Searched refs:IS_WEAPON (Results 1 – 3 of 3) sorted by relevance
81 #define IS_WEAPON(group) (islower(group)) macro690 else if (IS_WEAPON(group)) in UpdateAttacks()963 if (st->action != S_NULL && weap_act == ! IS_WEAPON(group) && in OutputState()974 if (st->action == S_NULL || weap_act == (IS_WEAPON(group) ? true : false)) in OutputState()1028 if (st->action != S_NULL && weap_act == ! IS_WEAPON(group)) in OutputState()
69 #define IS_WEAPON(x) (x >= WEAPON_RIFLE && x <= WEAPON_ESG) macro
3805 #define IS_WEAPON( tstat ) ( ( tstat )->flags & FL_WEAPON ) in Thrust() macro3807 #define OK_TO_PICK_UP( tstat, pstate, ob ) ( !( IS_WEAPON( tstat ) && PLAYER_MAY_NOT_GET_WEA… in Thrust()