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Searched refs:INPUT_SIZE_NAME (Results 1 – 5 of 5) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/graphics/sdlrenderer/
H A DSDLShader.cpp165 location = glGetUniformLocation(program, INPUT_SIZE_NAME); in compile()
538 set_uniform_2f(Shader::INPUT_SIZE_NAME, region.get_width(), region.get_height()); in render()
576 that->set_uniform_2f(Shader::INPUT_SIZE_NAME, region.get_width(), region.get_height()); in draw()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/graphics/
H A DShader.h47 constexpr static const char* INPUT_SIZE_NAME = "sol_input_size"; variable
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/graphics/glrenderer/
H A DGlShader.cpp149 location = glGetUniformLocation(program, INPUT_SIZE_NAME); in compile()
H A DGlRenderer.cpp503 current_shader->get_uniform_location(Shader::INPUT_SIZE_NAME), in set_state()
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/src/widgets/
H A Dshader_previewer.cpp477 Solarus::Shader::INPUT_SIZE_NAME, in render_fbs()