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Searched refs:I_No_Network (Results 1 – 25 of 56) sorted by relevance

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/dports/games/avp/avp-20170505/src/avp/win95/
H A Dwinmain.c522 if(AvP.Network!=I_No_Network) in WinMain()
556 …if ((!menusActive || (AvP.Network!=I_No_Network && !netGameData.skirmishMode)) && !AvP.LevelComple… in WinMain()
608 …GameMenusAreRunning() && ( (AvP.Network!=I_No_Network && netGameData.skirmishMode) || (AvP.Network… in WinMain()
671 LOCALASSERT(AvP.Network == I_No_Network); in WinMain()
764 if(AvP.Network != I_No_Network) in WinMain()
H A Dnpcsetup.cpp354 if(AvP.Network != I_No_Network) in InitNPCs()
398 if(AvP.Network == I_No_Network) in InitNPCs()
403 if(AvP.Network == I_No_Network) in InitNPCs()
407 if(AvP.Network == I_No_Network) in InitNPCs()
414 if(AvP.Network == I_No_Network) in InitNPCs()
418 if(AvP.Network == I_No_Network) in InitNPCs()
467 if(AvP.Network == I_No_Network) in InitNPCs()
490 if(AvP.Network == I_No_Network) in InitNPCs()
H A Ddirectplay.c232 AvP.Network = I_No_Network; in DirectPlay_ConnectingToSession()
322 AvP.Network = I_No_Network;
349 AvP.Network = I_No_Network;
370 AvP.Network = I_No_Network; in DirectPlay_ConnectingToLobbiedGame()
450 AvP.Network = I_No_Network; in DirectPlay_Disconnect()
H A Dprogress_bar.cpp198 if(AvP.Network != I_No_Network) in Set_Progress_Bar_Position()
277 if(AvP.Network != I_No_Network) in Game_Has_Loaded()
H A Dcheat.c77 if(AvP.Network==I_No_Network) in HandleCheatModes()
H A Dsystem.c402 case I_No_Network: in InitCharacter()
574 if(AvP.Network!=I_No_Network) in RestartLevel()
H A Dddplat.cpp153 if(AvP.Network==I_No_Network) in PlatformSpecificInitMarineHUD()
266 if(AvP.Network==I_No_Network) in PlatformSpecificInitPredatorHUD()
324 if(AvP.Network==I_No_Network) in PlatformSpecificInitAlienHUD()
/dports/games/avp/avp-20170505/src/avp/
H A Dpvisible.c1402 if(AvP.Network != I_No_Network) in InitInanimateObject()
1492 if(AvP.Network!=I_No_Network) in InanimateObjectBehaviour()
1513 LOCALASSERT(AvP.Network!=I_No_Network); in InanimateObjectBehaviour()
1728 if(AvP.Network==I_No_Network) DestroyAnyStrategyBlock(sbPtr); in InanimateObjectIsDamaged()
1738 if(AvP.Network==I_No_Network) DestroyAnyStrategyBlock(sbPtr); in InanimateObjectIsDamaged()
1748 if(AvP.Network==I_No_Network) DestroyAnyStrategyBlock(sbPtr); in InanimateObjectIsDamaged()
1758 if(AvP.Network==I_No_Network) DestroyAnyStrategyBlock(sbPtr); in InanimateObjectIsDamaged()
1929 LOCALASSERT(AvP.Network!=I_No_Network); in KillInanimateObjectForRespawn()
1955 LOCALASSERT(AvP.Network!=I_No_Network); in KillFragmentalObjectForRespawn()
1977 LOCALASSERT(AvP.Network!=I_No_Network); in RespawnAllObjects()
[all …]
H A Dbh_weap.c621 if(AvP.Network != I_No_Network) {
782 if(AvP.Network != I_No_Network) {
970 if(AvP.Network != I_No_Network) AddNetMsg_LocalObjectDestroyed(sbPtr);
1176 LOCALASSERT(AvP.Network!=I_No_Network);
1216 if(AvP.Network != I_No_Network) AddNetMsg_LocalObjectDestroyed(sbPtr);
1277 LOCALASSERT(AvP.Network!=I_No_Network);
1319 if(AvP.Network != I_No_Network) AddNetMsg_LocalObjectDestroyed(sbPtr);
1424 if(AvP.Network != I_No_Network) AddNetMsg_LocalObjectDestroyed(sbPtr);
1574 if(AvP.Network != I_No_Network) AddNetMsg_LocalObjectDestroyed(sbPtr);
3052 if(AvP.Network != I_No_Network) {
[all …]
H A Dplayer.c352 if (AvP.Network==I_No_Network) in InitPlayer()
370 if(AvP.Network!=I_No_Network) in ChangeToMarine()
398 if(AvP.Network!=I_No_Network) in ChangeToAlien()
413 if(AvP.Network!=I_No_Network) in ChangeToPredator()
483 if(AvP.Network==I_No_Network) in MaintainPlayer()
709 if(AvP.Network!=I_No_Network) netGameData.myLastScream=ASC_Taunt; in MaintainPlayer()
736 if(AvP.Network!=I_No_Network) netGameData.myLastScream=SC_Taunt; in MaintainPlayer()
882 if(AvP.Network!=I_No_Network) netGameData.myLastScream=SC_Acid; in PlayerIsDamaged()
894 if(AvP.Network!=I_No_Network) netGameData.myLastScream=SC_Pain; in PlayerIsDamaged()
1132 if (AvP.Network==I_No_Network) in PlayerIsDead()
[all …]
H A Dgame.c135 AvP.Network = I_No_Network; in InitGame()
376 if(AvP.Network != I_No_Network) NetCollectMessages(); in UpdateGame()
416 if(AvP.Network != I_No_Network) NetSendMessages(); in UpdateGame()
H A Dcdtrackselection.cpp186 if(AvP.Network == I_No_Network || AvP.PlayerType==lastPlayerType) in CheckCDAndChooseTrackIfNeeded()
197 if(AvP.Network == I_No_Network) in CheckCDAndChooseTrackIfNeeded()
H A Dtriggers.c89 if(AvP.Network!=I_No_Network) in OperateObjectInLineOfSight()
98 if(AvP.Network!=I_No_Network) in OperateObjectInLineOfSight()
H A Dbh_gener.c141 if(AvP.Network != I_No_Network && AvP.NetworkAIServer==0) return; in GeneratorBehaviour()
165 if(UseGeneratorBalance && AvP.Network != I_No_Network) in GeneratorBehaviour()
197 if(AvP.Network!=I_No_Network) in GeneratorBehaviour()
238 if(UseGeneratorBalance && AvP.Network != I_No_Network) in GeneratorBehaviour()
573 if(AvP.Network != I_No_Network && AvP.NetworkAIServer==0) return; in DoHive()
576 if(AvP.Network != I_No_Network) in DoHive()
H A Dconsolelog.cpp53 if (AvP.Network != I_No_Network) in OutputBugReportToConsoleLogfile()
H A Dbh_alien.c100 if (AvP.Network!=I_No_Network) { in CastAlienBot()
120 if (AvP.Network!=I_No_Network) { in CastPredAlienBot()
140 if (AvP.Network!=I_No_Network) { in CastPraetorianBot()
608 if(AvP.Network != I_No_Network && !AvP.NetworkAIServer) in InitAlienBehaviour()
625 if(AvP.Network==I_No_Network) in InitAlienBehaviour()
824 if(AvP.Network == I_No_Network) in PlayerIsDeadAndNoLivingNetghosts()
1240 if (AvP.Network != I_No_Network) in DoAlienAIHiss()
1273 if (AvP.Network != I_No_Network) in DoAlienDeathScream()
1304 if (AvP.Network != I_No_Network) in DoAlienDeathSound()
2037 if(AvP.Network != I_No_Network) in Alien_TargetFilter()
H A Dinventry.c312 if(AvP.Network != I_No_Network) in InitialisePlayersInventory()
635 if(AvP.Network != I_No_Network) in AbleToPickupAmmo()
908 if ((AvP.Network != I_No_Network)&&(PISTOL_INFINITE_AMMO)) { in AbleToPickupAmmo()
994 if(AvP.Network != I_No_Network) in AbleToPickupWeapon()
1508 if(AvP.Network==I_No_Network) DestroyAnyStrategyBlock(objectPtr); in RemovePickedUpObject()
1815 if(AvP.Network != I_No_Network) AddNetMsg_LocalObjectDestroyed(nearest); in Recall_Disc()
H A Dgamedef.h75 I_No_Network, enumerator
H A Dbh_track.c218 if(AvP.Network != I_No_Network) in TrackObjectBehaveFun()
411 if(AvP.Network != I_No_Network) in TrackObjectIsDamaged()
H A Dbh_binsw.c270 if(AvP.Network != I_No_Network) in BinarySwitchBehaveFun()
407 if(AvP.Network != I_No_Network) in BinarySwitchBehaveFun()
707 if(AvP.Network != I_No_Network) in BinarySwitchBehaveFun()
H A Dbh_light.c254 if(AvP.Network!=I_No_Network) in PlacedLightBehaviour()
370 LOCALASSERT(AvP.Network!=I_No_Network); in KillLightForRespawn()
381 LOCALASSERT(AvP.Network!=I_No_Network); in RespawnLight()
487 if(AvP.Network==I_No_Network) DestroyAnyStrategyBlock(sbPtr); in PlacedLightIsDamaged()
H A Dpmove.c202 } else if (AvP.Network==I_No_Network) { in PlayerBehaviour()
770 if(AvP.Network!=I_No_Network) netGameData.myLastScream=SC_Jump; in ExecuteFreeMovement()
798 if(AvP.Network!=I_No_Network) netGameData.myLastScream=PSC_Jump; in ExecuteFreeMovement()
1132 if(AvP.Network == I_No_Network) in CorpseMovement()
H A Dstratdef.c653 if(AvP.Network != I_No_Network) in RemoveDestroyedStrategyBlocks()
724 if(AvP.Network != I_No_Network) in AssignNewSBName()
/dports/games/avp/avp-20170505/src/
H A Dmain2.c1773 if(AvP.Network!=I_No_Network) in main()
1789 …if ((!menusActive || (AvP.Network!=I_No_Network && !netGameData.skirmishMode)) && !AvP.LevelComple… in main()
1802 …GameMenusAreRunning() && ( (AvP.Network!=I_No_Network && netGameData.skirmishMode) || (AvP.Network… in main()
1884 if (AvP.Network != I_No_Network) { in main()
2009 if(AvP.Network!=I_No_Network) in MainGame_Init()
2029 …if ((!menusActive || (AvP.Network!=I_No_Network && !netGameData.skirmishMode)) && !AvP.LevelComple… in MainGame_Update()
2042 …GameMenusAreRunning() && ( (AvP.Network!=I_No_Network && netGameData.skirmishMode) || (AvP.Network… in MainGame_Update()
2129 if (AvP.Network != I_No_Network) { in MainGame_Deinit()
H A Dmain.c1293 if(AvP.Network!=I_No_Network) in main()
1309 …if ((!menusActive || (AvP.Network!=I_No_Network && !netGameData.skirmishMode)) && !AvP.LevelComple… in main()
1322 …GameMenusAreRunning() && ( (AvP.Network!=I_No_Network && netGameData.skirmishMode) || (AvP.Network… in main()
1404 if (AvP.Network != I_No_Network) { in main()

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