Searched refs:ISPLAYER (Results 1 – 2 of 2) sorted by relevance
/dports/games/xsokoban/xsokoban/ |
H A D | play.c | 40 #define ISPLAYER(x,y) ((map[x][y] == player) || (map[x][y] == playerstore)) macro 409 if(!(ISCLEAR(px, py) || ISPLAYER(px, py))) in FindTarget() 495 (ISPLAYER(x1 + dx, y1 + dy) || ISCLEAR(x1 + dx, y1 + dy))) { in FindOrthogonalObject() 599 if(ISPLAYER(x0 - 1, y0)) in MultiPushPacket() 601 else if(ISPLAYER(x0 + 1, y0)) in MultiPushPacket() 603 else if(ISPLAYER(x0, y0 - 1)) in MultiPushPacket() 605 else if(ISPLAYER(x0, y0 + 1)) in MultiPushPacket() 615 if (!ValidPosn(x1, y1) || (!ISCLEAR(x1, y1) && !ISPLAYER(x1, y1))) { in MultiPushPacket()
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_actor.c | 6310 int ISPLAYER = 0; in CheckOtherActors() local 6347 ISPLAYER = 1; in CheckOtherActors() 6542 boolean WALLSTOP,ISPLAYER=false; in CheckRegularWalls() local 6567 ISPLAYER = true; in CheckRegularWalls() 6599 else if (ISPLAYER && (!(ob->flags & FL_DYING)) && in CheckRegularWalls() 6821 if (ISPLAYER && (ob->z != clipz) && (ob->temp2 == 0)) \ 6870 int ISPLAYER = (ob->obclass == playerobj); in CheckMaskedWalls() local
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