Searched refs:InitSmartSpeedAnim (Results 1 – 4 of 4) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_act2.cpp | 706 ::InitSmartSpeedAnim( in SpawnOffsetObj() 719 ::InitSmartSpeedAnim( in SpawnOffsetObj() 755 ::InitSmartSpeedAnim(new_actor, SPR_CUBE1, 0, 9, at_CYCLE, ad_FWD, 5); in SpawnOffsetObj() 1149 ::InitSmartSpeedAnim(obj, SPR_POD_HATCH1, 0, 2, at_ONCE, ad_FWD, 7); in T_OfsThink() 1165 ::InitSmartSpeedAnim(obj, obj->temp1, 0, 8, at_ONCE, ad_FWD, 2); in T_OfsThink() 2518 ::InitSmartSpeedAnim( in SpawnBarrier() 2541 ::InitSmartSpeedAnim( in SpawnBarrier() 2654 ::InitSmartSpeedAnim( in ToggleBarrier() 2667 ::InitSmartSpeedAnim( in ToggleBarrier() 5546 ::InitSmartSpeedAnim(ob, SPR_BOSS1_EXP1, 0, 2, at_ONCE, ad_FWD, 5); in T_Projectile() [all …]
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H A D | 3d_state.cpp | 889 ::InitSmartSpeedAnim(ob, SPR_POD_HATCH1, 0, 2, at_ONCE, ad_FWD, 7); in KillActor() 898 ::InitSmartSpeedAnim(ob, ob->temp1, 0, 8, at_ONCE, ad_FWD, 2); in KillActor() 911 ::InitSmartSpeedAnim(ob, SPR_GRENADE_EXPLODE2, 0, 3, at_ONCE, ad_FWD, 3 + (US_RndT() & 7)); in KillActor() 919 ::InitSmartSpeedAnim(ob, SPR_FSCOUT_DIE1, 0, 7, at_ONCE, ad_FWD, ::is_ps() ? 5 : 17); in KillActor() 925 ::InitSmartSpeedAnim(ob, SPR_GSCOUT_DIE1, 0, 8, at_ONCE, ad_FWD, ::is_ps() ? 5 : 17); in KillActor() 1113 ::InitSmartSpeedAnim(ob, SPR_VITAL_DIE_1, 0, 7, at_ONCE, ad_FWD, 7); in KillActor() 1457 ::InitSmartSpeedAnim(ob, SPR_VITAL_OUCH, 0, 0, at_ONCE, ad_FWD, 23); in DamageActor()
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H A D | 3d_def.h | 4696 void InitSmartSpeedAnim(
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H A D | 3d_main.cpp | 6434 void InitSmartSpeedAnim( in InitSmartSpeedAnim() function 6462 ::InitSmartSpeedAnim( in InitSmartAnim()
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