Searched refs:IS_ON_TARGET (Results 1 – 1 of 1) sorted by relevance
95 #define IS_ON_TARGET(c) ( (c)==TARGET || (c)==BARRELTARGET || \ macro867 c = IS_ON_TARGET(c) ? TARGET : SPACE; in new_game()1130 if (IS_ON_TARGET(b)) { in execute_move()1167 if (IS_BARREL(v) && !IS_ON_TARGET(v)) in execute_move()1170 (!IS_BARREL(v) && IS_ON_TARGET(v))) in execute_move()1311 if (IS_ON_TARGET(v)) { in draw_tile()