Searched refs:InitialSubSequence (Results 1 – 2 of 2) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/ |
H A D | equipmnt.h | 307 int InitialSubSequence; member
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H A D | weapons.c | 3297 …lWeapon(twPtr->RiffName,twPtr->HierarchyName,twPtr->InitialSequenceType,twPtr->InitialSubSequence); in GrabWeaponShape() 9141 …elController,(ONE_FIXED>>3),twPtr->InitialSequenceType,(int)twPtr->InitialSubSequence,ONE_FIXED,1); 9145 …if ((PlayersWeaponHModelController.Sub_Sequence!=(int)twPtr->InitialSubSequence)&&(PlayersWeaponHM… 9146 …elController,(ONE_FIXED>>3),twPtr->InitialSequenceType,(int)twPtr->InitialSubSequence,ONE_FIXED,1); 9153 …elController,(ONE_FIXED>>3),twPtr->InitialSequenceType,(int)twPtr->InitialSubSequence,ONE_FIXED,1); 9247 …elController,(ONE_FIXED>>3),twPtr->InitialSequenceType,(int)twPtr->InitialSubSequence,ONE_FIXED,1); 9251 …if ((PlayersWeaponHModelController.Sub_Sequence!=(int)twPtr->InitialSubSequence)&&(PlayersWeaponHM… 9253 …elController,(ONE_FIXED>>3),twPtr->InitialSequenceType,(int)twPtr->InitialSubSequence,ONE_FIXED,1); 9441 …if ((PlayersWeaponHModelController.Sub_Sequence!=(int)twPtr->InitialSubSequence)&&(PlayersWeaponHM… 9443 …elController,(ONE_FIXED>>3),twPtr->InitialSequenceType,(int)twPtr->InitialSubSequence,ONE_FIXED,1);
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