Searched refs:InTrap (Results 1 – 12 of 12) sorted by relevance
/dports/emulators/qemu60/qemu-6.0.0/roms/edk2/MdePkg/Library/BaseLib/RiscV64/ |
H A D | RiscVInterrupt.S | 41 bnez a0, InTrap // We are in supervisor mode (SMode) 49 InTrap: label
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/dports/emulators/qemu/qemu-6.2.0/roms/edk2/MdePkg/Library/BaseLib/RiscV64/ |
H A D | RiscVInterrupt.S | 41 bnez a0, InTrap // We are in supervisor mode (SMode) 49 InTrap: label
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/dports/emulators/qemu5/qemu-5.2.0/roms/edk2/MdePkg/Library/BaseLib/RiscV64/ |
H A D | RiscVInterrupt.S | 41 bnez a0, InTrap // We are in supervisor mode (SMode) 49 InTrap: label
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/dports/sysutils/uefi-edk2-bhyve/edk2-edk2-stable202102/MdePkg/Library/BaseLib/RiscV64/ |
H A D | RiscVInterrupt.S | 41 bnez a0, InTrap // We are in supervisor mode (SMode) 49 InTrap: label
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/dports/sysutils/edk2/edk2-edk2-stable202102/MdePkg/Library/BaseLib/RiscV64/ |
H A D | RiscVInterrupt.S | 41 bnez a0, InTrap // We are in supervisor mode (SMode) 49 InTrap:
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/ |
H A D | Map.h | 629 void ClearTrap(Actor *actor, ieDword InTrap) const;
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H A D | Map.cpp | 3787 void Map::ClearTrap(Actor *actor, ieDword InTrap) const in ClearTrap() 3789 const InfoPoint *trap = TMap->GetInfoPoint(InTrap); in ClearTrap()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/ |
H A D | Actor.h | 420 ieDword InTrap; variable
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H A D | Actor.cpp | 464 InTrap = 0; in Actor() 7794 if (InTrap) { in UpdateActorState() 7795 area->ClearTrap(this, InTrap-1); in UpdateActorState() 8240 InTrap = setreset; in SetInTrap()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/ |
H A D | GameScript.cpp | 242 {"intrap", GameScript::InTrap, 0},
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H A D | GameScript.h | 742 static int InTrap(Scriptable *Sender, const Trigger *parameters);
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H A D | Triggers.cpp | 406 int GameScript::InTrap(Scriptable *Sender, const Trigger *parameters) in InTrap() function in GemRB::GameScript
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