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Searched refs:IPAStim (Results 1 – 8 of 8) sorted by relevance

/dports/games/freesynd/freesynd-0.7.5/src/menus/
H A Dagentselectorrenderer.h49 IPAStim::IPAType IpaType;
96 case IPAStim::Adrenaline: in getIpaBarTop()
98 case IPAStim::Perception: in getIpaBarTop()
101 case IPAStim::Intelligence: in getIpaBarTop()
125 case IPAStim::Adrenaline: in colourForIpaType()
127 case IPAStim::Perception: in colourForIpaType()
129 case IPAStim::Intelligence: in colourForIpaType()
137 int dim_colour(IPAStim::IPAType type) in dim_colour()
141 case IPAStim::Adrenaline: in dim_colour()
143 case IPAStim::Perception: in dim_colour()
[all …]
H A Dagentselectorrenderer.cpp68 IPAStim::IPAType types[] = {IPAStim::Adrenaline, IPAStim::Perception, IPAStim::Intelligence}; in scanCoordsForIPA()
94 void AgentSelectorRenderer::drawIPABar(int agent, IPAStim *stim) in drawIPABar()
101 IPAStim::IPAType type = stim->getType(); in drawIPABar()
H A Dgameplaymenu.h37 class IPAStim; variable
63 void setIPAForAgent(size_t slot, IPAStim::IPAType ipa_type, int percentage);
H A Dgameplaymenu.cpp510 setIPAForAgent(i, (IPAStim::IPAType)ipa_chng_.ipa_chng,
516 (IPAStim::IPAType)ipa_chng_.ipa_chng, percent);
738 void GameplayMenu::setIPAForAgent(size_t slot, IPAStim::IPAType ipa_type, int percentage)
746 case IPAStim::Adrenaline:
749 case IPAStim::Perception:
752 case IPAStim::Intelligence:
/dports/games/freesynd/freesynd-0.7.5/src/
H A Dipastim.cpp29 const char * IPAStim::IPANames[3] = {
36 IPAStim::IPAStim(IPAType ipa_type, int amount, int dependency) in IPAStim() function in IPAStim
43 int IPAStim::getMagnitude() const in getMagnitude()
49 float IPAStim::getMultiplier() const in getMultiplier()
86 void IPAStim::setLevels(int amount, int dependency, int effect) in setLevels()
96 void IPAStim::processTicks(int elapsed) in processTicks()
H A Dipastim.h35 class IPAStim
43 IPAStim(IPAType ipa_type, int amount = 50, int dependency = 50);
H A Dped.h651 IPAStim *adrenaline_;
652 IPAStim *perception_;
653 IPAStim *intelligence_;
H A Dped.cpp700 adrenaline_ = new IPAStim(IPAStim::Adrenaline); in PedInstance()
701 perception_ = new IPAStim(IPAStim::Perception); in PedInstance()
702 intelligence_ = new IPAStim(IPAStim::Intelligence); in PedInstance()