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Searched refs:I_SET (Results 1 – 14 of 14) sorted by relevance

/dports/devel/z80-asm/z80-asm-2.3/
H A Dinstr.c82 {"SET", I_SET},
H A Dinstr_token19 I_BIT, I_RES, I_SET,
H A Dasm.c974 case I_SET: in compile()
H A Dexecute.c1849 return f_cb (a1,t1,a2,t2,dis(I_SET),set); in f_set()
/dports/games/gtkradiant/gtkradiant_gamepacks/sof2.game/
H A DBehavEd.bhc325 I_SET
393 [I_SET] set( %t="SET_TYPES", %s="DEFAULT" );//# standard set commands
394 [I_SET] set( %s="variablename", %s="value" );//# set for variables
395 //[I_SET] set_anim_arms( %t="PRIM", %t="HEALTH", %t="ITEM", %t="MOOD", %t="STANCE", %t="ANIMNAME");…
396 //[I_SET] set_anim_torso( %t="PRIM", %t="HEALTH", %t="MOOD", %t="STANCE", %t="ANIMNAME"); # set ani…
397 //[I_SET] set_anim_body( %t="PRIM", %t="HEALTH", %t="MOOD", %t="STANCE", %t="ANIMNAME"); # set anim…
/dports/games/scummvm/scummvm-2.5.1/engines/glk/alan2/
H A Dacode.h127 I_SET, /* Set a numeric attribute to the */ enumerator
H A Dinter.cpp340 case I_SET: { in interpret()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/alan2/
H A Dacode.h127 I_SET, /* Set a numeric attribute to the */ enumerator
H A Dinter.cpp332 case I_SET: { in interpret()
/dports/games/gtkradiant/gtkradiant_gamepacks/jk2.game/
H A DBehavEd.bhc158 I_SET
225 [I_SET] set( %t="SET_TYPES", %s="DEFAULT" );//# standard set commands
226 [I_SET] set( %s="variablename", %s="value" );//# set for variables
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/alan3/
H A Dacode.h191 I_SET, /* Set a numeric attribute to the */ enumerator
H A Dinter.cpp678 case I_SET: { in interpret()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/alan3/
H A Dacode.h191 I_SET, /* Set a numeric attribute to the */ enumerator
H A Dinter.cpp694 case I_SET: { in interpret()