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Searched refs:IllumParams (Results 1 – 21 of 21) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdshaders.cpp159 void CombineComponentsAdd( IllumParams& ip ) in CombineComponentsAdd()
209 virtual void Illum(ShadeContext &sc, IllumParams &ip){}; in Illum()
258 void GetIllumParams( ShadeContext &sc, IllumParams& ip );
596 void StdShaderImp::GetIllumParams( ShadeContext &sc, IllumParams& ip ) in GetIllumParams()
1645 void Illum(ShadeContext &sc, IllumParams &ip){
1807 void Illum(ShadeContext &sc, IllumParams &ip){
1883 void Illum(ShadeContext &sc, IllumParams &ip);
1990 void Blinn2::Illum(ShadeContext &sc, IllumParams &ip) {
2089 void Illum(ShadeContext &sc, IllumParams &ip);
2090 void AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rcol)
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H A Dmatte.cpp224 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip);
889 IllumParams ip( 1, &shadowIllumOutStr); in Shade()
890 IllumParams ipNS(0, NULL); in Shade()
999 void Matte::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams*) in PostShade() argument
H A DbakeShell.cpp133 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip);
474 void BakeShell::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams in PostShade() argument
H A Ddblsided.cpp129 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip);
372 … DoubleSided::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams*) in PostShade() argument
H A Dstdmtl2.cpp4142 void StdMtl2::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams*) in PostShade() argument
4144 IllumParams ip(0, NULL); in PostShade()
4338 IllumParams* CloneIp( IllumParams& ip ) in CloneIp()
4340 IllumParams* pClone = new IllumParams( ip.nUserIllumOut, ip.userIllumNames ); in CloneIp()
4376 IllumParams ip( pShader->nUserIllumOut(), pShader->UserIllumNameArray() ); in Shade()
4567 IllumParams* pIp2 = CloneIp( ip ); // too late for sdk, eco in progress in Shade()
5291 IllumParams ip(0, NULL); in EvalChannel()
5292 memset( static_cast<void*>(&ip), 0, sizeof(IllumParams) ); in EvalChannel()
H A Dcmtl.cpp127 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip);
579 void CMtl::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ) in PostShade() argument
H A Dmixmat.cpp136 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip);
565 void MixMat::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams*) in PostShade() argument
H A Dcomposite_material.cpp147 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip);
749 …ompositeMat::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ) in PostShade() argument
H A Dstdmtl2.h604 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip);
H A Derror.fx136 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip);
565 void MixMat::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams*)
H A Dmulti.cpp589 …void PostShade( ShadeContext &sc, IReshadeFragment *pFrag, int &nextTexIndex, IllumParams *ip …
2662 void Multi::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams*) in PostShade() argument
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshaderstrauss.cpp194 void GetIllumParams( ShadeContext &sc, IllumParams& ip );
197 void Illum(ShadeContext &sc, IllumParams &ip);
200 void AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rcol);
201 void CombineComponents( ShadeContext &sc, IllumParams& ip );
328 void StraussShader::GetIllumParams( ShadeContext &sc, IllumParams& ip ) in GetIllumParams()
466 void StraussShader::AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rClr ) in AffectReflection()
502 void StraussShader::Illum(ShadeContext &sc, IllumParams &ip) in Illum()
649 void StraussShader::CombineComponents( ShadeContext &sc, IllumParams& ip ) in CombineComponents()
H A Dshaderaniso.cpp235 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip);
236 void Illum(ShadeContext &sc, IllumParams &ip);
237 void InternalIllum(ShadeContext &sc, IllumParams &ip, Point3* pU );
239 void AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rcol);
241 void GetIllumParams( ShadeContext &sc, IllumParams& ip );
447 void AnisoShader::GetIllumParams( ShadeContext &sc, IllumParams& ip ) in GetIllumParams()
642 void AnisoShader::AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rcol) in AffectReflection()
659 …isoShader::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip) in PostShade()
666 void AnisoShader::Illum(ShadeContext &sc, IllumParams &ip) in Illum()
671 void AnisoShader::InternalIllum(ShadeContext &sc, IllumParams &ip, Point3* pTangent ) in InternalIllum()
H A Dshaderutil.h31 void CombineComponents( ShadeContext &sc, IllumParams& ip );
62 void CombineComponentsAdd( IllumParams& ip );
H A Dshadermultilayer.cpp271 void GetIllumParams( ShadeContext &sc, IllumParams& ip );
275 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip);
276 void Illum(ShadeContext &sc, IllumParams &ip);
277 void InternalIllum(ShadeContext &sc, IllumParams &ip, Point3* pTangent );
279 void AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rcol);
582 void MultiLayerShader::GetIllumParams( ShadeContext &sc, IllumParams& ip ) in GetIllumParams()
809 void MultiLayerShader::AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rcol) in AffectReflection()
829 …yerShader::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip) in PostShade()
836 void MultiLayerShader::Illum(ShadeContext &sc, IllumParams &ip) in Illum()
841 void MultiLayerShader::InternalIllum(ShadeContext &sc, IllumParams &ip, Point3* pTangent ) in InternalIllum()
H A Dshaderward.cpp213 void GetIllumParams( ShadeContext& sc, IllumParams& ip );
216 void Illum(ShadeContext &sc, IllumParams &ip);
217 void CombineComponents( ShadeContext &sc, IllumParams& ip ){ CombineComponentsAdd( ip ); } in CombineComponents()
220 void AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rcol) { in AffectReflection()
352 void WardShader::GetIllumParams( ShadeContext &sc, IllumParams& ip ) in GetIllumParams()
575 void WardShader::Illum(ShadeContext &sc, IllumParams &ip) { in Illum()
H A Dshaderonb.cpp229 void Illum(ShadeContext &sc, IllumParams &ip);
230 void AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rcol) { in AffectReflection()
235 void GetIllumParams( ShadeContext &sc, IllumParams& ip );
444 void OrenNayarBlinnShader::GetIllumParams(ShadeContext &sc, IllumParams& ip ) in GetIllumParams()
656 void OrenNayarBlinnShader::Illum(ShadeContext &sc, IllumParams &ip) in Illum()
H A DshaderTranslucent.cpp203 void Illum(ShadeContext &sc, IllumParams &ip);
204 void AffectReflection(ShadeContext &sc, IllumParams &ip, Color &rcol) { in AffectReflection()
209 void GetIllumParams( ShadeContext &sc, IllumParams& ip );
434 void TranslucentShader::GetIllumParams(ShadeContext &sc, IllumParams& ip ) in GetIllumParams()
729 void TranslucentShader::Illum(ShadeContext &sc, IllumParams &ip) in Illum()
H A Dshaderutil.cpp176 void CombineComponentsAdd( IllumParams& ip ) in CombineComponentsAdd()
199 void CombineComponentsCompShader::CombineComponents( ShadeContext &sc, IllumParams& ip ) in CombineComponents()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.cpp3585 void XRayMtl::PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams*) in PostShade() argument
3587 IllumParams ip(0, NULL); in PostShade()
3739 IllumParams* CloneIp( IllumParams& ip ) in CloneIp()
3741 IllumParams* pClone = new IllumParams( ip.nUserIllumOut, ip.userIllumNames ); in CloneIp()
3777 IllumParams ip( pShader->nUserIllumOut(), pShader->UserIllumNameArray() ); in Shade()
3962 IllumParams* pIp2 = CloneIp( ip ); // too late for sdk, eco in progress in Shade()
4424 IllumParams ip(0, NULL); in EvalChannel()
4426 memset(static_cast<void*>(&ip), 0, sizeof(IllumParams) ); in EvalChannel()
H A DGameMaterial.h476 void PostShade(ShadeContext& sc, IReshadeFragment* pFrag, int& nextTexIndex, IllumParams* ip);