Searched refs:IncrementDeathVariable (Results 1 – 2 of 2) sorted by relevance
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/ |
H A D | Actor.h | 472 …ieDword IncrementDeathVariable(Variables *vars, const char *format, const char *name, ieDword star…
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H A D | Actor.cpp | 5774 IncrementDeathVariable(game->kaputz, format, KillVar); in CheckOnDeath() 5777 IncrementDeathVariable(game->kaputz, format, GetVarName("faction", BaseStats[IE_FACTION])); in CheckOnDeath() 5780 IncrementDeathVariable(game->kaputz, format, GetVarName("team", BaseStats[IE_TEAM])); in CheckOnDeath() 5783 IncrementDeathVariable(game->kaputz, "%s_DEAD", scriptName); in CheckOnDeath() 5787 IncrementDeathVariable(game->locals, "%s", KillVar); in CheckOnDeath() 5788 IncrementDeathVariable(game->locals, core->GetDeathVarFormat(), scriptName); in CheckOnDeath() 5791 IncrementDeathVariable(game->locals, "%s", IncKillVar); in CheckOnDeath() 5804 IncrementDeathVariable(game->locals, "%s_KILL_CNT", scriptName, 1); in CheckOnDeath() 5813 IncrementDeathVariable(game->locals, "KILL_%s_CNT", race->GetValue(Modified[IE_RACE])); in CheckOnDeath() 5858 ieDword Actor::IncrementDeathVariable(Variables *vars, const char *format, const char *name, ieDwor… in IncrementDeathVariable() function in GemRB::Actor
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