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Searched refs:IS_GRID_STEEL_AUTO (Results 1 – 3 of 3) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dgame.c184 IS_GRID_STEEL_AUTO(element) || in InitField()
201 if (IS_GRID_STEEL_AUTO(element) || in InitField()
1536 else if (IS_GRID_STEEL_FIXED(element) || IS_GRID_STEEL_AUTO(element)) in HitPolarizer()
2565 IS_GRID_STEEL_AUTO(Feld[x][y]) || in RotateMirror()
2583 if (IS_GRID_STEEL_AUTO(Feld[x][y]) || IS_GRID_WOOD_AUTO(Feld[x][y])) in RotateMirror()
2658 IS_GRID_STEEL_AUTO(element) || in AutoRotateMirrors()
H A Dtools.c1762 else if (IS_GRID_STEEL_AUTO(element)) in get_base_element()
1799 IS_GRID_STEEL_AUTO(element) || in get_num_elements()
1922 else if (IS_GRID_STEEL_AUTO(element)) in el2gfx()
H A Dmain.h118 #define IS_GRID_STEEL_AUTO(e) ((e) >= EL_GRID_STEEL_AUTO_START && \ macro
123 IS_GRID_STEEL_AUTO(e))