Searched refs:InitAnim (Results 1 – 5 of 5) sorted by relevance
/dports/x11-toolkits/open-motif/motif-2.3.8/demos/programs/animate/ |
H A D | xmanimate.c | 77 static void InitAnim(); 206 InitAnim() ; 216 static void InitAnim() in InitAnim() function
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_state.cpp | 954 InitAnim(ob, SPR_GOLD_DEATH1, 0, 4, at_ONCE, ad_FWD, 25, 9); in KillActor() 1068 InitAnim(ob, SPR_BOSS8_DIE1, 0, 4, at_ONCE, ad_FWD, 25, 9); in KillActor()
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H A D | 3d_act2.cpp | 1635 void InitAnim( in InitAnim() function 5083 …InitAnim(new_actor, StartFrame, 0, static_cast<uint8_t>(NumFrames), at_ONCE, ad_FWD, (US_RndT() & … in SpawnCusExplosion() 5656 InitAnim(ob, SPR_BFG_EXP1, 0, 7, at_ONCE, ad_FWD, (US_RndT() & 7), 5); in T_Projectile()
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H A D | 3d_def.h | 4129 void InitAnim(
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H A D | 3d_main.cpp | 6443 ::InitAnim( in InitSmartSpeedAnim()
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