/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/ |
H A D | extralev.c | 73 if (!IS_WALL(levl[fromx][fromy].typ)) 95 if (!IS_WALL(levl[tox][toy].typ)) 115 if (!IS_WALL(levl[fromx][fromy].typ)) 137 if (!IS_WALL(levl[tox][toy].typ))
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/dports/games/nethack33-nox11/nethack-3.3.1/src/ |
H A D | extralev.c | 78 if (!IS_WALL(levl[fromx][fromy].typ)) 98 if (!IS_WALL(levl[tox][toy].typ)) 115 if (!IS_WALL(levl[fromx][fromy].typ)) 135 if (!IS_WALL(levl[tox][toy].typ))
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H A D | mkmaze.c | 33 return (IS_WALL(levl[x][y].typ) || IS_DOOR(levl[x][y].typ) 47 return (type == STONE || IS_WALL(type) || IS_DOOR(type) || type == SDOOR); 146 if (IS_WALL(type) && type != DBWALL) { 168 if ( !(IS_WALL(type) && type != DBWALL)) continue; 793 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 807 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 821 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 834 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
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H A D | dig.c | 166 } else if ((IS_WALL(levl[x][y].typ) && 300 } else if(IS_WALL(lev->typ)) { in dig() 368 if (IS_WALL(lev->typ) || dig_target == 3) { in dig() 591 (IS_WALL(lev->typ) && (lev->wall_info & W_NONDIGGABLE) != 0)) { 927 (IS_WALL(here->typ) ? "wall" : "stone"), 932 if (IS_WALL(here->typ)) { 1042 if (IS_WALL(room->typ)) { in zap_dig() 1063 if (IS_WALL(room->typ) || room->typ == SDOOR) { in zap_dig()
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/ |
H A D | extralev.c | 73 if (!IS_WALL(levl[fromx][fromy].typ)) 95 if (!IS_WALL(levl[tox][toy].typ)) 115 if (!IS_WALL(levl[fromx][fromy].typ)) 137 if (!IS_WALL(levl[tox][toy].typ))
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/dports/games/nethack34/nethack-3.4.3/src/ |
H A D | extralev.c | 78 if (!IS_WALL(levl[fromx][fromy].typ)) 98 if (!IS_WALL(levl[tox][toy].typ)) 115 if (!IS_WALL(levl[fromx][fromy].typ)) 135 if (!IS_WALL(levl[tox][toy].typ))
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H A D | mkmaze.c | 36 return (IS_WALL(type) || IS_DOOR(type) || 50 return (type == STONE || IS_WALL(type) || IS_DOOR(type) || 150 if (IS_WALL(type) && type != DBWALL) { 172 if ( !(IS_WALL(type) && type != DBWALL)) continue; 824 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 838 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 852 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 865 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
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H A D | dig.c | 146 (!level.flags.arboreal || IS_WALL(levl[x][y].typ)) ? 346 } else if(IS_WALL(lev->typ)) { in dig() 418 if (IS_WALL(lev->typ) || dig_target == DIGTYP_DOOR) { in dig() 1026 IS_WALL(lev->typ) || IS_FOUNTAIN(lev->typ) || IS_TREE(lev->typ))) { 1101 (IS_WALL(here->typ) ? "wall" : "stone"), 1106 if (IS_WALL(here->typ)) { 1224 if (IS_WALL(room->typ)) { in zap_dig() 1252 if (IS_WALL(room->typ) || room->typ == SDOOR) { in zap_dig()
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/dports/games/nethack34-nox11/nethack-3.4.3/src/ |
H A D | extralev.c | 78 if (!IS_WALL(levl[fromx][fromy].typ)) 98 if (!IS_WALL(levl[tox][toy].typ)) 115 if (!IS_WALL(levl[fromx][fromy].typ)) 135 if (!IS_WALL(levl[tox][toy].typ))
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H A D | mkmaze.c | 36 return (IS_WALL(type) || IS_DOOR(type) || 50 return (type == STONE || IS_WALL(type) || IS_DOOR(type) || 150 if (IS_WALL(type) && type != DBWALL) { 172 if ( !(IS_WALL(type) && type != DBWALL)) continue; 824 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 838 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 852 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 865 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
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H A D | dig.c | 146 (!level.flags.arboreal || IS_WALL(levl[x][y].typ)) ? 346 } else if(IS_WALL(lev->typ)) { in dig() 418 if (IS_WALL(lev->typ) || dig_target == DIGTYP_DOOR) { in dig() 1026 IS_WALL(lev->typ) || IS_FOUNTAIN(lev->typ) || IS_TREE(lev->typ))) { 1101 (IS_WALL(here->typ) ? "wall" : "stone"), 1106 if (IS_WALL(here->typ)) { 1224 if (IS_WALL(room->typ)) { in zap_dig() 1252 if (IS_WALL(room->typ) || room->typ == SDOOR) { in zap_dig()
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/dports/games/nethack33/nethack-3.3.1/src/ |
H A D | extralev.c | 78 if (!IS_WALL(levl[fromx][fromy].typ)) 98 if (!IS_WALL(levl[tox][toy].typ)) 115 if (!IS_WALL(levl[fromx][fromy].typ)) 135 if (!IS_WALL(levl[tox][toy].typ))
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H A D | dig.c | 166 } else if ((IS_WALL(levl[x][y].typ) && 300 } else if(IS_WALL(lev->typ)) { in dig() 368 if (IS_WALL(lev->typ) || dig_target == 3) { in dig() 591 (IS_WALL(lev->typ) && (lev->wall_info & W_NONDIGGABLE) != 0)) { 927 (IS_WALL(here->typ) ? "wall" : "stone"), 932 if (IS_WALL(here->typ)) { 1042 if (IS_WALL(room->typ)) { in zap_dig() 1063 if (IS_WALL(room->typ) || room->typ == SDOOR) { in zap_dig()
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H A D | mkmaze.c | 33 return (IS_WALL(levl[x][y].typ) || IS_DOOR(levl[x][y].typ) 47 return (type == STONE || IS_WALL(type) || IS_DOOR(type) || type == SDOOR); 146 if (IS_WALL(type) && type != DBWALL) { 168 if ( !(IS_WALL(type) && type != DBWALL)) continue; 793 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 807 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 821 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 834 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
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/dports/games/falconseye/falconseye-1.9.3_11/src/ |
H A D | extralev.c | 78 if (!IS_WALL(levl[fromx][fromy].typ)) 98 if (!IS_WALL(levl[tox][toy].typ)) 115 if (!IS_WALL(levl[fromx][fromy].typ)) 135 if (!IS_WALL(levl[tox][toy].typ))
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H A D | mkmaze.c | 33 return (IS_WALL(levl[x][y].typ) || IS_DOOR(levl[x][y].typ) 47 return (type == STONE || IS_WALL(type) || IS_DOOR(type) || type == SDOOR); 146 if (IS_WALL(type) && type != DBWALL) { 168 if ( !(IS_WALL(type) && type != DBWALL)) continue; 793 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 807 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 821 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 834 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
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H A D | dig.c | 166 } else if ((IS_WALL(levl[x][y].typ) && 300 } else if(IS_WALL(lev->typ)) { in dig() 368 if (IS_WALL(lev->typ) || dig_target == 3) { in dig() 591 (IS_WALL(lev->typ) && (lev->wall_info & W_NONDIGGABLE) != 0)) { 927 (IS_WALL(here->typ) ? "wall" : "stone"), 932 if (IS_WALL(here->typ)) { 1042 if (IS_WALL(room->typ)) { in zap_dig() 1063 if (IS_WALL(room->typ) || room->typ == SDOOR) { in zap_dig()
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/dports/games/vultures-eye/vulture-2.3.67/slashem/src/ |
H A D | extralev.c | 78 if (!IS_WALL(levl[fromx][fromy].typ)) 98 if (!IS_WALL(levl[tox][toy].typ)) 115 if (!IS_WALL(levl[fromx][fromy].typ)) 135 if (!IS_WALL(levl[tox][toy].typ))
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H A D | mkmaze.c | 36 return (IS_WALL(type) || IS_DOOR(type) || 50 return (type == STONE || IS_WALL(type) || IS_DOOR(type) || 139 if IS_WALL(type) 189 if (IS_WALL(type) && type != DBWALL) { 211 if ( !(IS_WALL(type) && type != DBWALL)) continue; 905 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 919 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 933 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 946 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
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/dports/games/vultures-eye/vulture-2.3.67/nethack/src/ |
H A D | extralev.c | 78 if (!IS_WALL(levl[fromx][fromy].typ)) 98 if (!IS_WALL(levl[tox][toy].typ)) 115 if (!IS_WALL(levl[fromx][fromy].typ)) 135 if (!IS_WALL(levl[tox][toy].typ))
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H A D | mkmaze.c | 36 return (IS_WALL(type) || IS_DOOR(type) || 50 return (type == STONE || IS_WALL(type) || IS_DOOR(type) || 150 if (IS_WALL(type) && type != DBWALL) { 172 if ( !(IS_WALL(type) && type != DBWALL)) continue; 824 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 838 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 852 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 865 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
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/dports/games/unnethack/unnethack-5.1.0-20131208/src/ |
H A D | extralev.c | 78 if (!IS_WALL(levl[fromx][fromy].typ)) 98 if (!IS_WALL(levl[tox][toy].typ)) 115 if (!IS_WALL(levl[fromx][fromy].typ)) 135 if (!IS_WALL(levl[tox][toy].typ))
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/ |
H A D | extralev.c | 78 if (!IS_WALL(levl[fromx][fromy].typ)) 98 if (!IS_WALL(levl[tox][toy].typ)) 115 if (!IS_WALL(levl[fromx][fromy].typ)) 135 if (!IS_WALL(levl[tox][toy].typ))
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H A D | mkmaze.c | 37 return (IS_WALL(type) || IS_DOOR(type) || 51 return (type == STONE || IS_WALL(type) || IS_DOOR(type) || 138 if (IS_WALL(type) && type != DBWALL) { 184 if ( !(IS_WALL(type) && type != DBWALL)) continue; 873 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 887 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 901 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging() 914 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | editor.c | 1450 if (IS_WALL(element)) in getHiResLevelElement() 1476 if (IS_WALL(new_element)) in PutHiResLevelElement() 1480 if (IS_WALL(old_element)) in PutHiResLevelElement() 1483 else if (IS_WALL(old_element) && new_element == EL_EMPTY) in PutHiResLevelElement() 1783 if (IS_WALL(element) && WALL_BITS(element) == 0) in DrawBrushElement() 1811 if ((IS_WALL(new_element) || IS_WALL(old_element)) && !change_level && in DrawLineElement() 2223 if (IS_WALL(fill_element) || 2224 (fill_element == EL_EMPTY && IS_WALL(old_hires_element))) 2226 if (IS_WALL(old_hires_element)) 2288 if (!IS_WALL(fill_element) && sx/2 == from_x/2 && sy/2 == from_y/2) [all …]
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