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Searched refs:INT_TO_FP8 (Results 1 – 3 of 3) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Degoboo_typedef.h77 #define INT_TO_FP8(V1) ( (V1) << 8 ) ///< fast version of V1 * 256 macro
H A Dparticle.c459 pprt->image_stt = INT_TO_FP8( ppip->image_base ); in prt_config_do_init()
461 pprt->image_max = INT_TO_FP8( ppip->numframes ); in prt_config_do_init()
H A Dchar.c3790 tmpstr = describe_value( actual_damage, INT_TO_FP8( 10 ), &rank ); in damage_character()