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Searched refs:IS_VERT_ANGLE (Results 1 – 2 of 2) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dmain.h1262 #define IS_VERT_ANGLE(angle) ((angle) % 8) macro
H A Dgame.c1883 (IS_VERT_ANGLE(laser.current_angle) && in HitReflectingWalls()