/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/ |
H A D | i_timer.c | 63 void I_Sleep(int ms) in I_Sleep() function 70 I_Sleep((count * 1000) / 70); in I_WaitVBL()
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H A D | i_timer.h | 33 void I_Sleep(int ms);
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H A D | net_dedicated.c | 75 I_Sleep(10); in NET_DedicatedServer()
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H A D | d_loop.c | 330 I_Sleep(100); in BlockUntilStart() 764 I_Sleep(1); in TryRunTics()
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H A D | i_videohr.c | 218 I_Sleep(10); in I_FadeToPaletteHR()
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H A D | net_query.c | 539 I_Sleep(1); in NET_Query_QueryLoop() 849 I_Sleep(20); in BlockForPacket()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/ |
H A D | i_timer.c | 63 void I_Sleep(int ms) in I_Sleep() function 70 I_Sleep((count * 1000) / 70); in I_WaitVBL()
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H A D | i_timer.h | 33 void I_Sleep(int ms);
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H A D | net_dedicated.c | 77 I_Sleep(1); in NET_DedicatedServer()
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H A D | d_loop.c | 333 I_Sleep(100); in BlockUntilStart() 775 I_Sleep(1); in TryRunTics()
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H A D | i_videohr.c | 218 I_Sleep(10); in I_FadeToPaletteHR()
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | r_modes.cc | 246 I_Sleep(250); in DoExecuteChangeResolution() 247 I_Sleep(250); in DoExecuteChangeResolution()
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H A D | i_system.h | 96 void I_Sleep(int millisecs);
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H A D | w32_system.cc | 265 void I_Sleep(int millisecs) in I_Sleep() function
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H A D | unx_system.cc | 454 void I_Sleep(int millisecs) in I_Sleep() function
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | i_system.h | 106 void I_Sleep(unsigned int ms);
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/dports/games/odamex/odamex-src-0.7.0/server/src/ |
H A D | i_system.cpp | 243 void I_Sleep(dtime_t sleep_time) in I_Sleep() function 265 I_Sleep(1000LL * 1000LL); // sleep for 1ms in I_Yield() 276 I_Sleep(1000000LL * 1000LL * count / 70); in I_WaitVBL()
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H A D | i_system.h | 69 void I_Sleep(dtime_t sleep_time);
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/dummy/ |
H A D | i_system.c | 24 void I_Sleep(void){} in I_Sleep() function
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/dports/games/odamex/odamex-src-0.7.0/client/sdl/ |
H A D | i_system.h | 72 void I_Sleep(dtime_t);
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H A D | i_system.cpp | 319 void I_Sleep(dtime_t sleep_time) in I_Sleep() function 340 I_Sleep(1000LL * 1000LL); // sleep for 1ms in I_Yield() 351 I_Sleep(1000000LL * 1000LL * count / 70); in I_WaitVBL()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/os2/ |
H A D | I_system.c | 218 void I_Sleep(unsigned int ms) in I_Sleep() function 391 I_Sleep( 3000 ); // to see some messages in I_Error()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | i_system.h | 61 void I_Sleep(void);
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/macos/ |
H A D | i_system.c | 287 void I_Sleep(unsigned int ms) in I_Sleep() function 335 I_Sleep( 3000 ); // to see some messages in I_Error()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/android/ |
H A D | i_system.c | 91 void I_Sleep(void){} in I_Sleep() function
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