/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/Event/ |
H A D | AIInitEvent.h | 28 ai.InitAI(wrappedClb, teamId);
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/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/ |
H A D | CE323AI.h | 14 void InitAI(IGlobalAICallback* callback, int team);
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H A D | CE323AI.cpp | 38 void CE323AI::InitAI(IGlobalAICallback* callback, int team) { in InitAI() function in CE323AI
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/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/ |
H A D | KAIK.h | 18 void InitAI(IGlobalAICallback* callback, int team);
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H A D | KAIK.cpp | 65 void CKAIK::InitAI(IGlobalAICallback* callback, int team) { in InitAI() function in CKAIK
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | IGlobalAI.h | 48 virtual void InitAI(IGlobalAICallback* callback, int team) = 0;
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/dports/games/galaxyhack/galaxyhack/src/ |
H A D | Group.h | 36 void InitAI(int iAIStagger) {hGroup->InitAI(iAIStagger);} in InitAI() function
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H A D | Group_Base.h | 34 void InitAI(int iAIStagger);
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H A D | PreBattle.cpp | 90 sides[ranSide].groups[ranGroup].InitAI(currentOpenFrame); in PreBattle_State()
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H A D | Group_Base.cpp | 325 void Group_Base::InitAI(int iAIStagger) in InitAI() function in Group_Base
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/dports/games/spring/spring_98.0/AI/Skirmish/AAI/ |
H A D | AAI.h | 41 void InitAI(IGlobalAICallback* callback, int team);
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H A D | AAIExecute.h | 35 void InitAI(int commander_unit_id, const UnitDef *commander_def);
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H A D | AAI.cpp | 151 void AAI::InitAI(IGlobalAICallback* callback, int team) in InitAI() function in AAI 342 execute->InitAI(unit, def); in UnitCreated()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Tutorials.ocf/Tutorial07.ocs/ |
H A D | Script.c | 30 InitAI(); in Initialize() 132 private func InitAI() in InitAI() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Tutorials.ocf/Tutorial05.ocs/ |
H A D | Script.c | 26 InitAI(); in Initialize() 122 private func InitAI() in InitAI() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Tutorials.ocf/Tutorial06.ocs/ |
H A D | Script.c | 41 InitAI(); in Initialize() 145 private func InitAI() in InitAI() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Tutorials.ocf/Tutorial08.ocs/ |
H A D | Script.c | 31 InitAI(); in Initialize() 146 private func InitAI() in InitAI() function
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/dports/games/spring/spring_98.0/AI/Skirmish/RAI/ |
H A D | RAI.h | 115 void InitAI(IGlobalAICallback* callback, int team);
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H A D | RAI.cpp | 155 void cRAI::InitAI(IGlobalAICallback* callback, int team) in InitAI() function in cRAI
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/ |
H A D | AI.h | 192 void InitAI(void);
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H A D | AIMain.cc | 69 void InitAI(void) in InitAI() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Tutorials.ocf/Tutorial04.ocs/ |
H A D | Script.c | 30 InitAI(); in Initialize() 161 private func InitAI() in InitAI() function
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Tutorials.ocf/Tutorial03.ocs/ |
H A D | Script.c | 30 InitAI(); in Initialize() 189 private func InitAI() in InitAI() function
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/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/ |
H A D | CCmpAIManager.cpp | 182 void InitAI(JS::HandleValue state, JS::HandleValue SharedAI) in InitAI() function in CAIWorker::CAIPlayer 515 m_Players[i]->InitAI(state, m_SharedAIObj); in RunGamestateInit()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/ |
H A D | SaveLoadGame.cc | 970 InitAI(); in LoadSavedGame()
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