/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ |
H A D | player.cpp | 8 static void InitWeapon(int wpn, int l1, int l2, int l3, int maxammo=0); 23 InitWeapon(WPN_POLARSTAR, 10, 20, 10); in PInitFirstTime() 24 InitWeapon(WPN_MGUN, 30, 40, 10, 100); in PInitFirstTime() 25 InitWeapon(WPN_MISSILE, 10, 20, 10, 10); in PInitFirstTime() 26 InitWeapon(WPN_FIREBALL, 10, 20, 20); in PInitFirstTime() 27 InitWeapon(WPN_BLADE, 15, 18, 0); in PInitFirstTime() 28 InitWeapon(WPN_BUBBLER, 10, 20, 5); in PInitFirstTime() 29 InitWeapon(WPN_SUPER_MISSILE, 30, 60, 10, 10); in PInitFirstTime() 30 InitWeapon(WPN_SNAKE, 30, 40, 16); in PInitFirstTime() 31 InitWeapon(WPN_SPUR, 40, 60, 200); in PInitFirstTime() [all …]
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H A D | player.fdh | 26 static void InitWeapon(int wpn, int l1, int l2, int l3, int maxammo);
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | player.cpp | 30 static void InitWeapon(int wpn, int l1, int l2, int l3, int maxammo = 0) in InitWeapon() function 49 InitWeapon(WPN_POLARSTAR, 10, 20, 10); in PInitFirstTime() 50 InitWeapon(WPN_MGUN, 30, 40, 10, 100); in PInitFirstTime() 51 InitWeapon(WPN_MISSILE, 10, 20, 10, 10); in PInitFirstTime() 52 InitWeapon(WPN_FIREBALL, 10, 20, 20); in PInitFirstTime() 53 InitWeapon(WPN_BLADE, 15, 18, 0); in PInitFirstTime() 54 InitWeapon(WPN_BUBBLER, 10, 20, 5); in PInitFirstTime() 55 InitWeapon(WPN_SUPER_MISSILE, 30, 60, 10, 10); in PInitFirstTime() 56 InitWeapon(WPN_SNAKE, 30, 40, 16); in PInitFirstTime() 57 InitWeapon(WPN_SPUR, 40, 60, 200); in PInitFirstTime() [all …]
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/dports/games/spring/spring_98.0/rts/Sim/Weapons/ |
H A D | WeaponLoader.h | 19 CWeapon* InitWeapon(CUnit* owner, CWeapon* weapon, const UnitDefWeapon* defWeapon);
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H A D | WeaponLoader.cpp | 51 weapons.push_back(InitWeapon(unit, weapon, defWeapon)); in LoadWeapons() 108 CWeapon* CWeaponLoader::InitWeapon(CUnit* owner, CWeapon* weapon, const UnitDefWeapon* defWeapon) in InitWeapon() function in CWeaponLoader
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | game.h | 980 extern VOID (*InitWeapon[MAX_WEAPONS])(PLAYERp);
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | game.h | 942 extern void (*InitWeapon[MAX_WEAPONS]) (PLAYERp);
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