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Searched refs:InternetGaming (Results 1 – 9 of 9) sorted by relevance

/dports/games/widelands/widelands-build21/src/ui_fsmenu/
H A Dinternet_lobby.cc113 InternetGaming::ref(), in FullscreenMenuInternetLobby()
162 if (!InternetGaming::ref().error() && !InternetGaming::ref().logged_in()) { in FullscreenMenuInternetLobby()
179 if (!InternetGaming::ref().error()) { in think()
182 if (!InternetGaming::ref().logged_in()) { in think()
190 if (InternetGaming::ref().update_for_clients()) { in think()
194 if (InternetGaming::ref().update_for_games()) { in think()
195 fill_games_list(InternetGaming::ref().games()); in think()
392 if (!InternetGaming::ref().wait_for_ips()) { in wait_for_ip()
394 if (InternetGaming::ref().error()) { in wait_for_ip()
462 InternetGaming::ref().open_game(); in clicked_hostgame()
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H A Dmultiplayer.cc104 if (!InternetGaming::ref().valid_username(nickname_)) { in internet_login()
115 InternetGaming::ref().login(nickname_, auth, register_, meta, port); in internet_login()
118 if (InternetGaming::ref().logged_in()) { in internet_login()
122 ChatMessage msg = InternetGaming::ref().get_messages().back(); in internet_login()
127 InternetGaming::ref().reset(); in internet_login()
H A Dnetsetup_lan.cc278 if (!InternetGaming::ref().valid_username(playername_.text())) { in change_playername()
/dports/games/widelands/widelands-build21/src/network/
H A Dinternet_gaming.cc42 InternetGaming::InternetGaming() in InternetGaming() function in InternetGaming
65 void InternetGaming::reset() { in reset()
92 static InternetGaming* ig = nullptr;
95 InternetGaming& InternetGaming::ref() { in ref()
97 ig = new InternetGaming(); in ref()
192 bool InternetGaming::relogin() { in relogin()
739 bool InternetGaming::wait_for_ips() { in wait_for_ips()
788 void InternetGaming::open_game() { in open_game()
808 void InternetGaming::set_game_playing() { in set_game_playing()
826 void InternetGaming::set_game_done() { in set_game_done()
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H A Dinternet_gaming.h47 struct InternetGaming : public ChatProvider { struct
50 static InternetGaming& ref();
201 InternetGaming(); argument
H A Dgamehost.cc507 d->net = NetHostProxy::connect(InternetGaming::ref().ips(), in GameHost()
508 InternetGaming::ref().get_local_servername(), in GameHost()
509 InternetGaming::ref().relay_password()); in GameHost()
628 InternetGaming::ref().set_game_done(); in run()
635 InternetGaming::ref().set_game_playing(); in run()
715 InternetGaming::ref().set_game_done(); in run()
729 InternetGaming::ref().logout("SERVER_CRASHED"); in run()
2044 InternetGaming::ref().handle_metaserver_communication(); in handle_network()
2048 InternetGaming::ref().get_ingame_system_messages(msgs); in handle_network()
H A Dgameclient.cc138 InternetGaming::ref().set_game_done(); in run_map_menu()
190 InternetGaming::ref().set_game_done(); in run_game()
281 InternetGaming::ref().logout("CLIENT_CRASHED"); in run()
1046 InternetGaming::ref().handle_metaserver_communication(); in handle_network()
/dports/games/widelands/widelands-build21/src/wui/
H A Dlogin_box.cc164 } else if (!InternetGaming::ref().valid_username(eb_nickname->text())) { in verify_input()
192 if (!InternetGaming::ref().check_password(get_nickname(), password, meta, port)) { in check_password()
195 ChatMessage msg = InternetGaming::ref().get_messages().back(); in check_password()
212 InternetGaming::ref().logout(); in check_password()
/dports/games/widelands/widelands-build21/src/
H A Dwlapplication.cc1303 if (InternetGaming::ref().logged_in()) in mainmenu_multiplayer()
1305 InternetGaming::ref().logout(); in mainmenu_multiplayer()
1308 InternetGaming::ref().reset(); in mainmenu_multiplayer()