/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | fn_animation.cpp | 157 return (IR_REPEAT); in fn_face_camera() 938 return IR_REPEAT; in fn_set_to_last_frame_generic_anim() 942 return IR_REPEAT; in fn_set_to_last_frame_generic_anim() 974 return IR_REPEAT; in fn_set_to_first_frame_generic_anim() 978 return IR_REPEAT; in fn_set_to_first_frame_generic_anim() 1005 return IR_REPEAT; in fn_set_to_first_frame_custom_anim() 1008 return IR_REPEAT; in fn_set_to_first_frame_custom_anim() 1035 return IR_REPEAT; in fn_set_to_last_frame_custom_anim() 1038 return IR_REPEAT; in fn_set_to_last_frame_custom_anim() 1214 return IR_REPEAT; in fn_reverse_custom_anim() [all …]
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H A D | fn_remora_functions.cpp | 150 return (IR_REPEAT); in fn_remora_update_player() 387 return (IR_REPEAT); in fn_remora_progress_bar() 405 return (IR_REPEAT); in fn_remora_progress_bar() 408 return (IR_REPEAT); in fn_remora_progress_bar() 508 return (IR_REPEAT); in fn_remora_default_logic() 531 return (IR_REPEAT); in fn_remora_default_logic() 569 return (IR_REPEAT); in fn_remora_new_menu_on_icon() 629 return (IR_REPEAT); in fn_remora_wait_on_icon() 727 return (IR_REPEAT); in fn_remora_menu_return_on_icon() 805 return (IR_REPEAT); in fn_remora_mega_says() [all …]
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H A D | animation.cpp | 98 return (IR_REPEAT); in fn_prop_animate() 119 return (IR_REPEAT); in fn_prop_animate() 158 return (IR_REPEAT); in fn_prop_set_to_last_frame() 188 return (IR_REPEAT); in fn_prop_set_to_first_frame() 312 return (IR_REPEAT); in fn_inherit_prop_anim_height_id() 343 return (IR_REPEAT); in fn_inherit_prop_anim_height_id() 407 return (IR_REPEAT); in fn_inherit_prop_anim_height() 434 return (IR_REPEAT); in fn_inherit_prop_anim_height()
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H A D | route_manager.cpp | 311 return IR_REPEAT; in fn_tiny_route() 347 return (IR_REPEAT); in fn_tiny_route() 366 return IR_REPEAT; in fn_room_route() 384 return (IR_REPEAT); in fn_room_route() 406 return IR_REPEAT; in fn_sharp_route() 443 return (IR_REPEAT); in fn_sharp_route() 462 return IR_REPEAT; in fn_laser_route() 480 return (IR_REPEAT); in fn_laser_route() 682 return IR_REPEAT; in fn_spectre_route_to_mega() 740 return IR_REPEAT; in fn_spectre_route_to_mega() [all …]
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H A D | fn_sting_pc.cpp | 126 return IR_REPEAT; in fn_play_sting() 140 return IR_REPEAT; in fn_preload_sting() 154 return IR_REPEAT; in fn_stop_sting() 162 return IR_REPEAT; in fn_stop_sting()
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H A D | fn_interact.cpp | 294 return IR_REPEAT; in Core_prop_interact() 314 return (IR_REPEAT); in Core_prop_interact() 385 return (IR_REPEAT); in Core_prop_interact() 395 return (IR_REPEAT); in Core_prop_interact() 422 return (IR_REPEAT); in Core_prop_interact() 440 return IR_REPEAT; in Core_prop_interact() 500 return (IR_REPEAT); in Core_prop_interact()
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H A D | fn_movie_pc.cpp | 59 return (IR_REPEAT); in fn_play_movie() 63 return (IR_REPEAT); in fn_play_movie()
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H A D | speech.cpp | 121 return IR_REPEAT; // just wait until other is done in fn_request_speech() 125 return IR_REPEAT; in fn_request_speech() 131 return IR_REPEAT; in fn_request_speech() 278 if (fn_stop_sting(result, params) == IR_REPEAT) in fn_confirm_requests() 279 return IR_REPEAT; in fn_confirm_requests() 419 return (IR_REPEAT); // keep returning until we're released in fn_converse() 422 return (IR_REPEAT); // keep returning until we're released in fn_converse() 527 return IR_REPEAT; in fn_speak() 533 return IR_REPEAT; in fn_speak() 1043 return (IR_REPEAT); // yes in speak_wait_for_everyone() [all …]
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H A D | shake.cpp | 153 return IR_REPEAT; in fn_shake_screen() 161 return IR_REPEAT; in fn_shake_screen()
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H A D | fn_icon_functions.cpp | 286 return (IR_REPEAT); in fn_interact_choose() 293 return (IR_REPEAT); in fn_interact_choose() 303 return (IR_REPEAT); in fn_interact_choose()
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H A D | fn_fx_pc.cpp | 148 return (IR_REPEAT); in fx_narrow_screen() 220 return (IR_REPEAT); in fx_generic_fade()
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H A D | fn_routines.h | 36 enum mcodeFunctionReturnCodes { IR_STOP = 0, IR_CONT = 1, IR_TERMINATE = 2, IR_REPEAT = 3, IR_GOSUB… enumerator
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H A D | player.cpp | 451 return IR_REPEAT; in fn_player() 623 return (IR_REPEAT); // in Gateway() 631 return (IR_REPEAT); // in Gateway() 650 return (IR_REPEAT); in Gateway() 685 return (IR_REPEAT); in Gateway() 698 return (IR_REPEAT); // in Gateway() 730 return IR_REPEAT; in Gateway() 764 return IR_REPEAT; in Gateway() 773 return IR_REPEAT; in Gateway() 847 return (IR_REPEAT); in Gateway() [all …]
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H A D | chi.cpp | 250 return IR_REPEAT; in fn_chi() 816 return IR_REPEAT; in fn_wait_for_chi()
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H A D | fn_event_functions.cpp | 758 return (IR_REPEAT); in fn_sound_fast_face() 826 return (IR_REPEAT); in fn_sound_route_to_near()
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H A D | function.cpp | 315 return IR_REPEAT; in fn_rig_test() 1554 return (IR_REPEAT); in fn_message() 1574 return (IR_REPEAT); in fn_message_var() 1801 return (IR_REPEAT); in fn_hold_if_off_screen() 2174 return (IR_REPEAT); in fn_lift2_process() 2208 return IR_REPEAT; in fn_wait_for_button() 2339 return (IR_REPEAT); in fn_hold_while_list_near_nico()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/ |
H A D | function.cpp | 190 return IR_REPEAT; in fnChoose() 326 return IR_REPEAT; in fnPause() 597 return IR_REPEAT; in fnWeWait() 645 return IR_REPEAT; in fnTheyDoWeWait() 651 return IR_REPEAT; in fnTheyDoWeWait() 661 return IR_REPEAT; in fnTheyDoWeWait() 712 return IR_REPEAT; in fnTheyDo() 792 return IR_REPEAT; in fnISpeak() 1122 return IR_REPEAT; in fnISpeak() 1508 return IR_REPEAT; in fnTimedWait() [all …]
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H A D | interpreter.h | 38 IR_REPEAT = 3, // Return; offset at start of function call enumerator
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H A D | anims.cpp | 140 return obLogic.getLooping() ? IR_REPEAT : IR_STOP; in doAnimate()
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H A D | walker.cpp | 178 return IR_REPEAT; in doWalk()
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/dports/games/scummvm/scummvm-2.5.1/engines/sword2/ |
H A D | function.cpp | 190 return IR_REPEAT; in fnChoose() 326 return IR_REPEAT; in fnPause() 597 return IR_REPEAT; in fnWeWait() 645 return IR_REPEAT; in fnTheyDoWeWait() 651 return IR_REPEAT; in fnTheyDoWeWait() 661 return IR_REPEAT; in fnTheyDoWeWait() 712 return IR_REPEAT; in fnTheyDo() 792 return IR_REPEAT; in fnISpeak() 1122 return IR_REPEAT; in fnISpeak() 1508 return IR_REPEAT; in fnTimedWait() [all …]
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H A D | interpreter.h | 38 IR_REPEAT = 3, // Return; offset at start of function call enumerator
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H A D | anims.cpp | 140 return obLogic.getLooping() ? IR_REPEAT : IR_STOP; in doAnimate()
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H A D | walker.cpp | 178 return IR_REPEAT; in doWalk()
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/common/ |
H A D | px_scriptengine.cpp | 283 case IR_REPEAT: in RunScript()
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