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Searched refs:IsDirectionFixedAnimationType (Results 1 – 3 of 3) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_character.cpp72 static_assert(!Game_Character::IsDirectionFixedAnimationType(lcf::rpg::EventPage::AnimType_non_cont…
73 static_assert(!Game_Character::IsDirectionFixedAnimationType(lcf::rpg::EventPage::AnimType_continuo…
74 static_assert(Game_Character::IsDirectionFixedAnimationType(lcf::rpg::EventPage::AnimType_fixed_non…
75 static_assert(Game_Character::IsDirectionFixedAnimationType(lcf::rpg::EventPage::AnimType_fixed_con…
76 static_assert(Game_Character::IsDirectionFixedAnimationType(lcf::rpg::EventPage::AnimType_fixed_gra…
77 static_assert(!Game_Character::IsDirectionFixedAnimationType(lcf::rpg::EventPage::AnimType_spin), "…
78 static_assert(!Game_Character::IsDirectionFixedAnimationType(lcf::rpg::EventPage::AnimType_step_fra…
609 if (Game_Character::IsDirectionFixedAnimationType(at)) {
H A Dmove_route.cpp890 REQUIRE_EQ(ch.IsFacingLocked(), Game_Character::IsDirectionFixedAnimationType(at)); in testLockFacing()
903 REQUIRE_EQ(ch.IsFacingLocked(), Game_Character::IsDirectionFixedAnimationType(at)); in testLockFacing()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_character.h801 static constexpr bool IsDirectionFixedAnimationType(AnimType);
913 constexpr bool Game_Character::IsDirectionFixedAnimationType(AnimType at) { in IsDirectionFixedAnimationType() function
977 data()->lock_facing = locked || IsDirectionFixedAnimationType(GetAnimationType()); in SetFacingLocked()
1111 SetFacingLocked(IsDirectionFixedAnimationType(anim_type)); in SetAnimationType()