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Searched refs:INTBOOL (Results 1 – 25 of 32) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_3dmidtex.h21 bool P_AddSectorLinks(sector_t *control, int tag, INTBOOL ceiling, int movetype);
22 void P_AddSectorLinksByID(sector_t *control, int id, INTBOOL ceiling);
H A Dv_video.h246 INTBOOL alphaChannel;
247 INTBOOL flipX;
250 INTBOOL keepratio;
251 INTBOOL masked;
252 INTBOOL bilinear;
H A Dv_draw.cpp332 INTBOOL boolval; in ParseDrawTextureTags()
429 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags()
440 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags()
449 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags()
458 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags()
467 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags()
524 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags()
559 parms->flipX = va_arg(tags, INTBOOL); in ParseDrawTextureTags()
651 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags()
664 parms->masked = va_arg(tags, INTBOOL); in ParseDrawTextureTags()
[all …]
H A Dv_text.cpp83 INTBOOL boolval; in DrawTextV()
157 boolval = va_arg (tags, INTBOOL); in DrawTextV()
167 boolval = va_arg (tags, INTBOOL); in DrawTextV()
178 boolval = va_arg (tags, INTBOOL); in DrawTextV()
H A Dbasictypes.h40 typedef int INTBOOL; typedef
H A Dp_linkedsectors.cpp298 bool P_AddSectorLinks(sector_t *control, int tag, INTBOOL ceiling, int movetype) in P_AddSectorLinks()
347 void P_AddSectorLinksByID(sector_t *control, int id, INTBOOL ceiling) in P_AddSectorLinksByID()
H A Dp_enemy.h59 bool P_LookForPlayers (AActor *actor, INTBOOL allaround, FLookExParams *params);
H A Dm_specialpaths.cpp43 static INTBOOL iswritable = -1; in UseKnownFolders()
H A Dp_xlat.cpp68 INTBOOL passthrough = 0; in P_TranslateLineDef()
H A Dp_enemy.cpp1130 bool P_IsVisible(AActor *lookee, AActor *other, INTBOOL allaround, FLookExParams *params) in P_IsVisible()
1297 bool P_LookForTID (AActor *actor, INTBOOL allaround, FLookExParams *params) in P_LookForTID()
1495 bool P_LookForEnemies (AActor *actor, INTBOOL allaround, FLookExParams *params) in P_LookForEnemies()
1547 bool P_LookForPlayers (AActor *actor, INTBOOL allaround, FLookExParams *params) in P_LookForPlayers()
H A Dp_spec.cpp199 INTBOOL repeat; in P_ActivateLine()
200 INTBOOL buttonSuccess; in P_ActivateLine()
390 INTBOOL buttonSuccess; in P_PredictLine()
H A Dr_things.cpp151 …xed_t fx, fixed_t fy, fixed_t fz, FTextureID picnum, fixed_t xscale, fixed_t yscale, INTBOOL flip);
1001 INTBOOL invertcolormap = (vis->Style.RenderStyle.Flags & STYLEF_InvertOverlay); in R_ProjectSprite()
1307 INTBOOL invertcolormap = (vis->Style.RenderStyle.Flags & STYLEF_InvertOverlay); in R_DrawPSprite()
1875 INTBOOL invertcolormap = (spr->Style.RenderStyle.Flags & STYLEF_InvertOverlay); in R_DrawSprite()
H A Dp_teleport.cpp412 bool EV_SilentLineTeleport (line_t *line, int side, AActor *thing, int id, INTBOOL reverse) in EV_SilentLineTeleport()
H A Dp_pspr.cpp482 void DoReadyWeaponDisableSwitch (AActor *self, INTBOOL disable) in DoReadyWeaponDisableSwitch()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dv_video.h272 INTBOOL alphaChannel;
273 INTBOOL flipX;
276 INTBOOL keepratio;
277 INTBOOL masked;
278 INTBOOL bilinear;
H A Dv_draw.cpp350 INTBOOL boolval; in ParseDrawTextureTags()
446 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags()
457 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags()
466 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags()
475 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags()
484 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags()
541 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags()
575 parms->flipX = va_arg(tags, INTBOOL); in ParseDrawTextureTags()
667 boolval = va_arg(tags, INTBOOL); in ParseDrawTextureTags()
680 parms->masked = va_arg(tags, INTBOOL); in ParseDrawTextureTags()
[all …]
H A Dv_text.cpp84 INTBOOL boolval; in DrawTextV()
167 boolval = va_arg (tags, INTBOOL); in DrawTextV()
177 boolval = va_arg (tags, INTBOOL); in DrawTextV()
188 boolval = va_arg (tags, INTBOOL); in DrawTextV()
H A Dwl_def.h57 typedef int INTBOOL; typedef
/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Di_input.h121 bool CheckAndSetKey(int keynum, INTBOOL down);
122 void PostKeyEvent(int keynum, INTBOOL down, bool foreground);
H A Di_keyboard.cpp129 bool FKeyboard::CheckAndSetKey(int keynum, INTBOOL down) in CheckAndSetKey()
200 void FKeyboard::PostKeyEvent(int key, INTBOOL down, bool foreground) in PostKeyEvent()
/dports/games/zdoom/zdoom-2.8.1/src/intermission/
H A Dintermission.h321 const char *text, INTBOOL textInLump, INTBOOL finalePic, INTBOOL lookupText,
H A Dintermission_parse.cpp818 const char *text, INTBOOL textInLump, INTBOOL finalePic, INTBOOL lookupText, in F_StartFinale()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef.h33 INTBOOL CheckActorFlag(const AActor *actor, FFlagDef *fd);
34 INTBOOL CheckActorFlag(const AActor *owner, const char *flagname, bool printerror = true);
H A Dolddecorations.cpp81 INTBOOL success = P_ExecuteSpecial(special, NULL, toucher, false, in TryPickup()
H A Dthingdef_properties.cpp157 INTBOOL CheckActorFlag(const AActor *owner, FFlagDef *fd) in CheckActorFlag()
183 INTBOOL CheckActorFlag(const AActor *owner, const char *flagname, bool printerror) in CheckActorFlag()

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