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Searched refs:IS_WALL (Results 1 – 25 of 277) sorted by relevance

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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/
H A Dextralev.c73 if (!IS_WALL(levl[fromx][fromy].typ))
95 if (!IS_WALL(levl[tox][toy].typ))
115 if (!IS_WALL(levl[fromx][fromy].typ))
137 if (!IS_WALL(levl[tox][toy].typ))
/dports/games/nethack33-nox11/nethack-3.3.1/src/
H A Dextralev.c78 if (!IS_WALL(levl[fromx][fromy].typ))
98 if (!IS_WALL(levl[tox][toy].typ))
115 if (!IS_WALL(levl[fromx][fromy].typ))
135 if (!IS_WALL(levl[tox][toy].typ))
H A Dmkmaze.c33 return (IS_WALL(levl[x][y].typ) || IS_DOOR(levl[x][y].typ)
47 return (type == STONE || IS_WALL(type) || IS_DOOR(type) || type == SDOOR);
146 if (IS_WALL(type) && type != DBWALL) {
168 if ( !(IS_WALL(type) && type != DBWALL)) continue;
793 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
807 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
821 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
834 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
H A Ddig.c166 } else if ((IS_WALL(levl[x][y].typ) &&
300 } else if(IS_WALL(lev->typ)) { in dig()
368 if (IS_WALL(lev->typ) || dig_target == 3) { in dig()
591 (IS_WALL(lev->typ) && (lev->wall_info & W_NONDIGGABLE) != 0)) {
927 (IS_WALL(here->typ) ? "wall" : "stone"),
932 if (IS_WALL(here->typ)) {
1042 if (IS_WALL(room->typ)) { in zap_dig()
1063 if (IS_WALL(room->typ) || room->typ == SDOOR) { in zap_dig()
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/
H A Dextralev.c73 if (!IS_WALL(levl[fromx][fromy].typ))
95 if (!IS_WALL(levl[tox][toy].typ))
115 if (!IS_WALL(levl[fromx][fromy].typ))
137 if (!IS_WALL(levl[tox][toy].typ))
/dports/games/nethack34/nethack-3.4.3/src/
H A Dextralev.c78 if (!IS_WALL(levl[fromx][fromy].typ))
98 if (!IS_WALL(levl[tox][toy].typ))
115 if (!IS_WALL(levl[fromx][fromy].typ))
135 if (!IS_WALL(levl[tox][toy].typ))
H A Dmkmaze.c36 return (IS_WALL(type) || IS_DOOR(type) ||
50 return (type == STONE || IS_WALL(type) || IS_DOOR(type) ||
150 if (IS_WALL(type) && type != DBWALL) {
172 if ( !(IS_WALL(type) && type != DBWALL)) continue;
824 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
838 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
852 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
865 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
H A Ddig.c146 (!level.flags.arboreal || IS_WALL(levl[x][y].typ)) ?
346 } else if(IS_WALL(lev->typ)) { in dig()
418 if (IS_WALL(lev->typ) || dig_target == DIGTYP_DOOR) { in dig()
1026 IS_WALL(lev->typ) || IS_FOUNTAIN(lev->typ) || IS_TREE(lev->typ))) {
1101 (IS_WALL(here->typ) ? "wall" : "stone"),
1106 if (IS_WALL(here->typ)) {
1224 if (IS_WALL(room->typ)) { in zap_dig()
1252 if (IS_WALL(room->typ) || room->typ == SDOOR) { in zap_dig()
/dports/games/nethack34-nox11/nethack-3.4.3/src/
H A Dextralev.c78 if (!IS_WALL(levl[fromx][fromy].typ))
98 if (!IS_WALL(levl[tox][toy].typ))
115 if (!IS_WALL(levl[fromx][fromy].typ))
135 if (!IS_WALL(levl[tox][toy].typ))
H A Dmkmaze.c36 return (IS_WALL(type) || IS_DOOR(type) ||
50 return (type == STONE || IS_WALL(type) || IS_DOOR(type) ||
150 if (IS_WALL(type) && type != DBWALL) {
172 if ( !(IS_WALL(type) && type != DBWALL)) continue;
824 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
838 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
852 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
865 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
H A Ddig.c146 (!level.flags.arboreal || IS_WALL(levl[x][y].typ)) ?
346 } else if(IS_WALL(lev->typ)) { in dig()
418 if (IS_WALL(lev->typ) || dig_target == DIGTYP_DOOR) { in dig()
1026 IS_WALL(lev->typ) || IS_FOUNTAIN(lev->typ) || IS_TREE(lev->typ))) {
1101 (IS_WALL(here->typ) ? "wall" : "stone"),
1106 if (IS_WALL(here->typ)) {
1224 if (IS_WALL(room->typ)) { in zap_dig()
1252 if (IS_WALL(room->typ) || room->typ == SDOOR) { in zap_dig()
/dports/games/nethack33/nethack-3.3.1/src/
H A Dextralev.c78 if (!IS_WALL(levl[fromx][fromy].typ))
98 if (!IS_WALL(levl[tox][toy].typ))
115 if (!IS_WALL(levl[fromx][fromy].typ))
135 if (!IS_WALL(levl[tox][toy].typ))
H A Ddig.c166 } else if ((IS_WALL(levl[x][y].typ) &&
300 } else if(IS_WALL(lev->typ)) { in dig()
368 if (IS_WALL(lev->typ) || dig_target == 3) { in dig()
591 (IS_WALL(lev->typ) && (lev->wall_info & W_NONDIGGABLE) != 0)) {
927 (IS_WALL(here->typ) ? "wall" : "stone"),
932 if (IS_WALL(here->typ)) {
1042 if (IS_WALL(room->typ)) { in zap_dig()
1063 if (IS_WALL(room->typ) || room->typ == SDOOR) { in zap_dig()
H A Dmkmaze.c33 return (IS_WALL(levl[x][y].typ) || IS_DOOR(levl[x][y].typ)
47 return (type == STONE || IS_WALL(type) || IS_DOOR(type) || type == SDOOR);
146 if (IS_WALL(type) && type != DBWALL) {
168 if ( !(IS_WALL(type) && type != DBWALL)) continue;
793 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
807 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
821 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
834 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
/dports/games/falconseye/falconseye-1.9.3_11/src/
H A Dextralev.c78 if (!IS_WALL(levl[fromx][fromy].typ))
98 if (!IS_WALL(levl[tox][toy].typ))
115 if (!IS_WALL(levl[fromx][fromy].typ))
135 if (!IS_WALL(levl[tox][toy].typ))
H A Dmkmaze.c33 return (IS_WALL(levl[x][y].typ) || IS_DOOR(levl[x][y].typ)
47 return (type == STONE || IS_WALL(type) || IS_DOOR(type) || type == SDOOR);
146 if (IS_WALL(type) && type != DBWALL) {
168 if ( !(IS_WALL(type) && type != DBWALL)) continue;
793 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
807 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
821 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
834 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
H A Ddig.c166 } else if ((IS_WALL(levl[x][y].typ) &&
300 } else if(IS_WALL(lev->typ)) { in dig()
368 if (IS_WALL(lev->typ) || dig_target == 3) { in dig()
591 (IS_WALL(lev->typ) && (lev->wall_info & W_NONDIGGABLE) != 0)) {
927 (IS_WALL(here->typ) ? "wall" : "stone"),
932 if (IS_WALL(here->typ)) {
1042 if (IS_WALL(room->typ)) { in zap_dig()
1063 if (IS_WALL(room->typ) || room->typ == SDOOR) { in zap_dig()
/dports/games/vultures-eye/vulture-2.3.67/slashem/src/
H A Dextralev.c78 if (!IS_WALL(levl[fromx][fromy].typ))
98 if (!IS_WALL(levl[tox][toy].typ))
115 if (!IS_WALL(levl[fromx][fromy].typ))
135 if (!IS_WALL(levl[tox][toy].typ))
H A Dmkmaze.c36 return (IS_WALL(type) || IS_DOOR(type) ||
50 return (type == STONE || IS_WALL(type) || IS_DOOR(type) ||
139 if IS_WALL(type)
189 if (IS_WALL(type) && type != DBWALL) {
211 if ( !(IS_WALL(type) && type != DBWALL)) continue;
905 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
919 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
933 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
946 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
/dports/games/vultures-eye/vulture-2.3.67/nethack/src/
H A Dextralev.c78 if (!IS_WALL(levl[fromx][fromy].typ))
98 if (!IS_WALL(levl[tox][toy].typ))
115 if (!IS_WALL(levl[fromx][fromy].typ))
135 if (!IS_WALL(levl[tox][toy].typ))
H A Dmkmaze.c36 return (IS_WALL(type) || IS_DOOR(type) ||
50 return (type == STONE || IS_WALL(type) || IS_DOOR(type) ||
150 if (IS_WALL(type) && type != DBWALL) {
172 if ( !(IS_WALL(type) && type != DBWALL)) continue;
824 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
838 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
852 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
865 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
/dports/games/unnethack/unnethack-5.1.0-20131208/src/
H A Dextralev.c78 if (!IS_WALL(levl[fromx][fromy].typ))
98 if (!IS_WALL(levl[tox][toy].typ))
115 if (!IS_WALL(levl[fromx][fromy].typ))
135 if (!IS_WALL(levl[tox][toy].typ))
/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/
H A Dextralev.c78 if (!IS_WALL(levl[fromx][fromy].typ))
98 if (!IS_WALL(levl[tox][toy].typ))
115 if (!IS_WALL(levl[fromx][fromy].typ))
135 if (!IS_WALL(levl[tox][toy].typ))
H A Dmkmaze.c37 return (IS_WALL(type) || IS_DOOR(type) ||
51 return (type == STONE || IS_WALL(type) || IS_DOOR(type) ||
138 if (IS_WALL(type) && type != DBWALL) {
184 if ( !(IS_WALL(type) && type != DBWALL)) continue;
873 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
887 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
901 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
914 if(!IS_WALL(typ)) nonwall = TRUE; in bound_digging()
/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Deditor.c1450 if (IS_WALL(element)) in getHiResLevelElement()
1476 if (IS_WALL(new_element)) in PutHiResLevelElement()
1480 if (IS_WALL(old_element)) in PutHiResLevelElement()
1483 else if (IS_WALL(old_element) && new_element == EL_EMPTY) in PutHiResLevelElement()
1783 if (IS_WALL(element) && WALL_BITS(element) == 0) in DrawBrushElement()
1811 if ((IS_WALL(new_element) || IS_WALL(old_element)) && !change_level && in DrawLineElement()
2223 if (IS_WALL(fill_element) ||
2224 (fill_element == EL_EMPTY && IS_WALL(old_hires_element)))
2226 if (IS_WALL(old_hires_element))
2288 if (!IS_WALL(fill_element) && sx/2 == from_x/2 && sy/2 == from_y/2)
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