Home
last modified time | relevance | path

Searched refs:IsDualWielding (Results 1 – 5 of 5) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.cpp3433 int dualwielding = IsDualWielding(); in RefreshPCStats()
6301 int Actor::IsDualWielding() const in IsDualWielding() function in GemRB::Actor
6328 leftorright = leftorright && IsDualWielding(); in GetWeapon()
6693 bonus = 2 * IsDualWielding(); in GetNumberOfAttacks()
6855 header = GetWeapon(wi, leftorright && IsDualWielding()); in WeaponIsUsable()
6883 ieDword dualwielding = IsDualWielding(); in GetCombatDetails()
7093 if (IsDualWielding()) { in GetToHit()
7264 if (!IsDualWielding() && wssingle && wsswordshield) { in GetDefense()
7391 if (attackcount == 1 && IsDualWielding()) { in PerformAttack()
7413 CREItem *slot = inventory.GetUsedWeapon(leftorright && IsDualWielding(), wislot); in PerformAttack()
[all …]
H A DActor.h898 int IsDualWielding() const;
/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/
H A DGUIREC.py453 if (GemRB.IsDualWielding(pc)):
/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/iwd2/
H A DGUIREC.py673 dualwielding = GemRB.IsDualWielding(pc)
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/GUIScript/
H A DGUIScript.cpp12764 int dualwield = actor->IsDualWielding();
13440 METHOD(IsDualWielding, METH_VARARGS),