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Searched refs:IR_TERMINATE (Results 1 – 14 of 14) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dfn_routines.h36 enum mcodeFunctionReturnCodes { IR_STOP = 0, IR_CONT = 1, IR_TERMINATE = 2, IR_REPEAT = 3, IR_GOSUB… enumerator
H A Dlogic.cpp451 return (IR_TERMINATE); // get us back in fn_context_chosen_logic()
669 return (IR_TERMINATE); // script to go around in fn_restart_object()
716 return (IR_TERMINATE); in fn_new_script()
H A Dplayer.cpp587 return (IR_TERMINATE); // set to go around again and do a cycle of the interact script in Gateway()
591 return (IR_TERMINATE); // set to go around again and do a cycle of the interact script in Gateway()
601 return (IR_TERMINATE); // set to go around again and do a cycle of the interact script in Gateway()
606 return (IR_TERMINATE); // set to go around again and do a cycle of the interact script in Gateway()
619 return (IR_TERMINATE); // set to go around again and do a cycle of the interact script in Gateway()
655 return (IR_TERMINATE); // set to go around again and do a cycle of the interact script in Gateway()
690 return (IR_TERMINATE); // set to go around again and do a cycle of the interact script in Gateway()
694 return (IR_TERMINATE); // set to go around again and do a cycle of the interact script in Gateway()
778 return (IR_TERMINATE); // set to go around again and do a cycle of the interact script in Gateway()
H A Dplayer_interaction.cpp397 return (IR_TERMINATE); in fn_start_player_interaction()
H A Dfunction.cpp406 return (IR_TERMINATE); in socket_force_new_logic()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/
H A Dinterpreter.h37 IR_TERMINATE = 2, // Return without updating the offset enumerator
H A Dfunction.cpp1138 return IR_TERMINATE; in fnTotalRestart()
1422 return IR_TERMINATE; in fnStartEvent()
1598 return IR_TERMINATE; in fnNewScript()
2068 return IR_TERMINATE; in fnCheckForEvent()
2086 return IR_TERMINATE; in fnPauseForEvent()
H A Dwalker.cpp199 return IR_TERMINATE; in doWalk()
H A Dinterpreter.cpp638 case IR_TERMINATE: in runScript2()
/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Dinterpreter.h37 IR_TERMINATE = 2, // Return without updating the offset enumerator
H A Dfunction.cpp1138 return IR_TERMINATE; in fnTotalRestart()
1422 return IR_TERMINATE; in fnStartEvent()
1598 return IR_TERMINATE; in fnNewScript()
2068 return IR_TERMINATE; in fnCheckForEvent()
2086 return IR_TERMINATE; in fnPauseForEvent()
H A Dwalker.cpp199 return IR_TERMINATE; in doWalk()
H A Dinterpreter.cpp638 case IR_TERMINATE: in runScript2()
/dports/games/scummvm/scummvm-2.5.1/engines/icb/common/
H A Dpx_scriptengine.cpp279 case IR_TERMINATE: in RunScript()