Searched refs:IPositionableInfo (Results 1 – 14 of 14) sorted by relevance
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/ |
H A D | EjectOnDeath.cs | 66 var pilotPositionable = pilotInfo.TraitInfo<IPositionableInfo>(); in INotifyKilled.Killed()
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H A D | Parachutable.cs | 21 public class ParachutableInfo : ITraitInfo, Requires<IPositionableInfo>
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H A D | Husk.cs | 21 public class HuskInfo : ITraitInfo, IPositionableInfo, IFacingInfo, IActorPreviewInitInfo
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H A D | Mobile.cs | 25 …public class MobileInfo : PausableConditionalTraitInfo, IMoveInfo, IPositionableInfo, IFacingInfo,…
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Crates/ |
H A D | GiveUnitCrateAction.cs | 101 var ip = self.World.Map.Rules.Actors[unitName].TraitInfo<IPositionableInfo>(); in GetSuitableCells()
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H A D | Crate.cs | 21 public class CrateInfo : ITraitInfo, IPositionableInfo, Requires<RenderSpritesInfo>
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/World/ |
H A D | SpawnMPUnits.cs | 105 var ip = actorRules.TraitInfo<IPositionableInfo>(); in SpawnUnitsForPlayer()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Buildings/ |
H A D | GroundLevelBridge.cs | 102 if (a.Info.HasTraitInfo<IPositionableInfo>() && !a.Trait<IPositionable>().CanExistInCell(c)) in KillInvalidActorsInFootprint()
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H A D | Bridge.cs | 246 if (a.Info.HasTraitInfo<IPositionableInfo>() && !a.Trait<IPositionable>().CanExistInCell(c)) in KillUnitsOnBridge()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Player/ |
H A D | PlayerStatistics.cs | 243 else if (self.Info.HasTraitInfo<IPositionableInfo>()) in INotifyKilled.Killed()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/ |
H A D | TDGunboat.cs | 22 …public class TDGunboatInfo : ITraitInfo, IPositionableInfo, IFacingInfo, IMoveInfo, IActorPreviewI…
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/ |
H A D | Actor.cs | 140 …if (!Info.HasTraitInfo<IPositionableInfo>() && targetablePositions.Any() && targetablePositions.Al… in Actor()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Traits/ |
H A D | TraitsInterfaces.cs | 326 public interface IPositionableInfo : IOccupySpaceInfo interface
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Air/ |
H A D | Aircraft.cs | 32 …public class AircraftInfo : PausableConditionalTraitInfo, IPositionableInfo, IFacingInfo, IMoveInf…
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