libretro.genplus-1.7.4.15-Matrix/depends/common/genplus/sdl/sdl1/
H A Dmain.c578 if(keystate[SDLK_c]) input.pad[joynum] |= INPUT_MODE; in sdl_input_update()
678 if(keystate[SDLK_v]) input.pad[joynum] |= INPUT_MODE; in sdl_input_update()
/dports/games/libretro-genesis_plus_gx/Genesis-Plus-GX-7f83bc5/sdl/sdl2/
H A Dmain.c587 if(keystate[SDL_SCANCODE_C]) input.pad[joynum] |= INPUT_MODE; in sdl_input_update()
687 if(keystate[SDL_SCANCODE_V]) input.pad[joynum] |= INPUT_MODE; in sdl_input_update()
/dports/games/kodi-addon-game.libretro.genplus/game.libretro.genplus-1.7.4.15-Matrix/depends/common/genplus/sdl/sdl2/
H A Dmain.c587 if(keystate[SDL_SCANCODE_C]) input.pad[joynum] |= INPUT_MODE; in sdl_input_update()
687 if(keystate[SDL_SCANCODE_V]) input.pad[joynum] |= INPUT_MODE; in sdl_input_update()
/dports/net-mgmt/yaf/yaf-2.11.0/doc/howto/
H A Dyaf_silk.md79 INPUT_MODE=stream
/dports/news/tin/tin-2.4.5/pcre/
H A Dpcretest.c59 #define INPUT_MODE "r" macro
65 #define INPUT_MODE "rb" macro
889 infile = fopen(argv[op], INPUT_MODE); in main()
/dports/chinese/tin/tin-2.4.5/pcre/
H A Dpcretest.c59 #define INPUT_MODE "r" macro
65 #define INPUT_MODE "rb" macro
889 infile = fopen(argv[op], INPUT_MODE); in main()
/dports/devel/collada-dom/collada-dom-2.5.0/dom/external-libs/pcre-8.02/
H A Dpcretest.c71 #define INPUT_MODE "r" macro
85 #define INPUT_MODE "rb" macro
999 infile = fopen(argv[op], INPUT_MODE); in main()

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