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Searched refs:InitSmartAnim (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_state.cpp1083 ::InitSmartAnim(ob, SPR_GURNEY_MUT_B1, 0, 3, at_ONCE, ad_FWD); in KillActor()
1089 ::InitSmartAnim(ob, SPR_SCAN_ALIEN_B1, 0, 3, at_ONCE, ad_FWD); in KillActor()
1095 ::InitSmartAnim(ob, SPR_LCAN_ALIEN_B1, 0, 3, at_ONCE, ad_FWD); in KillActor()
1849 ::InitSmartAnim(ob, SPR_GURNEY_MUT_B1, 0, 3, at_ONCE, ad_FWD); in FirstSighting()
H A D3d_def.h4705 void InitSmartAnim(
H A D3d_main.cpp6454 void InitSmartAnim( in InitSmartAnim() function