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Searched refs:InitAI (Results 1 – 25 of 28) sorted by relevance

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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/Event/
H A DAIInitEvent.h28 ai.InitAI(wrappedClb, teamId);
/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/
H A DCE323AI.h14 void InitAI(IGlobalAICallback* callback, int team);
H A DCE323AI.cpp38 void CE323AI::InitAI(IGlobalAICallback* callback, int team) { in InitAI() function in CE323AI
/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DKAIK.h18 void InitAI(IGlobalAICallback* callback, int team);
H A DKAIK.cpp65 void CKAIK::InitAI(IGlobalAICallback* callback, int team) { in InitAI() function in CKAIK
/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DIGlobalAI.h48 virtual void InitAI(IGlobalAICallback* callback, int team) = 0;
/dports/games/galaxyhack/galaxyhack/src/
H A DGroup.h36 void InitAI(int iAIStagger) {hGroup->InitAI(iAIStagger);} in InitAI() function
H A DGroup_Base.h34 void InitAI(int iAIStagger);
H A DPreBattle.cpp90 sides[ranSide].groups[ranGroup].InitAI(currentOpenFrame); in PreBattle_State()
H A DGroup_Base.cpp325 void Group_Base::InitAI(int iAIStagger) in InitAI() function in Group_Base
/dports/games/spring/spring_98.0/AI/Skirmish/AAI/
H A DAAI.h41 void InitAI(IGlobalAICallback* callback, int team);
H A DAAIExecute.h35 void InitAI(int commander_unit_id, const UnitDef *commander_def);
H A DAAI.cpp151 void AAI::InitAI(IGlobalAICallback* callback, int team) in InitAI() function in AAI
342 execute->InitAI(unit, def); in UnitCreated()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Tutorials.ocf/Tutorial07.ocs/
H A DScript.c30 InitAI(); in Initialize()
132 private func InitAI() in InitAI() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Tutorials.ocf/Tutorial05.ocs/
H A DScript.c26 InitAI(); in Initialize()
122 private func InitAI() in InitAI() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Tutorials.ocf/Tutorial06.ocs/
H A DScript.c41 InitAI(); in Initialize()
145 private func InitAI() in InitAI() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Tutorials.ocf/Tutorial08.ocs/
H A DScript.c31 InitAI(); in Initialize()
146 private func InitAI() in InitAI() function
/dports/games/spring/spring_98.0/AI/Skirmish/RAI/
H A DRAI.h115 void InitAI(IGlobalAICallback* callback, int team);
H A DRAI.cpp155 void cRAI::InitAI(IGlobalAICallback* callback, int team) in InitAI() function in cRAI
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAI.h192 void InitAI(void);
H A DAIMain.cc69 void InitAI(void) in InitAI() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Tutorials.ocf/Tutorial04.ocs/
H A DScript.c30 InitAI(); in Initialize()
161 private func InitAI() in InitAI() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Tutorials.ocf/Tutorial03.ocs/
H A DScript.c30 InitAI(); in Initialize()
189 private func InitAI() in InitAI() function
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/
H A DCCmpAIManager.cpp182 void InitAI(JS::HandleValue state, JS::HandleValue SharedAI) in InitAI() function in CAIWorker::CAIPlayer
515 m_Players[i]->InitAI(state, m_SharedAIObj); in RunGamestateInit()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DSaveLoadGame.cc970 InitAI(); in LoadSavedGame()

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