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Searched refs:IRONH_DEFEATED (Results 1 – 2 of 2) sorted by relevance

/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/boss/
H A Dironhead.cpp23 #define IRONH_DEFEATED 1000 macro
188 case IRONH_DEFEATED: in Run()
191 o->state = IRONH_DEFEATED + 1; in Run()
207 case IRONH_DEFEATED + 1: // retreat back to left... in Run()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/boss/
H A Dironhead.cpp11 #define IRONH_DEFEATED 1000 macro
165 case IRONH_DEFEATED: in Run()
168 o->state = IRONH_DEFEATED+1; in Run()
184 case IRONH_DEFEATED+1: // retreat back to left... in Run()