Searched refs:INSET_RECT_F_60 (Results 1 – 3 of 3) sorted by relevance
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/interface/ |
H A D | Widget.cpp | 435 gfx_fill_rect_inset(dpi, rect, colour, INSET_RECT_F_60); in WidgetTextInset() 536 uint8_t press = INSET_RECT_F_60; in WidgetCaptionDraw() 623 …, { midLeft - ScreenCoordsXY{ 0, 5 }, midLeft + ScreenCoordsXY{ 9, 4 } }, colour, INSET_RECT_F_60); in WidgetCheckboxDraw() 665 gfx_fill_rect_inset(dpi, { topLeft, bottomRight }, colour, INSET_RECT_F_60); in WidgetScrollDraw() 1101 gfx_fill_rect_inset(dpi, { topLeft, bottomRight }, colour, INSET_RECT_F_60); in WidgetTextBoxDraw()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/windows/ |
H A D | TextInput.cpp | 230 colours[1], INSET_RECT_F_60); in OnDraw()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/drawing/ |
H A D | Drawing.h | 651 #define INSET_RECT_F_60 (INSET_RECT_FLAG_BORDER_INSET | INSET_RECT_FLAG_FILL_DONT_LIGHTEN) macro
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