Searched refs:IPAStim (Results 1 – 8 of 8) sorted by relevance
/dports/games/freesynd/freesynd-0.7.5/src/menus/ |
H A D | agentselectorrenderer.h | 49 IPAStim::IPAType IpaType; 96 case IPAStim::Adrenaline: in getIpaBarTop() 98 case IPAStim::Perception: in getIpaBarTop() 101 case IPAStim::Intelligence: in getIpaBarTop() 125 case IPAStim::Adrenaline: in colourForIpaType() 127 case IPAStim::Perception: in colourForIpaType() 129 case IPAStim::Intelligence: in colourForIpaType() 137 int dim_colour(IPAStim::IPAType type) in dim_colour() 141 case IPAStim::Adrenaline: in dim_colour() 143 case IPAStim::Perception: in dim_colour() [all …]
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H A D | agentselectorrenderer.cpp | 68 IPAStim::IPAType types[] = {IPAStim::Adrenaline, IPAStim::Perception, IPAStim::Intelligence}; in scanCoordsForIPA() 94 void AgentSelectorRenderer::drawIPABar(int agent, IPAStim *stim) in drawIPABar() 101 IPAStim::IPAType type = stim->getType(); in drawIPABar()
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H A D | gameplaymenu.h | 37 class IPAStim; variable 63 void setIPAForAgent(size_t slot, IPAStim::IPAType ipa_type, int percentage);
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H A D | gameplaymenu.cpp | 510 setIPAForAgent(i, (IPAStim::IPAType)ipa_chng_.ipa_chng, 516 (IPAStim::IPAType)ipa_chng_.ipa_chng, percent); 738 void GameplayMenu::setIPAForAgent(size_t slot, IPAStim::IPAType ipa_type, int percentage) 746 case IPAStim::Adrenaline: 749 case IPAStim::Perception: 752 case IPAStim::Intelligence:
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/dports/games/freesynd/freesynd-0.7.5/src/ |
H A D | ipastim.cpp | 29 const char * IPAStim::IPANames[3] = { 36 IPAStim::IPAStim(IPAType ipa_type, int amount, int dependency) in IPAStim() function in IPAStim 43 int IPAStim::getMagnitude() const in getMagnitude() 49 float IPAStim::getMultiplier() const in getMultiplier() 86 void IPAStim::setLevels(int amount, int dependency, int effect) in setLevels() 96 void IPAStim::processTicks(int elapsed) in processTicks()
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H A D | ipastim.h | 35 class IPAStim 43 IPAStim(IPAType ipa_type, int amount = 50, int dependency = 50);
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H A D | ped.h | 651 IPAStim *adrenaline_; 652 IPAStim *perception_; 653 IPAStim *intelligence_;
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H A D | ped.cpp | 700 adrenaline_ = new IPAStim(IPAStim::Adrenaline); in PedInstance() 701 perception_ = new IPAStim(IPAStim::Perception); in PedInstance() 702 intelligence_ = new IPAStim(IPAStim::Intelligence); in PedInstance()
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