/dports/math/curv/curv-0.5/extern/imgui/examples/ |
H A D | imgui_impl_glfw.cpp | 280 MAP_BUTTON(ImGuiNavInput_DpadRight, 11); // D-Pad Right in ImGui_ImplGlfw_NewFrame()
|
/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/examples/ |
H A D | imgui_impl_glfw.cpp | 280 MAP_BUTTON(ImGuiNavInput_DpadRight, 11); // D-Pad Right in ImGui_ImplGlfw_NewFrame()
|
/dports/games/pioneer/pioneer-20210723/contrib/imgui/examples/ |
H A D | imgui_impl_sdl.cpp | 355 MAP_BUTTON(ImGuiNavInput_DpadRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT); // D-Pad Right in ImGui_ImplSDL2_UpdateGamepads()
|
/dports/misc/box2d/box2d-2.4.1/testbed/ |
H A D | imgui_impl_glfw.cpp | 306 MAP_BUTTON(ImGuiNavInput_DpadRight, 11); // D-Pad Right in ImGui_ImplGlfw_NewFrame()
|
/dports/graphics/milton/milton-1.9.1/third_party/imgui/examples/ |
H A D | imgui_impl_glfw.cpp | 304 MAP_BUTTON(ImGuiNavInput_DpadRight, 11); // D-Pad Right in ImGui_ImplGlfw_NewFrame()
|
/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/ |
H A D | imgui_impl_sdl.cpp | 398 MAP_BUTTON(ImGuiNavInput_DpadRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT); // D-Pad Right in ImGui_ImplSDL2_UpdateGamepads()
|
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/common/imgui/ |
H A D | imgui.cpp | 223 io.NavInputs[ImGuiNavInput_DpadRight] = (int)entry::Key::GamepadRight; in create()
|
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/common/imgui/ |
H A D | imgui.cpp | 223 io.NavInputs[ImGuiNavInput_DpadRight] = (int)entry::Key::GamepadRight; in create()
|
/dports/graphics/embree/embree-3.13.2/tutorials/common/imgui/ |
H A D | imgui_impl_glfw_gl3.cpp | 509 MAP_BUTTON(ImGuiNavInput_DpadRight, 11); // D-Pad Right in ImGui_ImplGlfwGL3_NewFrame()
|
H A D | imgui.h | 752 ImGuiNavInput_DpadRight, // enumerator
|
/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/backends/ |
H A D | imgui_impl_sdl.cpp | 450 MAP_BUTTON(ImGuiNavInput_DpadRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT); // D-Pad Right in ImGui_ImplSDL2_UpdateGamepads()
|
H A D | imgui_impl_glfw.cpp | 485 MAP_BUTTON(ImGuiNavInput_DpadRight, 11); // D-Pad Right in ImGui_ImplGlfw_UpdateGamepads()
|
H A D | imgui_impl_win32.cpp | 333 MAP_BUTTON(ImGuiNavInput_DpadRight, XINPUT_GAMEPAD_DPAD_RIGHT); // D-Pad Right in ImGui_ImplWin32_UpdateGamepads()
|
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/third_party/ImGui/ |
H A D | imgui_impl_glfw.cpp | 456 MAP_BUTTON(ImGuiNavInput_DpadRight, 11); // D-Pad Right in ImGui_ImplGlfw_UpdateGamepads()
|
H A D | imgui_impl_win32.cpp | 253 MAP_BUTTON(ImGuiNavInput_DpadRight, XINPUT_GAMEPAD_DPAD_RIGHT); // D-Pad Right in ImGui_ImplWin32_UpdateGamepads()
|
/dports/editors/imhex/ImHex-1.7.0/external/ImGui/source/ |
H A D | imgui_impl_glfw.cpp | 414 MAP_BUTTON(ImGuiNavInput_DpadRight, 11); // D-Pad Right in ImGui_ImplGlfw_UpdateGamepads()
|
/dports/graphics/ospray-studio/ospray_studio-0.9.1/app/ |
H A D | imgui_impl_glfw.cpp | 466 MAP_BUTTON(ImGuiNavInput_DpadRight, 11); // D-Pad Right in ImGui_ImplGlfw_UpdateGamepads()
|
/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/imgui/ |
H A D | imgui.h | 739 ImGuiNavInput_DpadRight, // enumerator
|
/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/imgui/ |
H A D | imgui.h | 739 ImGuiNavInput_DpadRight, // enumerator
|
/dports/misc/box2d/box2d-2.4.1/extern/imgui/ |
H A D | imgui.h | 938 ImGuiNavInput_DpadRight, // enumerator
|
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/imgui/ |
H A D | imgui.h | 946 ImGuiNavInput_DpadRight, // enumerator
|
/dports/math/curv/curv-0.5/extern/imgui/ |
H A D | imgui.h | 829 ImGuiNavInput_DpadRight, // enumerator
|
/dports/emulators/dolphin-emu/dolphin-3152428/Externals/imgui/ |
H A D | imgui.h | 962 ImGuiNavInput_DpadRight, // enumerator
|
/dports/lang/clover/mesa-21.3.6/src/imgui/ |
H A D | imgui.h | 946 ImGuiNavInput_DpadRight, // enumerator
|
/dports/graphics/libosmesa/mesa-21.3.6/src/imgui/ |
H A D | imgui.h | 946 ImGuiNavInput_DpadRight, // enumerator
|