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Searched refs:IdleUnits (Results 1 – 2 of 2) sorted by relevance

/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DUnitHandler.cpp10 CR_MEMBER(IdleUnits),
38 IdleUnits.resize(CAT_LAST); in CUnitHandler()
65 IdleUnits[ai->ut->GetCategory(i->x)].push_back(i->x); in IdleUnitUpdate()
544 IdleUnits[category].remove(unit); in IdleUnitRemove()
578 assert(IdleUnits[category].size() > 0); in GetIU()
579 int unitID = IdleUnits[category].front(); in GetIU()
586 IdleUnits[category].pop_front(); in GetIU()
587 IdleUnits[category].push_back(unitID); in GetIU()
594 IdleUnits[category].sort(); in NumIdleUnits()
595 IdleUnits[category].unique(); in NumIdleUnits()
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H A DUnitHandler.h80 std::vector<std::list<int> > IdleUnits; variable