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Searched refs:IWD2HitTable (Results 1 – 1 of 1) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.cpp312 std::map<char *, std::vector<BABTable> > IWD2HitTable; variable
1748 IWD2HitTable.clear(); in ReleaseMemory()
2210 IWD2HitTableIter it = IWD2HitTable.find(tohit); in InitActorTables()
2211 if (it == IWD2HitTable.end()) { in InitActorTables()
2226 IWD2HitTable.insert(std::make_pair (BABClassMap[classis], btv)); in InitActorTables()
6715 IWD2HitTableIter table = IWD2HitTable.find(BABClassMap[index]); in SetLevelBAB()
6716 assert(table != IWD2HitTable.end()); in SetLevelBAB()