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Searched refs:ISPLAYER (Results 1 – 2 of 2) sorted by relevance

/dports/games/xsokoban/xsokoban/
H A Dplay.c40 #define ISPLAYER(x,y) ((map[x][y] == player) || (map[x][y] == playerstore)) macro
409 if(!(ISCLEAR(px, py) || ISPLAYER(px, py))) in FindTarget()
495 (ISPLAYER(x1 + dx, y1 + dy) || ISCLEAR(x1 + dx, y1 + dy))) { in FindOrthogonalObject()
599 if(ISPLAYER(x0 - 1, y0)) in MultiPushPacket()
601 else if(ISPLAYER(x0 + 1, y0)) in MultiPushPacket()
603 else if(ISPLAYER(x0, y0 - 1)) in MultiPushPacket()
605 else if(ISPLAYER(x0, y0 + 1)) in MultiPushPacket()
615 if (!ValidPosn(x1, y1) || (!ISCLEAR(x1, y1) && !ISPLAYER(x1, y1))) { in MultiPushPacket()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_actor.c6310 int ISPLAYER = 0; in CheckOtherActors() local
6347 ISPLAYER = 1; in CheckOtherActors()
6542 boolean WALLSTOP,ISPLAYER=false; in CheckRegularWalls() local
6567 ISPLAYER = true; in CheckRegularWalls()
6599 else if (ISPLAYER && (!(ob->flags & FL_DYING)) && in CheckRegularWalls()
6821 if (ISPLAYER && (ob->z != clipz) && (ob->temp2 == 0)) \
6870 int ISPLAYER = (ob->obclass == playerobj); in CheckMaskedWalls() local