Searched refs:IR_TERMINATE (Results 1 – 14 of 14) sorted by relevance
36 enum mcodeFunctionReturnCodes { IR_STOP = 0, IR_CONT = 1, IR_TERMINATE = 2, IR_REPEAT = 3, IR_GOSUB… enumerator
451 return (IR_TERMINATE); // get us back in fn_context_chosen_logic()669 return (IR_TERMINATE); // script to go around in fn_restart_object()716 return (IR_TERMINATE); in fn_new_script()
587 return (IR_TERMINATE); // set to go around again and do a cycle of the interact script in Gateway()591 return (IR_TERMINATE); // set to go around again and do a cycle of the interact script in Gateway()601 return (IR_TERMINATE); // set to go around again and do a cycle of the interact script in Gateway()606 return (IR_TERMINATE); // set to go around again and do a cycle of the interact script in Gateway()619 return (IR_TERMINATE); // set to go around again and do a cycle of the interact script in Gateway()655 return (IR_TERMINATE); // set to go around again and do a cycle of the interact script in Gateway()690 return (IR_TERMINATE); // set to go around again and do a cycle of the interact script in Gateway()694 return (IR_TERMINATE); // set to go around again and do a cycle of the interact script in Gateway()778 return (IR_TERMINATE); // set to go around again and do a cycle of the interact script in Gateway()
397 return (IR_TERMINATE); in fn_start_player_interaction()
406 return (IR_TERMINATE); in socket_force_new_logic()
37 IR_TERMINATE = 2, // Return without updating the offset enumerator
1138 return IR_TERMINATE; in fnTotalRestart()1422 return IR_TERMINATE; in fnStartEvent()1598 return IR_TERMINATE; in fnNewScript()2068 return IR_TERMINATE; in fnCheckForEvent()2086 return IR_TERMINATE; in fnPauseForEvent()
199 return IR_TERMINATE; in doWalk()
638 case IR_TERMINATE: in runScript2()
279 case IR_TERMINATE: in RunScript()