Searched refs:IsBeam (Results 1 – 6 of 6) sorted by relevance
/dports/games/pioneer/pioneer-20210723/src/ |
H A D | FixedGuns.h | 39 bool IsBeam(const int num);
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H A D | FixedGuns.cpp | 36 bool FixedGuns::IsBeam(const int num) in IsBeam() function in FixedGuns
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H A D | Ship.cpp | 1333 if (fg->IsBeam(i)) { in StaticUpdate() 1343 if (fg->IsBeam(i)) { in StaticUpdate()
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/dports/science/elmerfem/elmerfem-release-9.0/fem/src/ |
H A D | BlockSolve.F90 | 1793 LOGICAL :: IsPlate, IsShell, IsBeam, IsSolid, GotBlockSolvers local 1807 IsBeam = .FALSE. 1812 IF(k==4) j = ListGetInteger( Params,'Beam Solver Index',IsBeam) 1855 IsSolid, IsPlate, IsShell, IsBeam, DrillingDOFs)
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H A D | DefUtils.F90 | 6702 IsSolid, IsPlate, IsShell, IsBeam ) argument 6711 LOGICAL :: IsSolid, IsPlate, IsShell, IsBeam !< The type of the slave variable local 6734 … IF( IsBeam ) CALL Info('StructureCouplingAssembly','Assuming coupling with beam solver',Level=8)
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H A D | SolverUtils.F90 | 17552 IsSolid, IsPlate, IsShell, IsBeam, DrillingDOFs) argument 17561 LOGICAL :: IsSolid, IsPlate, IsShell, IsBeam !< The type of the slave variable local 17587 IF( IsBeam ) CALL Info(Caller,'Assuming coupling with beam solver',Level=8)
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