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Searched refs:InitAnim (Results 1 – 5 of 5) sorted by relevance

/dports/x11-toolkits/open-motif/motif-2.3.8/demos/programs/animate/
H A Dxmanimate.c77 static void InitAnim();
206 InitAnim() ;
216 static void InitAnim() in InitAnim() function
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_state.cpp954 InitAnim(ob, SPR_GOLD_DEATH1, 0, 4, at_ONCE, ad_FWD, 25, 9); in KillActor()
1068 InitAnim(ob, SPR_BOSS8_DIE1, 0, 4, at_ONCE, ad_FWD, 25, 9); in KillActor()
H A D3d_act2.cpp1635 void InitAnim( in InitAnim() function
5083InitAnim(new_actor, StartFrame, 0, static_cast<uint8_t>(NumFrames), at_ONCE, ad_FWD, (US_RndT() & … in SpawnCusExplosion()
5656 InitAnim(ob, SPR_BFG_EXP1, 0, 7, at_ONCE, ad_FWD, (US_RndT() & 7), 5); in T_Projectile()
H A D3d_def.h4129 void InitAnim(
H A D3d_main.cpp6443 ::InitAnim( in InitSmartSpeedAnim()