Searched refs:IsContextClosed (Results 1 – 14 of 14) sorted by relevance
234 if (IsContextClosed()) { in resumeContext()327 if (IsContextClosed()) { in closeContext()359 bool AudioContext::IsContextClosed() const { in IsContextClosed() function in blink::AudioContext360 return close_resolver_ || BaseAudioContext::IsContextClosed(); in IsContextClosed()
174 if (IsContextClosed()) { in startOfflineRendering()330 if (IsContextClosed()) { in resumeContext()
53 bool IsContextClosed() const final;
318 if (context->IsContextClosed()) { in Create()379 return !context()->IsContextClosed(); in HasPendingActivity()
226 if (IsContextClosed() && GetDocument()) { in WarnIfContextClosed()236 if (IsContextClosed() && GetDocument()) { in WarnForConnectionIfContextClosed()276 if (!IsContextClosed()) { in createBuffer()
295 virtual bool IsContextClosed() const { return is_cleared_; } in IsContextClosed() function
501 if (context()->IsContextClosed()) in HasPendingActivity()
235 if (IsContextClosed()) { in resumeContext()328 if (IsContextClosed()) { in closeContext()360 bool AudioContext::IsContextClosed() const { in IsContextClosed() function in blink::AudioContext361 return close_resolver_ || BaseAudioContext::IsContextClosed(); in IsContextClosed()
175 if (IsContextClosed()) { in startOfflineRendering()331 if (IsContextClosed()) { in resumeContext()
54 bool IsContextClosed() const final;
225 if (IsContextClosed() && GetDocument()) { in WarnIfContextClosed()235 if (IsContextClosed() && GetDocument()) { in WarnForConnectionIfContextClosed()275 if (!IsContextClosed()) { in createBuffer()
339 if (context->IsContextClosed()) { in Create()407 return !context()->IsContextClosed(); in HasPendingActivity()
294 virtual bool IsContextClosed() const { return is_cleared_; } in IsContextClosed() function