/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_3dmidtex.h | 21 bool P_AddSectorLinks(sector_t *control, int tag, INTBOOL ceiling, int movetype); 22 void P_AddSectorLinksByID(sector_t *control, int id, INTBOOL ceiling);
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H A D | v_video.h | 246 INTBOOL alphaChannel; 247 INTBOOL flipX; 250 INTBOOL keepratio; 251 INTBOOL masked; 252 INTBOOL bilinear;
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H A D | v_draw.cpp | 332 INTBOOL boolval; in ParseDrawTextureTags() 429 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags() 440 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags() 449 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags() 458 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags() 467 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags() 524 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags() 559 parms->flipX = va_arg(tags, INTBOOL); in ParseDrawTextureTags() 651 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags() 664 parms->masked = va_arg(tags, INTBOOL); in ParseDrawTextureTags() [all …]
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H A D | v_text.cpp | 83 INTBOOL boolval; in DrawTextV() 157 boolval = va_arg (tags, INTBOOL); in DrawTextV() 167 boolval = va_arg (tags, INTBOOL); in DrawTextV() 178 boolval = va_arg (tags, INTBOOL); in DrawTextV()
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H A D | basictypes.h | 40 typedef int INTBOOL; typedef
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H A D | p_linkedsectors.cpp | 298 bool P_AddSectorLinks(sector_t *control, int tag, INTBOOL ceiling, int movetype) in P_AddSectorLinks() 347 void P_AddSectorLinksByID(sector_t *control, int id, INTBOOL ceiling) in P_AddSectorLinksByID()
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H A D | p_enemy.h | 59 bool P_LookForPlayers (AActor *actor, INTBOOL allaround, FLookExParams *params);
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H A D | m_specialpaths.cpp | 43 static INTBOOL iswritable = -1; in UseKnownFolders()
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H A D | p_xlat.cpp | 68 INTBOOL passthrough = 0; in P_TranslateLineDef()
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H A D | p_enemy.cpp | 1130 bool P_IsVisible(AActor *lookee, AActor *other, INTBOOL allaround, FLookExParams *params) in P_IsVisible() 1297 bool P_LookForTID (AActor *actor, INTBOOL allaround, FLookExParams *params) in P_LookForTID() 1495 bool P_LookForEnemies (AActor *actor, INTBOOL allaround, FLookExParams *params) in P_LookForEnemies() 1547 bool P_LookForPlayers (AActor *actor, INTBOOL allaround, FLookExParams *params) in P_LookForPlayers()
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H A D | p_spec.cpp | 199 INTBOOL repeat; in P_ActivateLine() 200 INTBOOL buttonSuccess; in P_ActivateLine() 390 INTBOOL buttonSuccess; in P_PredictLine()
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H A D | r_things.cpp | 151 …xed_t fx, fixed_t fy, fixed_t fz, FTextureID picnum, fixed_t xscale, fixed_t yscale, INTBOOL flip); 1001 INTBOOL invertcolormap = (vis->Style.RenderStyle.Flags & STYLEF_InvertOverlay); in R_ProjectSprite() 1307 INTBOOL invertcolormap = (vis->Style.RenderStyle.Flags & STYLEF_InvertOverlay); in R_DrawPSprite() 1875 INTBOOL invertcolormap = (spr->Style.RenderStyle.Flags & STYLEF_InvertOverlay); in R_DrawSprite()
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H A D | p_teleport.cpp | 412 bool EV_SilentLineTeleport (line_t *line, int side, AActor *thing, int id, INTBOOL reverse) in EV_SilentLineTeleport()
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H A D | p_pspr.cpp | 482 void DoReadyWeaponDisableSwitch (AActor *self, INTBOOL disable) in DoReadyWeaponDisableSwitch()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | v_video.h | 272 INTBOOL alphaChannel; 273 INTBOOL flipX; 276 INTBOOL keepratio; 277 INTBOOL masked; 278 INTBOOL bilinear;
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H A D | v_draw.cpp | 350 INTBOOL boolval; in ParseDrawTextureTags() 446 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags() 457 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags() 466 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags() 475 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags() 484 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags() 541 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags() 575 parms->flipX = va_arg(tags, INTBOOL); in ParseDrawTextureTags() 667 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags() 680 parms->masked = va_arg(tags, INTBOOL); in ParseDrawTextureTags() [all …]
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H A D | v_text.cpp | 84 INTBOOL boolval; in DrawTextV() 167 boolval = va_arg (tags, INTBOOL); in DrawTextV() 177 boolval = va_arg (tags, INTBOOL); in DrawTextV() 188 boolval = va_arg (tags, INTBOOL); in DrawTextV()
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H A D | wl_def.h | 57 typedef int INTBOOL; typedef
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/dports/games/zdoom/zdoom-2.8.1/src/win32/ |
H A D | i_input.h | 121 bool CheckAndSetKey(int keynum, INTBOOL down); 122 void PostKeyEvent(int keynum, INTBOOL down, bool foreground);
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H A D | i_keyboard.cpp | 129 bool FKeyboard::CheckAndSetKey(int keynum, INTBOOL down) in CheckAndSetKey() 200 void FKeyboard::PostKeyEvent(int key, INTBOOL down, bool foreground) in PostKeyEvent()
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/dports/games/zdoom/zdoom-2.8.1/src/intermission/ |
H A D | intermission.h | 321 const char *text, INTBOOL textInLump, INTBOOL finalePic, INTBOOL lookupText,
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H A D | intermission_parse.cpp | 818 const char *text, INTBOOL textInLump, INTBOOL finalePic, INTBOOL lookupText, in F_StartFinale()
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef.h | 33 INTBOOL CheckActorFlag(const AActor *actor, FFlagDef *fd); 34 INTBOOL CheckActorFlag(const AActor *owner, const char *flagname, bool printerror = true);
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H A D | olddecorations.cpp | 81 INTBOOL success = P_ExecuteSpecial(special, NULL, toucher, false, in TryPickup()
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H A D | thingdef_properties.cpp | 157 INTBOOL CheckActorFlag(const AActor *owner, FFlagDef *fd) in CheckActorFlag() 183 INTBOOL CheckActorFlag(const AActor *owner, const char *flagname, bool printerror) in CheckActorFlag()
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