/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | plotware.c | 59 #define ITEM_COLOR 0x5A macro 96 {0, REF_STR_pwShodometer, ITEM_COLOR, HACK_TYPE, 2}, 97 {0, REF_STR_pwLaser, ITEM_COLOR, REF_STR_pwLaser0, 0x2008}, 101 {0, REF_STR_pwDestructTime, ITEM_COLOR, HACK_TYPE, 1}, 103 {1, REF_STR_pwNodes, ITEM_COLOR, HACK_TYPE, 6}, 106 {1, REF_STR_pwMainProgram, ITEM_COLOR, REF_STR_pwNull, 0}, 114 {2, REF_STR_pwAlpha, ITEM_COLOR, HACK_TYPE, 7}, 115 {2, REF_STR_pwBeta, ITEM_COLOR, HACK_TYPE, 8}, 116 {2, REF_STR_pwGamma, ITEM_COLOR, REF_STR_pwGamma0, 0}, 117 {2, REF_STR_pwDelta, ITEM_COLOR, HACK_TYPE, 9}, [all …]
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H A D | viewhelp.c | 90 #define ITEM_COLOR (0x37) macro 151 ubyte clr = ITEM_COLOR; in mfd_viewhelp_expose() 172 …fd_draw_string(get_temp_string(REF_STR_HudColorsTitle), COLORS_X, COLOR_TITLE_Y, ITEM_COLOR, TRUE); in mfd_viewhelp_expose() 180 gr_set_fcolor(ITEM_COLOR); in mfd_viewhelp_expose()
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H A D | cardmfd.c | 64 #define ITEM_COLOR 0x5A macro 127 mfd_full_draw_string(buf, x, y, ITEM_COLOR, MFD_FONT, TRUE, TRUE); in mfd_accesscard_expose()
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H A D | invent.c | 2697 TITLE_COLOR, ITEM_COLOR, 2718 TITLE_COLOR, ITEM_COLOR, 2739 TITLE_COLOR, ITEM_COLOR, 2760 TITLE_COLOR, ITEM_COLOR, 2780 TITLE_COLOR, ITEM_COLOR, 2801 TITLE_COLOR, ITEM_COLOR, 2821 TITLE_COLOR, ITEM_COLOR, 2842 TITLE_COLOR, ITEM_COLOR, 2862 TITLE_COLOR, ITEM_COLOR, 2882 TITLE_COLOR, ITEM_COLOR, [all …]
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H A D | biohelp.c | 92 #define ITEM_COLOR (0x5A) macro 163 mfd_draw_string(buf, x, y, ITEM_COLOR, TRUE); in mfd_biohelp_expose()
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H A D | mfdfunc.c | 101 #define ITEM_COLOR (0x5A) macro 2431 clr = ITEM_COLOR; in mfd_elevator_expose() 2434 gr_set_fcolor((long)ITEM_COLOR + 2); in mfd_elevator_expose() 2712 clr = ITEM_COLOR; in mfd_keypad_expose() 2715 gr_set_fcolor(ITEM_COLOR + 2); in mfd_keypad_expose()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/ |
H A D | rich_text_label.h | 62 ITEM_COLOR, enumerator 155 ItemColor() { type = ITEM_COLOR; } in ItemColor()
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H A D | rich_text_label.cpp | 969 if (item->type == ITEM_COLOR) { in _find_color() 1938 BIND_CONSTANT(ITEM_COLOR); in _bind_methods()
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/dports/devel/godot2/godot-2.1.6-stable/scene/gui/ |
H A D | rich_text_label.h | 62 ITEM_COLOR, enumerator 155 ItemColor() { type = ITEM_COLOR; } in ItemColor()
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H A D | rich_text_label.cpp | 969 if (item->type == ITEM_COLOR) { in _find_color() 1938 BIND_CONSTANT(ITEM_COLOR); in _bind_methods()
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/dports/editors/the/THE-3.3RC4/ |
H A D | query.h | 62 #define ITEM_COLOR 15 macro
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H A D | query.c | 2002 …{(CHARTYPE *)"color", 5, 5,ITEM_COLOR, 1, ATTR_MAX, LVL_FILE,QUERY_QUERY …
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/ |
H A D | rich_text_label.h | 64 ITEM_COLOR, enumerator 162 ItemColor() { type = ITEM_COLOR; } in ItemColor()
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H A D | rich_text_label.cpp | 1408 if (item->type == ITEM_COLOR) { in _find_color() 1504 …if (from->type != ITEM_FONT && from->type != ITEM_COLOR && from->type != ITEM_UNDERLINE && from->t… in _find_layout_subitem() 2849 BIND_ENUM_CONSTANT(ITEM_COLOR); in _bind_methods()
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/dports/devel/godot/godot-3.2.3-stable/scene/gui/ |
H A D | rich_text_label.h | 64 ITEM_COLOR, enumerator 162 ItemColor() { type = ITEM_COLOR; } in ItemColor()
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H A D | rich_text_label.cpp | 1408 if (item->type == ITEM_COLOR) { in _find_color() 1504 …if (from->type != ITEM_FONT && from->type != ITEM_COLOR && from->type != ITEM_UNDERLINE && from->t… in _find_layout_subitem() 2849 BIND_ENUM_CONSTANT(ITEM_COLOR); in _bind_methods()
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/dports/sysutils/ansible/ansible-4.7.0/ansible_collections/f5networks/f5_modules/tests/unit/modules/network/f5/fixtures/ |
H A D | load_f5.microsoft_adfs.v1.0.0.tmpl | 1 …ITEM_COLOR> default \"1\"\n# <ITEM_TYPE> default \"action\"\n# <ITEM_RULES> defaults to a s…
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H A D | f5.microsoft_adfs.v1.0.0.tmpl | 654 # <ITEM_COLOR> default "1" 698 color <ITEM_COLOR> 709 <ITEM_COLOR> {1} 1203 <ITEM_COLOR> {2}
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