Searched refs:InternetGaming (Results 1 – 9 of 9) sorted by relevance
/dports/games/widelands/widelands-build21/src/ui_fsmenu/ |
H A D | internet_lobby.cc | 113 InternetGaming::ref(), in FullscreenMenuInternetLobby() 162 if (!InternetGaming::ref().error() && !InternetGaming::ref().logged_in()) { in FullscreenMenuInternetLobby() 179 if (!InternetGaming::ref().error()) { in think() 182 if (!InternetGaming::ref().logged_in()) { in think() 190 if (InternetGaming::ref().update_for_clients()) { in think() 194 if (InternetGaming::ref().update_for_games()) { in think() 195 fill_games_list(InternetGaming::ref().games()); in think() 392 if (!InternetGaming::ref().wait_for_ips()) { in wait_for_ip() 394 if (InternetGaming::ref().error()) { in wait_for_ip() 462 InternetGaming::ref().open_game(); in clicked_hostgame() [all …]
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H A D | multiplayer.cc | 104 if (!InternetGaming::ref().valid_username(nickname_)) { in internet_login() 115 InternetGaming::ref().login(nickname_, auth, register_, meta, port); in internet_login() 118 if (InternetGaming::ref().logged_in()) { in internet_login() 122 ChatMessage msg = InternetGaming::ref().get_messages().back(); in internet_login() 127 InternetGaming::ref().reset(); in internet_login()
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H A D | netsetup_lan.cc | 278 if (!InternetGaming::ref().valid_username(playername_.text())) { in change_playername()
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/dports/games/widelands/widelands-build21/src/network/ |
H A D | internet_gaming.cc | 42 InternetGaming::InternetGaming() in InternetGaming() function in InternetGaming 65 void InternetGaming::reset() { in reset() 92 static InternetGaming* ig = nullptr; 95 InternetGaming& InternetGaming::ref() { in ref() 97 ig = new InternetGaming(); in ref() 192 bool InternetGaming::relogin() { in relogin() 739 bool InternetGaming::wait_for_ips() { in wait_for_ips() 788 void InternetGaming::open_game() { in open_game() 808 void InternetGaming::set_game_playing() { in set_game_playing() 826 void InternetGaming::set_game_done() { in set_game_done() [all …]
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H A D | internet_gaming.h | 47 struct InternetGaming : public ChatProvider { struct 50 static InternetGaming& ref(); 201 InternetGaming(); argument
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H A D | gamehost.cc | 507 d->net = NetHostProxy::connect(InternetGaming::ref().ips(), in GameHost() 508 InternetGaming::ref().get_local_servername(), in GameHost() 509 InternetGaming::ref().relay_password()); in GameHost() 628 InternetGaming::ref().set_game_done(); in run() 635 InternetGaming::ref().set_game_playing(); in run() 715 InternetGaming::ref().set_game_done(); in run() 729 InternetGaming::ref().logout("SERVER_CRASHED"); in run() 2044 InternetGaming::ref().handle_metaserver_communication(); in handle_network() 2048 InternetGaming::ref().get_ingame_system_messages(msgs); in handle_network()
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H A D | gameclient.cc | 138 InternetGaming::ref().set_game_done(); in run_map_menu() 190 InternetGaming::ref().set_game_done(); in run_game() 281 InternetGaming::ref().logout("CLIENT_CRASHED"); in run() 1046 InternetGaming::ref().handle_metaserver_communication(); in handle_network()
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/dports/games/widelands/widelands-build21/src/wui/ |
H A D | login_box.cc | 164 } else if (!InternetGaming::ref().valid_username(eb_nickname->text())) { in verify_input() 192 if (!InternetGaming::ref().check_password(get_nickname(), password, meta, port)) { in check_password() 195 ChatMessage msg = InternetGaming::ref().get_messages().back(); in check_password() 212 InternetGaming::ref().logout(); in check_password()
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/dports/games/widelands/widelands-build21/src/ |
H A D | wlapplication.cc | 1303 if (InternetGaming::ref().logged_in()) in mainmenu_multiplayer() 1305 InternetGaming::ref().logout(); in mainmenu_multiplayer() 1308 InternetGaming::ref().reset(); in mainmenu_multiplayer()
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