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Searched refs:IN_EventEnqueue (Results 1 – 3 of 3) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/input/
H A Dcl_joystick.cpp123 IN_EventEnqueue(K_JOY1 + i, 0, pressed); in IN_JoystickMove()
178 IN_EventEnqueue(hat_keys[4 * i + 0], 0, true); in IN_JoystickMove()
181 IN_EventEnqueue(hat_keys[4 * i + 1], 0, true); in IN_JoystickMove()
184 IN_EventEnqueue(hat_keys[4 * i + 2], 0, true); in IN_JoystickMove()
187 IN_EventEnqueue(hat_keys[4 * i + 3], 0, true); in IN_JoystickMove()
190 IN_EventEnqueue(hat_keys[4 * i + 0], 0, true); in IN_JoystickMove()
191 IN_EventEnqueue(hat_keys[4 * i + 1], 0, true); in IN_JoystickMove()
194 IN_EventEnqueue(hat_keys[4 * i + 2], 0, true); in IN_JoystickMove()
195 IN_EventEnqueue(hat_keys[4 * i + 1], 0, true); in IN_JoystickMove()
262 IN_EventEnqueue(joy_keys[i], 0, true); in IN_JoystickMove()
[all …]
H A Dcl_input.cpp879 void IN_EventEnqueue (unsigned int keyNum, unsigned short keyUnicode, bool keyDown) in IN_EventEnqueue() function
963 IN_EventEnqueue(mouse_buttonstate, 0, true); in IN_Frame()
978 IN_EventEnqueue(key, unicode, true); in IN_Frame()
979 IN_EventEnqueue(key, unicode, false); in IN_Frame()
1021 IN_EventEnqueue(mouse_buttonstate, 0, (event.type == SDL_MOUSEBUTTONDOWN)); in IN_Frame()
1069 IN_EventEnqueue(key, unicode, true); in IN_Frame()
1080 IN_EventEnqueue(key, unicode, false); in IN_Frame()
1142 IN_EventEnqueue(keyNum, '?', true); in CL_PressKey_f()
1143 IN_EventEnqueue(keyNum, '?', false); in CL_PressKey_f()
H A Dcl_input.h55 void IN_EventEnqueue(unsigned int key, unsigned short, bool down);