Searched refs:IN_EventEnqueue (Results 1 – 3 of 3) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/client/input/ |
H A D | cl_joystick.cpp | 123 IN_EventEnqueue(K_JOY1 + i, 0, pressed); in IN_JoystickMove() 178 IN_EventEnqueue(hat_keys[4 * i + 0], 0, true); in IN_JoystickMove() 181 IN_EventEnqueue(hat_keys[4 * i + 1], 0, true); in IN_JoystickMove() 184 IN_EventEnqueue(hat_keys[4 * i + 2], 0, true); in IN_JoystickMove() 187 IN_EventEnqueue(hat_keys[4 * i + 3], 0, true); in IN_JoystickMove() 190 IN_EventEnqueue(hat_keys[4 * i + 0], 0, true); in IN_JoystickMove() 191 IN_EventEnqueue(hat_keys[4 * i + 1], 0, true); in IN_JoystickMove() 194 IN_EventEnqueue(hat_keys[4 * i + 2], 0, true); in IN_JoystickMove() 195 IN_EventEnqueue(hat_keys[4 * i + 1], 0, true); in IN_JoystickMove() 262 IN_EventEnqueue(joy_keys[i], 0, true); in IN_JoystickMove() [all …]
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H A D | cl_input.cpp | 879 void IN_EventEnqueue (unsigned int keyNum, unsigned short keyUnicode, bool keyDown) in IN_EventEnqueue() function 963 IN_EventEnqueue(mouse_buttonstate, 0, true); in IN_Frame() 978 IN_EventEnqueue(key, unicode, true); in IN_Frame() 979 IN_EventEnqueue(key, unicode, false); in IN_Frame() 1021 IN_EventEnqueue(mouse_buttonstate, 0, (event.type == SDL_MOUSEBUTTONDOWN)); in IN_Frame() 1069 IN_EventEnqueue(key, unicode, true); in IN_Frame() 1080 IN_EventEnqueue(key, unicode, false); in IN_Frame() 1142 IN_EventEnqueue(keyNum, '?', true); in CL_PressKey_f() 1143 IN_EventEnqueue(keyNum, '?', false); in CL_PressKey_f()
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H A D | cl_input.h | 55 void IN_EventEnqueue(unsigned int key, unsigned short, bool down);
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