Searched refs:IN_ENCOUNTER (Results 1 – 13 of 13) sorted by relevance
117 && LOBYTE (GLOBAL (CurrentActivity)) <= IN_ENCOUNTER) in InitSpace()326 if (LOBYTE (GLOBAL (CurrentActivity)) == IN_ENCOUNTER in UninitShips()340 if (LOBYTE (GLOBAL (CurrentActivity)) != IN_ENCOUNTER) in UninitShips()
185 else if (LOBYTE (GLOBAL (CurrentActivity)) <= IN_ENCOUNTER) in ship_preprocess()272 && LOBYTE (GLOBAL (CurrentActivity)) <= IN_ENCOUNTER) in ship_preprocess()278 if (LOBYTE (GLOBAL (CurrentActivity)) <= IN_ENCOUNTER) in ship_preprocess()348 if (LOBYTE (GLOBAL (CurrentActivity)) <= IN_ENCOUNTER) in ship_postprocess()395 if (LOBYTE (GLOBAL (CurrentActivity)) == IN_ENCOUNTER in spawn_ship()
66 return (LOBYTE (GLOBAL (CurrentActivity)) == IN_ENCOUNTER in RunAwayAllowed()
219 if (LOBYTE (GLOBAL (CurrentActivity)) > IN_ENCOUNTER) in CalcReduction()251 if (LOBYTE (GLOBAL (CurrentActivity)) > IN_ENCOUNTER) in CalcReduction()
431 return (act == IN_LAST_BATTLE || act == IN_ENCOUNTER || in inFullGame()
898 IN_ENCOUNTER, enumerator
788 GLOBAL (CurrentActivity) = MAKE_WORD (IN_ENCOUNTER, 0); in EncounterBattle()
208 case IN_ENCOUNTER: in DrawSISMessageEx()
332 if (LOBYTE (GLOBAL (CurrentActivity)) != IN_ENCOUNTER in vux_preprocess()
180 && (LOBYTE (GLOBAL (CurrentActivity)) != IN_ENCOUNTER in ilwrath_intelligence()
269 if (LOBYTE (GLOBAL (CurrentActivity)) == IN_ENCOUNTER) in slylandro_intelligence()
468 if (LOBYTE (GLOBAL (CurrentActivity)) == IN_ENCOUNTER in init_shofixti()
102 activity is "IN_ENCOUNTER" and loading the game will trigger the red