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Searched refs:ITEM_COLOR (Results 1 – 18 of 18) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dplotware.c59 #define ITEM_COLOR 0x5A macro
96 {0, REF_STR_pwShodometer, ITEM_COLOR, HACK_TYPE, 2},
97 {0, REF_STR_pwLaser, ITEM_COLOR, REF_STR_pwLaser0, 0x2008},
101 {0, REF_STR_pwDestructTime, ITEM_COLOR, HACK_TYPE, 1},
103 {1, REF_STR_pwNodes, ITEM_COLOR, HACK_TYPE, 6},
106 {1, REF_STR_pwMainProgram, ITEM_COLOR, REF_STR_pwNull, 0},
114 {2, REF_STR_pwAlpha, ITEM_COLOR, HACK_TYPE, 7},
115 {2, REF_STR_pwBeta, ITEM_COLOR, HACK_TYPE, 8},
116 {2, REF_STR_pwGamma, ITEM_COLOR, REF_STR_pwGamma0, 0},
117 {2, REF_STR_pwDelta, ITEM_COLOR, HACK_TYPE, 9},
[all …]
H A Dviewhelp.c90 #define ITEM_COLOR (0x37) macro
151 ubyte clr = ITEM_COLOR; in mfd_viewhelp_expose()
172 …fd_draw_string(get_temp_string(REF_STR_HudColorsTitle), COLORS_X, COLOR_TITLE_Y, ITEM_COLOR, TRUE); in mfd_viewhelp_expose()
180 gr_set_fcolor(ITEM_COLOR); in mfd_viewhelp_expose()
H A Dcardmfd.c64 #define ITEM_COLOR 0x5A macro
127 mfd_full_draw_string(buf, x, y, ITEM_COLOR, MFD_FONT, TRUE, TRUE); in mfd_accesscard_expose()
H A Dinvent.c2697 TITLE_COLOR, ITEM_COLOR,
2718 TITLE_COLOR, ITEM_COLOR,
2739 TITLE_COLOR, ITEM_COLOR,
2760 TITLE_COLOR, ITEM_COLOR,
2780 TITLE_COLOR, ITEM_COLOR,
2801 TITLE_COLOR, ITEM_COLOR,
2821 TITLE_COLOR, ITEM_COLOR,
2842 TITLE_COLOR, ITEM_COLOR,
2862 TITLE_COLOR, ITEM_COLOR,
2882 TITLE_COLOR, ITEM_COLOR,
[all …]
H A Dbiohelp.c92 #define ITEM_COLOR (0x5A) macro
163 mfd_draw_string(buf, x, y, ITEM_COLOR, TRUE); in mfd_biohelp_expose()
H A Dmfdfunc.c101 #define ITEM_COLOR (0x5A) macro
2431 clr = ITEM_COLOR; in mfd_elevator_expose()
2434 gr_set_fcolor((long)ITEM_COLOR + 2); in mfd_elevator_expose()
2712 clr = ITEM_COLOR; in mfd_keypad_expose()
2715 gr_set_fcolor(ITEM_COLOR + 2); in mfd_keypad_expose()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/
H A Drich_text_label.h62 ITEM_COLOR, enumerator
155 ItemColor() { type = ITEM_COLOR; } in ItemColor()
H A Drich_text_label.cpp969 if (item->type == ITEM_COLOR) { in _find_color()
1938 BIND_CONSTANT(ITEM_COLOR); in _bind_methods()
/dports/devel/godot2/godot-2.1.6-stable/scene/gui/
H A Drich_text_label.h62 ITEM_COLOR, enumerator
155 ItemColor() { type = ITEM_COLOR; } in ItemColor()
H A Drich_text_label.cpp969 if (item->type == ITEM_COLOR) { in _find_color()
1938 BIND_CONSTANT(ITEM_COLOR); in _bind_methods()
/dports/editors/the/THE-3.3RC4/
H A Dquery.h62 #define ITEM_COLOR 15 macro
H A Dquery.c2002 …{(CHARTYPE *)"color", 5, 5,ITEM_COLOR, 1, ATTR_MAX, LVL_FILE,QUERY_QUERY …
/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/
H A Drich_text_label.h64 ITEM_COLOR, enumerator
162 ItemColor() { type = ITEM_COLOR; } in ItemColor()
H A Drich_text_label.cpp1408 if (item->type == ITEM_COLOR) { in _find_color()
1504 …if (from->type != ITEM_FONT && from->type != ITEM_COLOR && from->type != ITEM_UNDERLINE && from->t… in _find_layout_subitem()
2849 BIND_ENUM_CONSTANT(ITEM_COLOR); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/scene/gui/
H A Drich_text_label.h64 ITEM_COLOR, enumerator
162 ItemColor() { type = ITEM_COLOR; } in ItemColor()
H A Drich_text_label.cpp1408 if (item->type == ITEM_COLOR) { in _find_color()
1504 …if (from->type != ITEM_FONT && from->type != ITEM_COLOR && from->type != ITEM_UNDERLINE && from->t… in _find_layout_subitem()
2849 BIND_ENUM_CONSTANT(ITEM_COLOR); in _bind_methods()
/dports/sysutils/ansible/ansible-4.7.0/ansible_collections/f5networks/f5_modules/tests/unit/modules/network/f5/fixtures/
H A Dload_f5.microsoft_adfs.v1.0.0.tmpl1ITEM_COLOR> default \"1\"\n# <ITEM_TYPE> default \"action\"\n# <ITEM_RULES> defaults to a s…
H A Df5.microsoft_adfs.v1.0.0.tmpl654 # <ITEM_COLOR> default "1"
698 color <ITEM_COLOR>
709 <ITEM_COLOR> {1}
1203 <ITEM_COLOR> {2}