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Searched refs:InClippedRectangle (Results 1 – 4 of 4) sorted by relevance

/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.c524 static boolean InClippedRectangle(Bitmap *bitmap, int *x, int *y, in InClippedRectangle() function
624 if (!InClippedRectangle(src_bitmap, &src_x, &src_y, &width, &height, FALSE) || in BlitBitmap()
625 !InClippedRectangle(dst_bitmap, &dst_x, &dst_y, &width, &height, TRUE)) in BlitBitmap()
714 if (!InClippedRectangle(backbuffer, &x, &y, &width, &height, TRUE)) in FadeRectangle()
734 if (!InClippedRectangle(bitmap, &x, &y, &width, &height, TRUE)) in FillRectangle()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.c524 static boolean InClippedRectangle(Bitmap *bitmap, int *x, int *y, in InClippedRectangle() function
624 if (!InClippedRectangle(src_bitmap, &src_x, &src_y, &width, &height, FALSE) || in BlitBitmap()
625 !InClippedRectangle(dst_bitmap, &dst_x, &dst_y, &width, &height, TRUE)) in BlitBitmap()
714 if (!InClippedRectangle(backbuffer, &x, &y, &width, &height, TRUE)) in FadeRectangle()
734 if (!InClippedRectangle(bitmap, &x, &y, &width, &height, TRUE)) in FillRectangle()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsystem.c570 static boolean InClippedRectangle(Bitmap *bitmap, int *x, int *y, in InClippedRectangle() function
670 if (!InClippedRectangle(src_bitmap, &src_x, &src_y, &width, &height, FALSE) || in BlitBitmap()
671 !InClippedRectangle(dst_bitmap, &dst_x, &dst_y, &width, &height, TRUE)) in BlitBitmap()
793 if (!InClippedRectangle(backbuffer, &x, &y, &width, &height, TRUE)) in FadeRectangle()
813 if (!InClippedRectangle(bitmap, &x, &y, &width, &height, TRUE)) in FillRectangle()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsystem.c561 static boolean InClippedRectangle(Bitmap *bitmap, int *x, int *y, in InClippedRectangle() function
661 if (!InClippedRectangle(src_bitmap, &src_x, &src_y, &width, &height, FALSE) || in BlitBitmap()
662 !InClippedRectangle(dst_bitmap, &dst_x, &dst_y, &width, &height, TRUE)) in BlitBitmap()
784 if (!InClippedRectangle(backbuffer, &x, &y, &width, &height, TRUE)) in FadeRectangle()
804 if (!InClippedRectangle(bitmap, &x, &y, &width, &height, TRUE)) in FillRectangle()