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Searched refs:InitialSubSequence (Results 1 – 2 of 2) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dequipmnt.h307 int InitialSubSequence; member
H A Dweapons.c3297 …lWeapon(twPtr->RiffName,twPtr->HierarchyName,twPtr->InitialSequenceType,twPtr->InitialSubSequence); in GrabWeaponShape()
9141 …elController,(ONE_FIXED>>3),twPtr->InitialSequenceType,(int)twPtr->InitialSubSequence,ONE_FIXED,1);
9145 …if ((PlayersWeaponHModelController.Sub_Sequence!=(int)twPtr->InitialSubSequence)&&(PlayersWeaponHM…
9146 …elController,(ONE_FIXED>>3),twPtr->InitialSequenceType,(int)twPtr->InitialSubSequence,ONE_FIXED,1);
9153 …elController,(ONE_FIXED>>3),twPtr->InitialSequenceType,(int)twPtr->InitialSubSequence,ONE_FIXED,1);
9247 …elController,(ONE_FIXED>>3),twPtr->InitialSequenceType,(int)twPtr->InitialSubSequence,ONE_FIXED,1);
9251 …if ((PlayersWeaponHModelController.Sub_Sequence!=(int)twPtr->InitialSubSequence)&&(PlayersWeaponHM…
9253 …elController,(ONE_FIXED>>3),twPtr->InitialSequenceType,(int)twPtr->InitialSubSequence,ONE_FIXED,1);
9441 …if ((PlayersWeaponHModelController.Sub_Sequence!=(int)twPtr->InitialSubSequence)&&(PlayersWeaponHM…
9443 …elController,(ONE_FIXED>>3),twPtr->InitialSequenceType,(int)twPtr->InitialSubSequence,ONE_FIXED,1);