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Searched refs:InBlur (Results 1 – 10 of 10) sorted by relevance

/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/lightRotation/Shaders/
H A DMOSAICfunctions.h781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local
783 float InDiff = InBlur*DiffBlend*20;
795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth);
799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth);
804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth);
833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/default/Shaders/
H A DMOSAICfunctions.h781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local
783 float InDiff = InBlur*DiffBlend*20;
795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth);
799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth);
804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth);
833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/meshScale/Shaders/
H A DMOSAICfunctions.h781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local
783 float InDiff = InBlur*DiffBlend*20;
795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth);
799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth);
804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth);
833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/meshRotation/Shaders/
H A DMOSAICfunctions.h781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local
783 float InDiff = InBlur*DiffBlend*20;
795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth);
799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth);
804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth);
833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/onlyMesh/Shaders/
H A DMOSAICfunctions.h781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local
783 float InDiff = InBlur*DiffBlend*20;
795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth);
799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth);
804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth);
833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/cameraRotation/Shaders/
H A DMOSAICfunctions.h781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local
783 float InDiff = InBlur*DiffBlend*20;
795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth);
799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth);
804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth);
833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/topView/Shaders/
H A DMOSAICfunctions.h781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local
783 float InDiff = InBlur*DiffBlend*20;
795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth);
799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth);
804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth);
833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/museum/Shaders/
H A DMOSAICfunctions.h781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local
783 float InDiff = InBlur*DiffBlend*20;
795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth);
799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth);
804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth);
833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/room/Shaders/
H A DMOSAICfunctions.h781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local
783 float InDiff = InBlur*DiffBlend*20;
795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth);
799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth);
804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth);
833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/topViewLight/Shaders/
H A DMOSAICfunctions.h781 float InBlur = clamp(comp(ctransform("hsv", InCol), 2)*0.3*Scale, 0.001, 1); local
783 float InDiff = InBlur*DiffBlend*20;
795 texture3d(BrickMap, pP, normal(0), "blur", InBlur, "_diffusion", InDepth);
799 texture3d(BrickMap, pP, normal(0), "radius", InBlur, "_diffusion", InDepth);
804 texture3d(BrickMap, pP, normal(0), "filterradius", InBlur, "_diffusion", InDepth);
833 LgBlur = InBlur*comp(ctransform("hsv", lightcolor), 2)+shadowblur;