Searched refs:IS_VERT_ANGLE (Results 1 – 2 of 2) sorted by relevance
/dports/games/mirrormagic/mirrormagic-2.0.2/src/ | ||
H A D | main.h | 1262 #define IS_VERT_ANGLE(angle) ((angle) % 8) macro |
H A D | game.c | 1883 (IS_VERT_ANGLE(laser.current_angle) && in HitReflectingWalls() |