/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | stdshaders.cpp | 159 void CombineComponentsAdd( IllumParams& ip ) in CombineComponentsAdd() 209 virtual void Illum(ShadeContext &sc, IllumParams &ip){}; in Illum() 258 void GetIllumParams( ShadeContext &sc, IllumParams& ip ); 596 void StdShaderImp::GetIllumParams( ShadeContext &sc, IllumParams& ip ) in GetIllumParams() 1645 void Illum(ShadeContext &sc, IllumParams &ip){ 1807 void Illum(ShadeContext &sc, IllumParams &ip){ 1883 void Illum(ShadeContext &sc, IllumParams &ip); 1990 void Blinn2::Illum(ShadeContext &sc, IllumParams &ip) { 2089 void Illum(ShadeContext &sc, IllumParams &ip); 2090 void AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rcol) [all …]
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H A D | matte.cpp | 224 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip); 889 IllumParams ip( 1, &shadowIllumOutStr); in Shade() 890 IllumParams ipNS(0, NULL); in Shade() 999 void Matte::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams*) in PostShade() argument
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H A D | bakeShell.cpp | 133 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip); 474 void BakeShell::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams… in PostShade() argument
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H A D | dblsided.cpp | 129 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip); 372 … DoubleSided::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams*) in PostShade() argument
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H A D | stdmtl2.cpp | 4142 void StdMtl2::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams*) in PostShade() argument 4144 IllumParams ip(0, NULL); in PostShade() 4338 IllumParams* CloneIp( IllumParams& ip ) in CloneIp() 4340 IllumParams* pClone = new IllumParams( ip.nUserIllumOut, ip.userIllumNames ); in CloneIp() 4376 IllumParams ip( pShader->nUserIllumOut(), pShader->UserIllumNameArray() ); in Shade() 4567 IllumParams* pIp2 = CloneIp( ip ); // too late for sdk, eco in progress in Shade() 5291 IllumParams ip(0, NULL); in EvalChannel() 5292 memset( static_cast<void*>(&ip), 0, sizeof(IllumParams) ); in EvalChannel()
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H A D | cmtl.cpp | 127 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip); 579 void CMtl::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ) in PostShade() argument
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H A D | mixmat.cpp | 136 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip); 565 void MixMat::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams*) in PostShade() argument
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H A D | composite_material.cpp | 147 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip); 749 …ompositeMat::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ) in PostShade() argument
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H A D | stdmtl2.h | 604 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip);
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H A D | error.fx | 136 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip); 565 void MixMat::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams*)
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H A D | multi.cpp | 589 …void PostShade( ShadeContext &sc, IReshadeFragment *pFrag, int &nextTexIndex, IllumParams *ip … 2662 void Multi::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams*) in PostShade() argument
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shaderstrauss.cpp | 194 void GetIllumParams( ShadeContext &sc, IllumParams& ip ); 197 void Illum(ShadeContext &sc, IllumParams &ip); 200 void AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rcol); 201 void CombineComponents( ShadeContext &sc, IllumParams& ip ); 328 void StraussShader::GetIllumParams( ShadeContext &sc, IllumParams& ip ) in GetIllumParams() 466 void StraussShader::AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rClr ) in AffectReflection() 502 void StraussShader::Illum(ShadeContext &sc, IllumParams &ip) in Illum() 649 void StraussShader::CombineComponents( ShadeContext &sc, IllumParams& ip ) in CombineComponents()
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H A D | shaderaniso.cpp | 235 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip); 236 void Illum(ShadeContext &sc, IllumParams &ip); 237 void InternalIllum(ShadeContext &sc, IllumParams &ip, Point3* pU ); 239 void AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rcol); 241 void GetIllumParams( ShadeContext &sc, IllumParams& ip ); 447 void AnisoShader::GetIllumParams( ShadeContext &sc, IllumParams& ip ) in GetIllumParams() 642 void AnisoShader::AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rcol) in AffectReflection() 659 …isoShader::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip) in PostShade() 666 void AnisoShader::Illum(ShadeContext &sc, IllumParams &ip) in Illum() 671 void AnisoShader::InternalIllum(ShadeContext &sc, IllumParams &ip, Point3* pTangent ) in InternalIllum()
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H A D | shaderutil.h | 31 void CombineComponents( ShadeContext &sc, IllumParams& ip ); 62 void CombineComponentsAdd( IllumParams& ip );
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H A D | shadermultilayer.cpp | 271 void GetIllumParams( ShadeContext &sc, IllumParams& ip ); 275 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip); 276 void Illum(ShadeContext &sc, IllumParams &ip); 277 void InternalIllum(ShadeContext &sc, IllumParams &ip, Point3* pTangent ); 279 void AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rcol); 582 void MultiLayerShader::GetIllumParams( ShadeContext &sc, IllumParams& ip ) in GetIllumParams() 809 void MultiLayerShader::AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rcol) in AffectReflection() 829 …yerShader::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip) in PostShade() 836 void MultiLayerShader::Illum(ShadeContext &sc, IllumParams &ip) in Illum() 841 void MultiLayerShader::InternalIllum(ShadeContext &sc, IllumParams &ip, Point3* pTangent ) in InternalIllum()
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H A D | shaderward.cpp | 213 void GetIllumParams( ShadeContext& sc, IllumParams& ip ); 216 void Illum(ShadeContext &sc, IllumParams &ip); 217 void CombineComponents( ShadeContext &sc, IllumParams& ip ){ CombineComponentsAdd( ip ); } in CombineComponents() 220 void AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rcol) { in AffectReflection() 352 void WardShader::GetIllumParams( ShadeContext &sc, IllumParams& ip ) in GetIllumParams() 575 void WardShader::Illum(ShadeContext &sc, IllumParams &ip) { in Illum()
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H A D | shaderonb.cpp | 229 void Illum(ShadeContext &sc, IllumParams &ip); 230 void AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rcol) { in AffectReflection() 235 void GetIllumParams( ShadeContext &sc, IllumParams& ip ); 444 void OrenNayarBlinnShader::GetIllumParams(ShadeContext &sc, IllumParams& ip ) in GetIllumParams() 656 void OrenNayarBlinnShader::Illum(ShadeContext &sc, IllumParams &ip) in Illum()
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H A D | shaderTranslucent.cpp | 203 void Illum(ShadeContext &sc, IllumParams &ip); 204 void AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rcol) { in AffectReflection() 209 void GetIllumParams( ShadeContext &sc, IllumParams& ip ); 434 void TranslucentShader::GetIllumParams(ShadeContext &sc, IllumParams& ip ) in GetIllumParams() 729 void TranslucentShader::Illum(ShadeContext &sc, IllumParams &ip) in Illum()
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H A D | shaderutil.cpp | 176 void CombineComponentsAdd( IllumParams& ip ) in CombineComponentsAdd() 199 void CombineComponentsCompShader::CombineComponents( ShadeContext &sc, IllumParams& ip ) in CombineComponents()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.cpp | 3585 void XRayMtl::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams*) in PostShade() argument 3587 IllumParams ip(0, NULL); in PostShade() 3739 IllumParams* CloneIp( IllumParams& ip ) in CloneIp() 3741 IllumParams* pClone = new IllumParams( ip.nUserIllumOut, ip.userIllumNames ); in CloneIp() 3777 IllumParams ip( pShader->nUserIllumOut(), pShader->UserIllumNameArray() ); in Shade() 3962 IllumParams* pIp2 = CloneIp( ip ); // too late for sdk, eco in progress in Shade() 4424 IllumParams ip(0, NULL); in EvalChannel() 4426 memset(static_cast<void*>(&ip), 0, sizeof(IllumParams) ); in EvalChannel()
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H A D | GameMaterial.h | 476 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip);
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