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Searched refs:IS_ON_TARGET (Results 1 – 1 of 1) sorted by relevance

/dports/games/sgt-puzzles/puzzles-20220128.c43a34f/unfinished/
H A Dsokoban.c95 #define IS_ON_TARGET(c) ( (c)==TARGET || (c)==BARRELTARGET || \ macro
867 c = IS_ON_TARGET(c) ? TARGET : SPACE; in new_game()
1130 if (IS_ON_TARGET(b)) { in execute_move()
1167 if (IS_BARREL(v) && !IS_ON_TARGET(v)) in execute_move()
1170 (!IS_BARREL(v) && IS_ON_TARGET(v))) in execute_move()
1311 if (IS_ON_TARGET(v)) { in draw_tile()