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Searched refs:InitWeapon (Results 1 – 7 of 7) sorted by relevance

/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dplayer.cpp8 static void InitWeapon(int wpn, int l1, int l2, int l3, int maxammo=0);
23 InitWeapon(WPN_POLARSTAR, 10, 20, 10); in PInitFirstTime()
24 InitWeapon(WPN_MGUN, 30, 40, 10, 100); in PInitFirstTime()
25 InitWeapon(WPN_MISSILE, 10, 20, 10, 10); in PInitFirstTime()
26 InitWeapon(WPN_FIREBALL, 10, 20, 20); in PInitFirstTime()
27 InitWeapon(WPN_BLADE, 15, 18, 0); in PInitFirstTime()
28 InitWeapon(WPN_BUBBLER, 10, 20, 5); in PInitFirstTime()
29 InitWeapon(WPN_SUPER_MISSILE, 30, 60, 10, 10); in PInitFirstTime()
30 InitWeapon(WPN_SNAKE, 30, 40, 16); in PInitFirstTime()
31 InitWeapon(WPN_SPUR, 40, 60, 200); in PInitFirstTime()
[all …]
H A Dplayer.fdh26 static void InitWeapon(int wpn, int l1, int l2, int l3, int maxammo);
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dplayer.cpp30 static void InitWeapon(int wpn, int l1, int l2, int l3, int maxammo = 0) in InitWeapon() function
49 InitWeapon(WPN_POLARSTAR, 10, 20, 10); in PInitFirstTime()
50 InitWeapon(WPN_MGUN, 30, 40, 10, 100); in PInitFirstTime()
51 InitWeapon(WPN_MISSILE, 10, 20, 10, 10); in PInitFirstTime()
52 InitWeapon(WPN_FIREBALL, 10, 20, 20); in PInitFirstTime()
53 InitWeapon(WPN_BLADE, 15, 18, 0); in PInitFirstTime()
54 InitWeapon(WPN_BUBBLER, 10, 20, 5); in PInitFirstTime()
55 InitWeapon(WPN_SUPER_MISSILE, 30, 60, 10, 10); in PInitFirstTime()
56 InitWeapon(WPN_SNAKE, 30, 40, 16); in PInitFirstTime()
57 InitWeapon(WPN_SPUR, 40, 60, 200); in PInitFirstTime()
[all …]
/dports/games/spring/spring_98.0/rts/Sim/Weapons/
H A DWeaponLoader.h19 CWeapon* InitWeapon(CUnit* owner, CWeapon* weapon, const UnitDefWeapon* defWeapon);
H A DWeaponLoader.cpp51 weapons.push_back(InitWeapon(unit, weapon, defWeapon)); in LoadWeapons()
108 CWeapon* CWeaponLoader::InitWeapon(CUnit* owner, CWeapon* weapon, const UnitDefWeapon* defWeapon) in InitWeapon() function in CWeaponLoader
/dports/games/jfsw/jfsw-c434002/src/
H A Dgame.h980 extern VOID (*InitWeapon[MAX_WEAPONS])(PLAYERp);
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dgame.h942 extern void (*InitWeapon[MAX_WEAPONS]) (PLAYERp);