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Searched refs:IR_STOP (Results 1 – 18 of 18) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/
H A Danims.cpp70 return IR_STOP; in doAnimate()
79 return IR_STOP; in doAnimate()
140 return obLogic.getLooping() ? IR_REPEAT : IR_STOP; in doAnimate()
H A Dinterpreter.h35 IR_STOP = 0, // Quit for a cycle enumerator
H A Dfunction.cpp565 return IR_STOP; in fnEndSession()
2273 return IR_STOP; in fnResetGlobals()
2394 return IR_STOP; in fnPlayCredits()
H A Dinterpreter.cpp631 case IR_STOP: in runScript2()
/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Danims.cpp70 return IR_STOP; in doAnimate()
79 return IR_STOP; in doAnimate()
140 return obLogic.getLooping() ? IR_REPEAT : IR_STOP; in doAnimate()
H A Dinterpreter.h35 IR_STOP = 0, // Quit for a cycle enumerator
H A Dfunction.cpp565 return IR_STOP; in fnEndSession()
2276 return IR_STOP; in fnResetGlobals()
2397 return IR_STOP; in fnPlayCredits()
H A Dinterpreter.cpp631 case IR_STOP: in runScript2()
/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dmega_interaction.cpp105 return (IR_STOP); in fn_interact_with_id()
163 return (IR_STOP); in fn_mega_interacts()
215 return (IR_STOP); in fn_mega_generic_interact()
H A Danimation.cpp127 return (IR_STOP); in fn_prop_animate()
350 return (IR_STOP); in fn_inherit_prop_anim_height_id()
441 return (IR_STOP); // in fn_inherit_prop_anim_height()
H A Dfn_routines.h36 enum mcodeFunctionReturnCodes { IR_STOP = 0, IR_CONT = 1, IR_TERMINATE = 2, IR_REPEAT = 3, IR_GOSUB… enumerator
H A Dspeech.cpp241 return (IR_STOP); in fn_issue_speech_request()
330 return IR_STOP; in fn_kill_conversations()
656 return (IR_STOP); // drop out in fn_speak()
940 return (IR_STOP); in speak_play_custom_anim()
1188 return (IR_STOP); in speak_end_conversation()
H A Dlogic.cpp472 return (IR_STOP); in fn_kill_me()
595 return (IR_STOP); in fn_shut_down_object()
630 return (IR_STOP); in fn_missing_routine()
H A Dfunction.cpp496 return IR_STOP; in fn_init_from_nico_file()
521 return IR_STOP; in fn_init_from_nico_file()
567 return IR_STOP; in fn_init_from_marker_file()
602 return IR_STOP; in fn_init_mega_from_nico()
1389 return (IR_STOP); in fn_set_weapon()
1463 return (IR_STOP); in fn_set_pose()
1526 return (IR_STOP); in fn_set_player_pose()
2459 return (IR_STOP); // do no more in fn_change_session()
2791 return IR_STOP; in fn_end_mission()
H A Dcustom_logics.cpp69 return (IR_STOP); in fn_set_custom_simple_animator()
H A Dplayer.cpp642 return (IR_STOP); in Gateway()
664 return (IR_STOP); in Gateway()
678 return (IR_STOP); in Gateway()
794 return (IR_STOP); in Gateway()
803 return (IR_STOP); in Gateway()
H A Dfn_interact.cpp100 return (IR_STOP); // this is vital as currently the object will be in fn_clear_interacting()
/dports/games/scummvm/scummvm-2.5.1/engines/icb/common/
H A Dpx_scriptengine.cpp270 case IR_STOP: in RunScript()