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Searched refs:IR_REPEAT (Results 1 – 25 of 28) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dfn_animation.cpp157 return (IR_REPEAT); in fn_face_camera()
938 return IR_REPEAT; in fn_set_to_last_frame_generic_anim()
942 return IR_REPEAT; in fn_set_to_last_frame_generic_anim()
974 return IR_REPEAT; in fn_set_to_first_frame_generic_anim()
978 return IR_REPEAT; in fn_set_to_first_frame_generic_anim()
1005 return IR_REPEAT; in fn_set_to_first_frame_custom_anim()
1008 return IR_REPEAT; in fn_set_to_first_frame_custom_anim()
1035 return IR_REPEAT; in fn_set_to_last_frame_custom_anim()
1038 return IR_REPEAT; in fn_set_to_last_frame_custom_anim()
1214 return IR_REPEAT; in fn_reverse_custom_anim()
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H A Dfn_remora_functions.cpp150 return (IR_REPEAT); in fn_remora_update_player()
387 return (IR_REPEAT); in fn_remora_progress_bar()
405 return (IR_REPEAT); in fn_remora_progress_bar()
408 return (IR_REPEAT); in fn_remora_progress_bar()
508 return (IR_REPEAT); in fn_remora_default_logic()
531 return (IR_REPEAT); in fn_remora_default_logic()
569 return (IR_REPEAT); in fn_remora_new_menu_on_icon()
629 return (IR_REPEAT); in fn_remora_wait_on_icon()
727 return (IR_REPEAT); in fn_remora_menu_return_on_icon()
805 return (IR_REPEAT); in fn_remora_mega_says()
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H A Danimation.cpp98 return (IR_REPEAT); in fn_prop_animate()
119 return (IR_REPEAT); in fn_prop_animate()
158 return (IR_REPEAT); in fn_prop_set_to_last_frame()
188 return (IR_REPEAT); in fn_prop_set_to_first_frame()
312 return (IR_REPEAT); in fn_inherit_prop_anim_height_id()
343 return (IR_REPEAT); in fn_inherit_prop_anim_height_id()
407 return (IR_REPEAT); in fn_inherit_prop_anim_height()
434 return (IR_REPEAT); in fn_inherit_prop_anim_height()
H A Droute_manager.cpp311 return IR_REPEAT; in fn_tiny_route()
347 return (IR_REPEAT); in fn_tiny_route()
366 return IR_REPEAT; in fn_room_route()
384 return (IR_REPEAT); in fn_room_route()
406 return IR_REPEAT; in fn_sharp_route()
443 return (IR_REPEAT); in fn_sharp_route()
462 return IR_REPEAT; in fn_laser_route()
480 return (IR_REPEAT); in fn_laser_route()
682 return IR_REPEAT; in fn_spectre_route_to_mega()
740 return IR_REPEAT; in fn_spectre_route_to_mega()
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H A Dfn_sting_pc.cpp126 return IR_REPEAT; in fn_play_sting()
140 return IR_REPEAT; in fn_preload_sting()
154 return IR_REPEAT; in fn_stop_sting()
162 return IR_REPEAT; in fn_stop_sting()
H A Dfn_interact.cpp294 return IR_REPEAT; in Core_prop_interact()
314 return (IR_REPEAT); in Core_prop_interact()
385 return (IR_REPEAT); in Core_prop_interact()
395 return (IR_REPEAT); in Core_prop_interact()
422 return (IR_REPEAT); in Core_prop_interact()
440 return IR_REPEAT; in Core_prop_interact()
500 return (IR_REPEAT); in Core_prop_interact()
H A Dfn_movie_pc.cpp59 return (IR_REPEAT); in fn_play_movie()
63 return (IR_REPEAT); in fn_play_movie()
H A Dspeech.cpp121 return IR_REPEAT; // just wait until other is done in fn_request_speech()
125 return IR_REPEAT; in fn_request_speech()
131 return IR_REPEAT; in fn_request_speech()
278 if (fn_stop_sting(result, params) == IR_REPEAT) in fn_confirm_requests()
279 return IR_REPEAT; in fn_confirm_requests()
419 return (IR_REPEAT); // keep returning until we're released in fn_converse()
422 return (IR_REPEAT); // keep returning until we're released in fn_converse()
527 return IR_REPEAT; in fn_speak()
533 return IR_REPEAT; in fn_speak()
1043 return (IR_REPEAT); // yes in speak_wait_for_everyone()
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H A Dshake.cpp153 return IR_REPEAT; in fn_shake_screen()
161 return IR_REPEAT; in fn_shake_screen()
H A Dfn_icon_functions.cpp286 return (IR_REPEAT); in fn_interact_choose()
293 return (IR_REPEAT); in fn_interact_choose()
303 return (IR_REPEAT); in fn_interact_choose()
H A Dfn_fx_pc.cpp148 return (IR_REPEAT); in fx_narrow_screen()
220 return (IR_REPEAT); in fx_generic_fade()
H A Dfn_routines.h36 enum mcodeFunctionReturnCodes { IR_STOP = 0, IR_CONT = 1, IR_TERMINATE = 2, IR_REPEAT = 3, IR_GOSUB… enumerator
H A Dplayer.cpp451 return IR_REPEAT; in fn_player()
623 return (IR_REPEAT); // in Gateway()
631 return (IR_REPEAT); // in Gateway()
650 return (IR_REPEAT); in Gateway()
685 return (IR_REPEAT); in Gateway()
698 return (IR_REPEAT); // in Gateway()
730 return IR_REPEAT; in Gateway()
764 return IR_REPEAT; in Gateway()
773 return IR_REPEAT; in Gateway()
847 return (IR_REPEAT); in Gateway()
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H A Dchi.cpp250 return IR_REPEAT; in fn_chi()
816 return IR_REPEAT; in fn_wait_for_chi()
H A Dfn_event_functions.cpp758 return (IR_REPEAT); in fn_sound_fast_face()
826 return (IR_REPEAT); in fn_sound_route_to_near()
H A Dfunction.cpp315 return IR_REPEAT; in fn_rig_test()
1554 return (IR_REPEAT); in fn_message()
1574 return (IR_REPEAT); in fn_message_var()
1801 return (IR_REPEAT); in fn_hold_if_off_screen()
2174 return (IR_REPEAT); in fn_lift2_process()
2208 return IR_REPEAT; in fn_wait_for_button()
2339 return (IR_REPEAT); in fn_hold_while_list_near_nico()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/
H A Dfunction.cpp190 return IR_REPEAT; in fnChoose()
326 return IR_REPEAT; in fnPause()
597 return IR_REPEAT; in fnWeWait()
645 return IR_REPEAT; in fnTheyDoWeWait()
651 return IR_REPEAT; in fnTheyDoWeWait()
661 return IR_REPEAT; in fnTheyDoWeWait()
712 return IR_REPEAT; in fnTheyDo()
792 return IR_REPEAT; in fnISpeak()
1122 return IR_REPEAT; in fnISpeak()
1508 return IR_REPEAT; in fnTimedWait()
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H A Dinterpreter.h38 IR_REPEAT = 3, // Return; offset at start of function call enumerator
H A Danims.cpp140 return obLogic.getLooping() ? IR_REPEAT : IR_STOP; in doAnimate()
H A Dwalker.cpp178 return IR_REPEAT; in doWalk()
/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Dfunction.cpp190 return IR_REPEAT; in fnChoose()
326 return IR_REPEAT; in fnPause()
597 return IR_REPEAT; in fnWeWait()
645 return IR_REPEAT; in fnTheyDoWeWait()
651 return IR_REPEAT; in fnTheyDoWeWait()
661 return IR_REPEAT; in fnTheyDoWeWait()
712 return IR_REPEAT; in fnTheyDo()
792 return IR_REPEAT; in fnISpeak()
1122 return IR_REPEAT; in fnISpeak()
1508 return IR_REPEAT; in fnTimedWait()
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H A Dinterpreter.h38 IR_REPEAT = 3, // Return; offset at start of function call enumerator
H A Danims.cpp140 return obLogic.getLooping() ? IR_REPEAT : IR_STOP; in doAnimate()
H A Dwalker.cpp178 return IR_REPEAT; in doWalk()
/dports/games/scummvm/scummvm-2.5.1/engines/icb/common/
H A Dpx_scriptengine.cpp283 case IR_REPEAT: in RunScript()

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