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Searched refs:IS_WEAPON (Results 1 – 3 of 3) sorted by relevance

/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dframes.cc81 #define IS_WEAPON(group) (islower(group)) macro
690 else if (IS_WEAPON(group)) in UpdateAttacks()
963 if (st->action != S_NULL && weap_act == ! IS_WEAPON(group) && in OutputState()
974 if (st->action == S_NULL || weap_act == (IS_WEAPON(group) ? true : false)) in OutputState()
1028 if (st->action != S_NULL && weap_act == ! IS_WEAPON(group)) in OutputState()
/dports/games/sdb/sdb-1.0.2/src/
H A Dobjects.h69 #define IS_WEAPON(x) (x >= WEAPON_RIFLE && x <= WEAPON_ESG) macro
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_playr.c3805 #define IS_WEAPON( tstat ) ( ( tstat )->flags & FL_WEAPON ) in Thrust() macro
3807 #define OK_TO_PICK_UP( tstat, pstate, ob ) ( !( IS_WEAPON( tstat ) && PLAYER_MAY_NOT_GET_WEA… in Thrust()