Home
last modified time | relevance | path

Searched refs:IsBeam (Results 1 – 6 of 6) sorted by relevance

/dports/games/pioneer/pioneer-20210723/src/
H A DFixedGuns.h39 bool IsBeam(const int num);
H A DFixedGuns.cpp36 bool FixedGuns::IsBeam(const int num) in IsBeam() function in FixedGuns
H A DShip.cpp1333 if (fg->IsBeam(i)) { in StaticUpdate()
1343 if (fg->IsBeam(i)) { in StaticUpdate()
/dports/science/elmerfem/elmerfem-release-9.0/fem/src/
H A DBlockSolve.F901793 LOGICAL :: IsPlate, IsShell, IsBeam, IsSolid, GotBlockSolvers local
1807 IsBeam = .FALSE.
1812 IF(k==4) j = ListGetInteger( Params,'Beam Solver Index',IsBeam)
1855 IsSolid, IsPlate, IsShell, IsBeam, DrillingDOFs)
H A DDefUtils.F906702 IsSolid, IsPlate, IsShell, IsBeam ) argument
6711 LOGICAL :: IsSolid, IsPlate, IsShell, IsBeam !< The type of the slave variable local
6734 … IF( IsBeam ) CALL Info('StructureCouplingAssembly','Assuming coupling with beam solver',Level=8)
H A DSolverUtils.F9017552 IsSolid, IsPlate, IsShell, IsBeam, DrillingDOFs) argument
17561 LOGICAL :: IsSolid, IsPlate, IsShell, IsBeam !< The type of the slave variable local
17587 IF( IsBeam ) CALL Info(Caller,'Assuming coupling with beam solver',Level=8)