/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/ |
H A D | inventorystore.cpp | 24 void MWWorld::InventoryStore::copySlots (const InventoryStore& store) in copySlots() 29 const_cast<InventoryStore&> (store).mSlots.begin()); in copySlots() 30 iter!=const_cast<InventoryStore&> (store).mSlots.end(); ++iter) in copySlots() 43 …d::size_t distance = std::distance (const_cast<InventoryStore&> (store).begin(), const_cast<Invent… in copySlots() 49 void MWWorld::InventoryStore::initSlots (TSlots& slots_) in initSlots() 99 MWWorld::InventoryStore::InventoryStore() in InventoryStore() function in MWWorld::InventoryStore 109 MWWorld::InventoryStore::InventoryStore (const InventoryStore& store) in InventoryStore() function in MWWorld::InventoryStore 121 MWWorld::InventoryStore& MWWorld::InventoryStore::operator= (const InventoryStore& store) in operator =() 193 void MWWorld::InventoryStore::unequipAll(const MWWorld::Ptr& actor) in unequipAll() 977 void MWWorld::InventoryStore::clear() in clear() [all …]
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H A D | inventorystore.hpp | 41 class InventoryStore : public ContainerStore class 105 void copySlots (const InventoryStore& store); 120 InventoryStore(); 122 InventoryStore (const InventoryStore& store); 124 InventoryStore& operator= (const InventoryStore& store); 126 …td::unique_ptr<ContainerStore> clone() override { return std::make_unique<InventoryStore>(*this); } in clone()
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H A D | class.hpp | 49 class InventoryStore; 154 virtual InventoryStore& getInventoryStore (const Ptr& ptr) const;
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H A D | actionequip.cpp | 25 MWWorld::InventoryStore& invStore = actor.getClass().getInventoryStore(actor); in executeImp()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | tickableeffects.cpp | 32 MWWorld::InventoryStore& inv = ptr.getClass().getInventoryStore(ptr); in disintegrateSlot() 134 MWWorld::InventoryStore::Slot_CarriedLeft, in effectTick() 135 MWWorld::InventoryStore::Slot_Cuirass, in effectTick() 136 MWWorld::InventoryStore::Slot_LeftPauldron, in effectTick() 137 MWWorld::InventoryStore::Slot_RightPauldron, in effectTick() 138 MWWorld::InventoryStore::Slot_LeftGauntlet, in effectTick() 139 MWWorld::InventoryStore::Slot_RightGauntlet, in effectTick() 140 MWWorld::InventoryStore::Slot_Helmet, in effectTick() 141 MWWorld::InventoryStore::Slot_Greaves, in effectTick() 142 MWWorld::InventoryStore::Slot_Boots in effectTick() [all …]
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H A D | weapontype.cpp | 9 MWWorld::InventoryStore &inv = actor.getClass().getInventoryStore(actor); in getActiveWeapon() 19 … MWWorld::ContainerStoreIterator weapon = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight); in getActiveWeapon() 37 return inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight); in getActiveWeapon()
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H A D | spellpriority.cpp | 159 MWWorld::InventoryStore& store = actor.getClass().getInventoryStore(actor); in rateMagicItem() 461 MWWorld::InventoryStore& inv = enemy.getClass().getInventoryStore(enemy); in rateEffect() 465 MWWorld::InventoryStore::Slot_CarriedLeft, in rateEffect() 466 MWWorld::InventoryStore::Slot_Cuirass, in rateEffect() 467 MWWorld::InventoryStore::Slot_LeftPauldron, in rateEffect() 468 MWWorld::InventoryStore::Slot_RightPauldron, in rateEffect() 469 MWWorld::InventoryStore::Slot_LeftGauntlet, in rateEffect() 470 MWWorld::InventoryStore::Slot_RightGauntlet, in rateEffect() 471 MWWorld::InventoryStore::Slot_Helmet, in rateEffect() 472 MWWorld::InventoryStore::Slot_Greaves, in rateEffect() [all …]
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H A D | aicombataction.cpp | 46 MWWorld::InventoryStore& inv = actor.getClass().getInventoryStore(actor); in prepare() 97 …actor.getClass().getInventoryStore(actor).unequipSlot(MWWorld::InventoryStore::Slot_CarriedRight, … in prepare() 160 MWWorld::InventoryStore& store = actor.getClass().getInventoryStore(actor); in prepareNextAction() 244 MWWorld::InventoryStore& store = actor.getClass().getInventoryStore(actor); in getBestActionRating() 308 MWWorld::InventoryStore& invStore = actor.getClass().getInventoryStore(actor); in getMaxAttackDistance() 310 …MWWorld::ContainerStoreIterator item = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight… in getMaxAttackDistance() 314 item = invStore.getSlot(MWWorld::InventoryStore::Slot_Ammunition); in getMaxAttackDistance()
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H A D | actors.cpp | 63 boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_Boots; in getBoundItemSlot() 66 boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_Cuirass; in getBoundItemSlot() 69 boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_LeftGauntlet; in getBoundItemSlot() 72 boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_RightGauntlet; in getBoundItemSlot() 75 boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_Helmet; in getBoundItemSlot() 78 boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_CarriedLeft; in getBoundItemSlot() 81 int slot = MWWorld::InventoryStore::Slot_CarriedRight; in getBoundItemSlot() 344 MWWorld::InventoryStore& store = actor.getClass().getInventoryStore(actor); in addBoundItem() 371 if (slot == MWWorld::InventoryStore::Slot_CarriedRight) in addBoundItem() 380 MWWorld::InventoryStore& store = actor.getClass().getInventoryStore(actor); in removeBoundItem() [all …]
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | creatureanimation.cpp | 98 updatePart(mWeapon, MWWorld::InventoryStore::Slot_CarriedRight); in updateParts() 100 updatePart(mShield, MWWorld::InventoryStore::Slot_CarriedLeft); in updateParts() 108 const MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr); in updatePart() 120 if (slot == MWWorld::InventoryStore::Slot_CarriedRight) in updatePart() 176 if (slot == MWWorld::InventoryStore::Slot_CarriedRight && in updatePart() 181 … MWWorld::ConstContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition); in updatePart() 192 if (slot == MWWorld::InventoryStore::Slot_CarriedRight) in updatePart() 221 const MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr); in attachArrow() 222 … MWWorld::ConstContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition); in attachArrow() 247 const MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr); in getArrowBone() [all …]
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H A D | actoranimation.cpp | 143 const MWWorld::InventoryStore& inv = cls.getInventoryStore(mPtr); in updateCarriedLeftVisible() 185 const MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr); in updateHolsteredShield() 186 …MWWorld::ConstContainerStoreIterator shield = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLef… in updateHolsteredShield() 253 const MWWorld::InventoryStore& inv = cls.getInventoryStore(mPtr); in useShieldAnimations() 324 const MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr); in updateHolsteredWeapon() 400 const MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr); in updateQuiver() 431 ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition); in updateQuiver() 487 const MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr); in itemAdded() 497 ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition); in itemAdded() 521 const MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr); in itemRemoved() [all …]
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H A D | npcanimation.cpp | 599 { MWWorld::InventoryStore::Slot_Robe, 11 }, in updateParts() 600 { MWWorld::InventoryStore::Slot_Skirt, 3 }, in updateParts() 601 { MWWorld::InventoryStore::Slot_Helmet, 0 }, in updateParts() 602 { MWWorld::InventoryStore::Slot_Cuirass, 0 }, in updateParts() 603 { MWWorld::InventoryStore::Slot_Greaves, 0 }, in updateParts() 604 { MWWorld::InventoryStore::Slot_LeftPauldron, 0 }, in updateParts() 605 { MWWorld::InventoryStore::Slot_RightPauldron, 0 }, in updateParts() 606 { MWWorld::InventoryStore::Slot_Boots, 0 }, in updateParts() 607 { MWWorld::InventoryStore::Slot_LeftGauntlet, 0 }, in updateParts() 608 { MWWorld::InventoryStore::Slot_RightGauntlet, 0 }, in updateParts() [all …]
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H A D | weaponanimation.cpp | 65 const MWWorld::InventoryStore& inv = actor.getClass().getInventoryStore(actor); in attachArrow() 66 …MWWorld::ConstContainerStoreIterator weaponSlot = inv.getSlot(MWWorld::InventoryStore::Slot_Carrie… in attachArrow() 90 … MWWorld::ConstContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition); in attachArrow() 108 MWWorld::InventoryStore& inv = actor.getClass().getInventoryStore(actor); in releaseArrow() 109 … MWWorld::ContainerStoreIterator weapon = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight); in releaseArrow() 149 … MWWorld::ContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition); in releaseArrow()
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H A D | characterpreview.cpp | 353 MWWorld::InventoryStore &inv = mCharacter.getClass().getInventoryStore(mCharacter); in update() 354 … MWWorld::ContainerStoreIterator iter = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight); in update() 392 …MWWorld::ConstContainerStoreIterator torch = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft… in update()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwscript/ |
H A D | containerextensions.cpp | 343 slot = MWWorld::InventoryStore::Slot_Helmet; in execute() 346 slot = MWWorld::InventoryStore::Slot_Cuirass; in execute() 349 slot = MWWorld::InventoryStore::Slot_LeftPauldron; in execute() 352 slot = MWWorld::InventoryStore::Slot_RightPauldron; in execute() 355 slot = MWWorld::InventoryStore::Slot_Greaves; in execute() 358 slot = MWWorld::InventoryStore::Slot_Boots; in execute() 361 slot = MWWorld::InventoryStore::Slot_LeftGauntlet; in execute() 364 slot = MWWorld::InventoryStore::Slot_RightGauntlet; in execute() 370 slot = MWWorld::InventoryStore::Slot_LeftGauntlet; in execute() 373 slot = MWWorld::InventoryStore::Slot_RightGauntlet; in execute() [all …]
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/ |
H A D | clothing.cpp | 77 slots_.push_back (int (MWWorld::InventoryStore::Slot_LeftRing)); in getEquipmentSlots() 78 slots_.push_back (int (MWWorld::InventoryStore::Slot_RightRing)); in getEquipmentSlots() 86 { ESM::Clothing::Shirt, MWWorld::InventoryStore::Slot_Shirt }, in getEquipmentSlots() 87 { ESM::Clothing::Belt, MWWorld::InventoryStore::Slot_Belt }, in getEquipmentSlots() 88 { ESM::Clothing::Robe, MWWorld::InventoryStore::Slot_Robe }, in getEquipmentSlots() 89 { ESM::Clothing::Pants, MWWorld::InventoryStore::Slot_Pants }, in getEquipmentSlots() 90 { ESM::Clothing::Shoes, MWWorld::InventoryStore::Slot_Boots }, in getEquipmentSlots() 91 { ESM::Clothing::LGlove, MWWorld::InventoryStore::Slot_LeftGauntlet }, in getEquipmentSlots() 92 { ESM::Clothing::RGlove, MWWorld::InventoryStore::Slot_RightGauntlet }, in getEquipmentSlots() 93 { ESM::Clothing::Skirt, MWWorld::InventoryStore::Slot_Skirt }, in getEquipmentSlots() [all …]
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H A D | armor.cpp | 96 { ESM::Armor::Helmet, MWWorld::InventoryStore::Slot_Helmet }, in getEquipmentSlots() 97 { ESM::Armor::Cuirass, MWWorld::InventoryStore::Slot_Cuirass }, in getEquipmentSlots() 98 { ESM::Armor::LPauldron, MWWorld::InventoryStore::Slot_LeftPauldron }, in getEquipmentSlots() 99 { ESM::Armor::RPauldron, MWWorld::InventoryStore::Slot_RightPauldron }, in getEquipmentSlots() 100 { ESM::Armor::Greaves, MWWorld::InventoryStore::Slot_Greaves }, in getEquipmentSlots() 101 { ESM::Armor::Boots, MWWorld::InventoryStore::Slot_Boots }, in getEquipmentSlots() 102 { ESM::Armor::LGauntlet, MWWorld::InventoryStore::Slot_LeftGauntlet }, in getEquipmentSlots() 104 { ESM::Armor::Shield, MWWorld::InventoryStore::Slot_CarriedLeft }, in getEquipmentSlots() 105 { ESM::Armor::LBracer, MWWorld::InventoryStore::Slot_LeftGauntlet }, in getEquipmentSlots() 106 { ESM::Armor::RBracer, MWWorld::InventoryStore::Slot_RightGauntlet } in getEquipmentSlots() [all …]
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H A D | npc.cpp | 744 MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass, in onHit() 745 MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass, in onHit() 746 MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass, in onHit() 747 … MWWorld::InventoryStore::Slot_CarriedLeft, MWWorld::InventoryStore::Slot_CarriedLeft, in onHit() 748 MWWorld::InventoryStore::Slot_Helmet, MWWorld::InventoryStore::Slot_Helmet, in onHit() 749 MWWorld::InventoryStore::Slot_Greaves, MWWorld::InventoryStore::Slot_Greaves, in onHit() 750 MWWorld::InventoryStore::Slot_Boots, MWWorld::InventoryStore::Slot_Boots, in onHit() 751 … MWWorld::InventoryStore::Slot_LeftPauldron, MWWorld::InventoryStore::Slot_LeftPauldron, in onHit() 752 … MWWorld::InventoryStore::Slot_RightPauldron, MWWorld::InventoryStore::Slot_RightPauldron, in onHit() 753 … MWWorld::InventoryStore::Slot_LeftGauntlet, MWWorld::InventoryStore::Slot_RightGauntlet in onHit() [all …]
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H A D | actor.cpp | 46 const MWWorld::InventoryStore& inv = getInventoryStore(ptr); in block() 47 …MWWorld::ConstContainerStoreIterator shield = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLef… in block()
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H A D | creature.cpp | 149 data->mContainerStore = std::make_unique<MWWorld::InventoryStore>(); in ensureCustomData() 193 const MWWorld::InventoryStore& invStore = getInventoryStore(ptr); in getModelsToPreload() 194 for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot) in getModelsToPreload() 237 MWWorld::InventoryStore &inv = getInventoryStore(ptr); in hit() 238 …MWWorld::ContainerStoreIterator weaponslot = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRigh… in hit() 469 MWWorld::InventoryStore& Creature::getInventoryStore(const MWWorld::Ptr &ptr) const in getInventoryStore() 472 return dynamic_cast<MWWorld::InventoryStore&>(getContainerStore(ptr)); in getInventoryStore() 759 data->mContainerStore = std::make_unique<MWWorld::InventoryStore>(); in readAdditionalState()
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H A D | weapon.cpp | 100 slots_.push_back (int (MWWorld::InventoryStore::Slot_Ammunition)); in getEquipmentSlots() 105 slots_.push_back (int (MWWorld::InventoryStore::Slot_CarriedRight)); in getEquipmentSlots() 109 slots_.push_back (int (MWWorld::InventoryStore::Slot_CarriedRight)); in getEquipmentSlots()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwgui/ |
H A D | inventoryitemmodel.cpp | 62 MWWorld::InventoryStore& store = mActor.getClass().getInventoryStore(mActor); in removeItem() 113 MWWorld::InventoryStore& invStore = mActor.getClass().getInventoryStore(mActor); in update()
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H A D | quickkeysmenu.cpp | 87 MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player); in onOpen() 334 MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player); in activateQuickKey() 407 …orld::ConstContainerStoreIterator rightHand = store.getSlot(MWWorld::InventoryStore::Slot_CarriedR… in activateQuickKey() 451 store.unequipSlot(MWWorld::InventoryStore::Slot_CarriedRight, player); in activateQuickKey() 554 MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player); in readRecord()
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H A D | spellwindow.cpp | 112 MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player); in onEnchantedItemSelected() 214 MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player); in onSpellSelected()
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H A D | inventorywindow.cpp | 51 …return (!equipmentSlots.empty() && equipmentSlots.front() == MWWorld::InventoryStore::Slot_Carried… in isRightHandWeapon() 284 MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr); in onItemSelectedFromSourceModel() 321 MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr); in ensureSelectedItemUnequipped() 645 MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr); in getAvatarSelectedItem()
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