Searched refs:INPUT_SIZE_NAME (Results 1 – 5 of 5) sorted by relevance
165 location = glGetUniformLocation(program, INPUT_SIZE_NAME); in compile()538 set_uniform_2f(Shader::INPUT_SIZE_NAME, region.get_width(), region.get_height()); in render()576 that->set_uniform_2f(Shader::INPUT_SIZE_NAME, region.get_width(), region.get_height()); in draw()
47 constexpr static const char* INPUT_SIZE_NAME = "sol_input_size"; variable
149 location = glGetUniformLocation(program, INPUT_SIZE_NAME); in compile()
503 current_shader->get_uniform_location(Shader::INPUT_SIZE_NAME), in set_state()
477 Solarus::Shader::INPUT_SIZE_NAME, in render_fbs()