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Searched refs:Invader (Results 1 – 25 of 128) sorted by relevance

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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/invaders/src/
H A DInvader.cpp74 Invader::Invader(Game* _game, InvaderType _type, int _index) : position(0,0) in Invader() function in Invader
92 Invader::~Invader() in ~Invader()
96 void Invader::SetPosition(const Rocket::Core::Vector2f& _position) in SetPosition()
101 const Rocket::Core::Vector2f& Invader::GetPosition() const in GetPosition()
106 void Invader::Update() in Update()
169 void Invader::UpdateAnimation() in UpdateAnimation()
184 void Invader::Render() in Render()
207 Invader::InvaderState Invader::GetState() in GetState()
212 bool Invader::CheckHit(const Rocket::Core::Vector2f& check_position) in CheckHit()
251 int Invader::GetSpriteIndex() const in GetSpriteIndex()
H A DGame.cpp73 invaders = new Invader*[NUM_INVADERS + 1]; in Game()
173 Invader* Game::GetInvader(int index) in GetInvader()
196 if (invaders[(i * NUM_INVADERS_PER_ROW) + x]->GetState() == Invader::ALIVE) in CanDropBomb()
287 if (invaders[i]->GetState() == Invader::DEAD) in MoveInvaders()
301 if (invaders[j]->GetState() == Invader::DEAD) in MoveInvaders()
319 if (invaders[i]->GetState() == Invader::DEAD) in MoveInvaders()
403 Invader::InvaderType type = Invader::UNKNOWN; in InitialiseWave()
407 type = Invader::RANK3; break; in InitialiseWave()
410 type = Invader::RANK2; break; in InitialiseWave()
412 type = Invader::RANK1; break; in InitialiseWave()
[all …]
H A DGame.h35 class Invader; variable
65 Invader* GetInvader(int index);
96 Invader** invaders;
H A DInvader.h41 class Invader
48 Invader(Game* game, InvaderType type, int index);
49 ~Invader();
H A DMothership.cpp40 Mothership::Mothership(Game* game, int index) : Invader(game, Invader::MOTHERSHIP, index) in Mothership()
55 Invader::Update(); in Update()
H A DMothership.h36 class Mothership : public Invader
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/luainvaders/src/
H A DInvader.cpp74 Invader::Invader(Game* _game, InvaderType _type, int _index) : position(0,0) in Invader() function in Invader
92 Invader::~Invader() in ~Invader()
96 void Invader::SetPosition(const Rocket::Core::Vector2f& _position) in SetPosition()
101 const Rocket::Core::Vector2f& Invader::GetPosition() const in GetPosition()
106 void Invader::Update() in Update()
169 void Invader::UpdateAnimation() in UpdateAnimation()
184 void Invader::Render() in Render()
207 Invader::InvaderState Invader::GetState() in GetState()
212 bool Invader::CheckHit(const Rocket::Core::Vector2f& check_position) in CheckHit()
251 int Invader::GetSpriteIndex() const in GetSpriteIndex()
H A DGame.cpp73 invaders = new Invader*[NUM_INVADERS + 1]; in Game()
173 Invader* Game::GetInvader(int index) in GetInvader()
196 if (invaders[(i * NUM_INVADERS_PER_ROW) + x]->GetState() == Invader::ALIVE) in CanDropBomb()
292 if (invaders[i]->GetState() == Invader::DEAD) in MoveInvaders()
306 if (invaders[j]->GetState() == Invader::DEAD) in MoveInvaders()
324 if (invaders[i]->GetState() == Invader::DEAD) in MoveInvaders()
408 Invader::InvaderType type = Invader::UNKNOWN; in InitialiseWave()
412 type = Invader::RANK3; break; in InitialiseWave()
415 type = Invader::RANK2; break; in InitialiseWave()
417 type = Invader::RANK1; break; in InitialiseWave()
[all …]
H A DInvader.h41 class Invader
48 Invader(Game* game, InvaderType type, int index);
49 ~Invader();
H A DMothership.cpp40 Mothership::Mothership(Game* game, int index) : Invader(game, Invader::MOTHERSHIP, index) in Mothership()
55 Invader::Update(); in Update()
H A DGame.h35 class Invader; variable
65 Invader* GetInvader(int index);
98 Invader** invaders;
H A DMothership.h36 class Mothership : public Invader
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/pyinvaders/src/
H A DInvader.cpp74 Invader::Invader(Game* _game, InvaderType _type, int _index) : position(0,0) in Invader() function in Invader
92 Invader::~Invader() in ~Invader()
96 void Invader::SetPosition(const Rocket::Core::Vector2f& _position) in SetPosition()
101 const Rocket::Core::Vector2f& Invader::GetPosition() const in GetPosition()
106 void Invader::Update() in Update()
169 void Invader::UpdateAnimation() in UpdateAnimation()
184 void Invader::Render() in Render()
207 Invader::InvaderState Invader::GetState() in GetState()
212 bool Invader::CheckHit(const Rocket::Core::Vector2f& check_position) in CheckHit()
251 int Invader::GetSpriteIndex() const in GetSpriteIndex()
H A DGame.cpp73 invaders = new Invader*[NUM_INVADERS + 1]; in Game()
173 Invader* Game::GetInvader(int index) in GetInvader()
196 if (invaders[(i * NUM_INVADERS_PER_ROW) + x]->GetState() == Invader::ALIVE) in CanDropBomb()
292 if (invaders[i]->GetState() == Invader::DEAD) in MoveInvaders()
306 if (invaders[j]->GetState() == Invader::DEAD) in MoveInvaders()
324 if (invaders[i]->GetState() == Invader::DEAD) in MoveInvaders()
408 Invader::InvaderType type = Invader::UNKNOWN; in InitialiseWave()
412 type = Invader::RANK3; break; in InitialiseWave()
415 type = Invader::RANK2; break; in InitialiseWave()
417 type = Invader::RANK1; break; in InitialiseWave()
[all …]
H A DGame.h35 class Invader; variable
65 Invader* GetInvader(int index);
98 Invader** invaders;
H A DInvader.h41 class Invader
48 Invader(Game* game, InvaderType type, int index);
49 ~Invader();
H A DMothership.cpp40 Mothership::Mothership(Game* game, int index) : Invader(game, Invader::MOTHERSHIP, index) in Mothership()
55 Invader::Update(); in Update()
H A DMothership.h36 class Mothership : public Invader
/dports/games/kuklomenos/kuklomenos-0.4.5/
H A Dinvaders.h15 class Invader
55 std::vector<Invader*> spawns;
56 void spawnInvader(Invader* invader);
63 Invader() {} in Invader() function
64 virtual ~Invader() {}; in ~Invader()
67 class HPInvader : public virtual Invader
80 class SpirallingInvader : public virtual Invader
104 class CircularInvader : public virtual Invader
H A Dstate.cc107 bool isNullInvp(Invader* p) in isNullInvp()
196 for (std::vector<Invader*>::iterator it = invaders.begin(); in updateMutilation()
319 for (std::vector<Invader*>::iterator it = invaders.begin(); in updateObjects()
327 std::vector<Invader*> topush; in updateObjects()
333 Invader* inv = *it; in updateObjects()
338 Invader* spawned = inv->spawns.back(); in updateObjects()
370 Invader* inv = *it; in updateObjects()
373 Invader* hitInvader = NULL; in updateObjects()
408 Invader* hitInvader = NULL; in updateObjects()
468 for (std::vector<Invader*>::iterator it = topush.begin(); in updateObjects()
[all …]
H A Dai.h7 class Invader; variable
20 RelPolarCoord predictPos(Invader* inv, float time);
H A Dai.cc52 for (std::vector<Invader*>::iterator it = gameState->invaders.begin(); in closestEnemy()
81 for (std::vector<Invader*>::iterator it = gameState->invaders.begin(); in updateSeen()
89 RelPolarCoord AI::predictPos(Invader* inv, float time) in predictPos()
H A Dinvaders.cc30 void Invader::update(int time) in update()
38 void Invader::spawnInvader(Invader* invader) in spawnInvader()
53 Uint32 Invader::innerColour() const in innerColour()
364 Invader* egg = new EggInvader(p, ds); in doUpdate()
/dports/games/rocksndiamonds-data/rocksndiamonds-data-20131106_2/Space_Invaders/sounds/
H A Dsoundsinfo.conf9 custom_61: Invader Move.wav
19 custom_9: Invader Hit.wav
23 custom_63: Invader Hit.wav
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Build/cmake/
H A DSampleFileList.cmake198 ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.h
223 ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.cpp
241 ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.h
259 ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.cpp
277 ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Invader.h
294 ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Invader.cpp

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