/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | winmain.c | 522 if(AvP.Network!=I_No_Network) in WinMain() 556 …if ((!menusActive || (AvP.Network!=I_No_Network && !netGameData.skirmishMode)) && !AvP.LevelComple… in WinMain() 608 …GameMenusAreRunning() && ( (AvP.Network!=I_No_Network && netGameData.skirmishMode) || (AvP.Network… in WinMain() 671 LOCALASSERT(AvP.Network == I_No_Network); in WinMain() 764 if(AvP.Network != I_No_Network) in WinMain()
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H A D | npcsetup.cpp | 354 if(AvP.Network != I_No_Network) in InitNPCs() 398 if(AvP.Network == I_No_Network) in InitNPCs() 403 if(AvP.Network == I_No_Network) in InitNPCs() 407 if(AvP.Network == I_No_Network) in InitNPCs() 414 if(AvP.Network == I_No_Network) in InitNPCs() 418 if(AvP.Network == I_No_Network) in InitNPCs() 467 if(AvP.Network == I_No_Network) in InitNPCs() 490 if(AvP.Network == I_No_Network) in InitNPCs()
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H A D | directplay.c | 232 AvP.Network = I_No_Network; in DirectPlay_ConnectingToSession() 322 AvP.Network = I_No_Network; 349 AvP.Network = I_No_Network; 370 AvP.Network = I_No_Network; in DirectPlay_ConnectingToLobbiedGame() 450 AvP.Network = I_No_Network; in DirectPlay_Disconnect()
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H A D | progress_bar.cpp | 198 if(AvP.Network != I_No_Network) in Set_Progress_Bar_Position() 277 if(AvP.Network != I_No_Network) in Game_Has_Loaded()
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H A D | cheat.c | 77 if(AvP.Network==I_No_Network) in HandleCheatModes()
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H A D | system.c | 402 case I_No_Network: in InitCharacter() 574 if(AvP.Network!=I_No_Network) in RestartLevel()
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H A D | ddplat.cpp | 153 if(AvP.Network==I_No_Network) in PlatformSpecificInitMarineHUD() 266 if(AvP.Network==I_No_Network) in PlatformSpecificInitPredatorHUD() 324 if(AvP.Network==I_No_Network) in PlatformSpecificInitAlienHUD()
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | pvisible.c | 1402 if(AvP.Network != I_No_Network) in InitInanimateObject() 1492 if(AvP.Network!=I_No_Network) in InanimateObjectBehaviour() 1513 LOCALASSERT(AvP.Network!=I_No_Network); in InanimateObjectBehaviour() 1728 if(AvP.Network==I_No_Network) DestroyAnyStrategyBlock(sbPtr); in InanimateObjectIsDamaged() 1738 if(AvP.Network==I_No_Network) DestroyAnyStrategyBlock(sbPtr); in InanimateObjectIsDamaged() 1748 if(AvP.Network==I_No_Network) DestroyAnyStrategyBlock(sbPtr); in InanimateObjectIsDamaged() 1758 if(AvP.Network==I_No_Network) DestroyAnyStrategyBlock(sbPtr); in InanimateObjectIsDamaged() 1929 LOCALASSERT(AvP.Network!=I_No_Network); in KillInanimateObjectForRespawn() 1955 LOCALASSERT(AvP.Network!=I_No_Network); in KillFragmentalObjectForRespawn() 1977 LOCALASSERT(AvP.Network!=I_No_Network); in RespawnAllObjects() [all …]
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H A D | bh_weap.c | 621 if(AvP.Network != I_No_Network) { 782 if(AvP.Network != I_No_Network) { 970 if(AvP.Network != I_No_Network) AddNetMsg_LocalObjectDestroyed(sbPtr); 1176 LOCALASSERT(AvP.Network!=I_No_Network); 1216 if(AvP.Network != I_No_Network) AddNetMsg_LocalObjectDestroyed(sbPtr); 1277 LOCALASSERT(AvP.Network!=I_No_Network); 1319 if(AvP.Network != I_No_Network) AddNetMsg_LocalObjectDestroyed(sbPtr); 1424 if(AvP.Network != I_No_Network) AddNetMsg_LocalObjectDestroyed(sbPtr); 1574 if(AvP.Network != I_No_Network) AddNetMsg_LocalObjectDestroyed(sbPtr); 3052 if(AvP.Network != I_No_Network) { [all …]
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H A D | player.c | 352 if (AvP.Network==I_No_Network) in InitPlayer() 370 if(AvP.Network!=I_No_Network) in ChangeToMarine() 398 if(AvP.Network!=I_No_Network) in ChangeToAlien() 413 if(AvP.Network!=I_No_Network) in ChangeToPredator() 483 if(AvP.Network==I_No_Network) in MaintainPlayer() 709 if(AvP.Network!=I_No_Network) netGameData.myLastScream=ASC_Taunt; in MaintainPlayer() 736 if(AvP.Network!=I_No_Network) netGameData.myLastScream=SC_Taunt; in MaintainPlayer() 882 if(AvP.Network!=I_No_Network) netGameData.myLastScream=SC_Acid; in PlayerIsDamaged() 894 if(AvP.Network!=I_No_Network) netGameData.myLastScream=SC_Pain; in PlayerIsDamaged() 1132 if (AvP.Network==I_No_Network) in PlayerIsDead() [all …]
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H A D | game.c | 135 AvP.Network = I_No_Network; in InitGame() 376 if(AvP.Network != I_No_Network) NetCollectMessages(); in UpdateGame() 416 if(AvP.Network != I_No_Network) NetSendMessages(); in UpdateGame()
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H A D | cdtrackselection.cpp | 186 if(AvP.Network == I_No_Network || AvP.PlayerType==lastPlayerType) in CheckCDAndChooseTrackIfNeeded() 197 if(AvP.Network == I_No_Network) in CheckCDAndChooseTrackIfNeeded()
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H A D | triggers.c | 89 if(AvP.Network!=I_No_Network) in OperateObjectInLineOfSight() 98 if(AvP.Network!=I_No_Network) in OperateObjectInLineOfSight()
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H A D | bh_gener.c | 141 if(AvP.Network != I_No_Network && AvP.NetworkAIServer==0) return; in GeneratorBehaviour() 165 if(UseGeneratorBalance && AvP.Network != I_No_Network) in GeneratorBehaviour() 197 if(AvP.Network!=I_No_Network) in GeneratorBehaviour() 238 if(UseGeneratorBalance && AvP.Network != I_No_Network) in GeneratorBehaviour() 573 if(AvP.Network != I_No_Network && AvP.NetworkAIServer==0) return; in DoHive() 576 if(AvP.Network != I_No_Network) in DoHive()
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H A D | consolelog.cpp | 53 if (AvP.Network != I_No_Network) in OutputBugReportToConsoleLogfile()
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H A D | bh_alien.c | 100 if (AvP.Network!=I_No_Network) { in CastAlienBot() 120 if (AvP.Network!=I_No_Network) { in CastPredAlienBot() 140 if (AvP.Network!=I_No_Network) { in CastPraetorianBot() 608 if(AvP.Network != I_No_Network && !AvP.NetworkAIServer) in InitAlienBehaviour() 625 if(AvP.Network==I_No_Network) in InitAlienBehaviour() 824 if(AvP.Network == I_No_Network) in PlayerIsDeadAndNoLivingNetghosts() 1240 if (AvP.Network != I_No_Network) in DoAlienAIHiss() 1273 if (AvP.Network != I_No_Network) in DoAlienDeathScream() 1304 if (AvP.Network != I_No_Network) in DoAlienDeathSound() 2037 if(AvP.Network != I_No_Network) in Alien_TargetFilter()
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H A D | inventry.c | 312 if(AvP.Network != I_No_Network) in InitialisePlayersInventory() 635 if(AvP.Network != I_No_Network) in AbleToPickupAmmo() 908 if ((AvP.Network != I_No_Network)&&(PISTOL_INFINITE_AMMO)) { in AbleToPickupAmmo() 994 if(AvP.Network != I_No_Network) in AbleToPickupWeapon() 1508 if(AvP.Network==I_No_Network) DestroyAnyStrategyBlock(objectPtr); in RemovePickedUpObject() 1815 if(AvP.Network != I_No_Network) AddNetMsg_LocalObjectDestroyed(nearest); in Recall_Disc()
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H A D | gamedef.h | 75 I_No_Network, enumerator
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H A D | bh_track.c | 218 if(AvP.Network != I_No_Network) in TrackObjectBehaveFun() 411 if(AvP.Network != I_No_Network) in TrackObjectIsDamaged()
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H A D | bh_binsw.c | 270 if(AvP.Network != I_No_Network) in BinarySwitchBehaveFun() 407 if(AvP.Network != I_No_Network) in BinarySwitchBehaveFun() 707 if(AvP.Network != I_No_Network) in BinarySwitchBehaveFun()
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H A D | bh_light.c | 254 if(AvP.Network!=I_No_Network) in PlacedLightBehaviour() 370 LOCALASSERT(AvP.Network!=I_No_Network); in KillLightForRespawn() 381 LOCALASSERT(AvP.Network!=I_No_Network); in RespawnLight() 487 if(AvP.Network==I_No_Network) DestroyAnyStrategyBlock(sbPtr); in PlacedLightIsDamaged()
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H A D | pmove.c | 202 } else if (AvP.Network==I_No_Network) { in PlayerBehaviour() 770 if(AvP.Network!=I_No_Network) netGameData.myLastScream=SC_Jump; in ExecuteFreeMovement() 798 if(AvP.Network!=I_No_Network) netGameData.myLastScream=PSC_Jump; in ExecuteFreeMovement() 1132 if(AvP.Network == I_No_Network) in CorpseMovement()
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H A D | stratdef.c | 653 if(AvP.Network != I_No_Network) in RemoveDestroyedStrategyBlocks() 724 if(AvP.Network != I_No_Network) in AssignNewSBName()
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/dports/games/avp/avp-20170505/src/ |
H A D | main2.c | 1773 if(AvP.Network!=I_No_Network) in main() 1789 …if ((!menusActive || (AvP.Network!=I_No_Network && !netGameData.skirmishMode)) && !AvP.LevelComple… in main() 1802 …GameMenusAreRunning() && ( (AvP.Network!=I_No_Network && netGameData.skirmishMode) || (AvP.Network… in main() 1884 if (AvP.Network != I_No_Network) { in main() 2009 if(AvP.Network!=I_No_Network) in MainGame_Init() 2029 …if ((!menusActive || (AvP.Network!=I_No_Network && !netGameData.skirmishMode)) && !AvP.LevelComple… in MainGame_Update() 2042 …GameMenusAreRunning() && ( (AvP.Network!=I_No_Network && netGameData.skirmishMode) || (AvP.Network… in MainGame_Update() 2129 if (AvP.Network != I_No_Network) { in MainGame_Deinit()
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H A D | main.c | 1293 if(AvP.Network!=I_No_Network) in main() 1309 …if ((!menusActive || (AvP.Network!=I_No_Network && !netGameData.skirmishMode)) && !AvP.LevelComple… in main() 1322 …GameMenusAreRunning() && ( (AvP.Network!=I_No_Network && netGameData.skirmishMode) || (AvP.Network… in main() 1404 if (AvP.Network != I_No_Network) { in main()
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