/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/lightRotation/Shaders/ |
H A D | MOSAICfunctions.h | 781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local 783 float InDiff = InBlur*DiffBlend*20; 795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth); 799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth); 804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth); 833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/default/Shaders/ |
H A D | MOSAICfunctions.h | 781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local 783 float InDiff = InBlur*DiffBlend*20; 795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth); 799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth); 804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth); 833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/meshScale/Shaders/ |
H A D | MOSAICfunctions.h | 781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local 783 float InDiff = InBlur*DiffBlend*20; 795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth); 799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth); 804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth); 833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/meshRotation/Shaders/ |
H A D | MOSAICfunctions.h | 781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local 783 float InDiff = InBlur*DiffBlend*20; 795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth); 799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth); 804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth); 833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/onlyMesh/Shaders/ |
H A D | MOSAICfunctions.h | 781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local 783 float InDiff = InBlur*DiffBlend*20; 795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth); 799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth); 804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth); 833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/cameraRotation/Shaders/ |
H A D | MOSAICfunctions.h | 781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local 783 float InDiff = InBlur*DiffBlend*20; 795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth); 799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth); 804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth); 833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/topView/Shaders/ |
H A D | MOSAICfunctions.h | 781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local 783 float InDiff = InBlur*DiffBlend*20; 795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth); 799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth); 804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth); 833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/museum/Shaders/ |
H A D | MOSAICfunctions.h | 781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local 783 float InDiff = InBlur*DiffBlend*20; 795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth); 799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth); 804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth); 833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/room/Shaders/ |
H A D | MOSAICfunctions.h | 781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local 783 float InDiff = InBlur*DiffBlend*20; 795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth); 799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth); 804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth); 833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/topViewLight/Shaders/ |
H A D | MOSAICfunctions.h | 781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local 783 float InDiff = InBlur*DiffBlend*20; 795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth); 799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth); 804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth); 833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;
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