Home
last modified time | relevance | path

Searched refs:IsEquipped (Results 1 – 5 of 5) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_actor.h479 bool IsEquipped(int equip_id) const;
H A Dgame_actor.cpp363 bool Game_Actor::IsEquipped(int equip_id) const { in IsEquipped() function in Game_Actor
H A Dgame_interpreter.cpp1817 if (Main_Data::game_party->GetItemCount(item_id) == 0 && !actor->IsEquipped(item_id)) { in CommandChangeEquipment()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DEffectQueue.cpp170 static inline bool IsEquipped(ieByte timingmode) in IsEquipped() function
1378 if( !IsEquipped((*f)->TimingMode)) continue; in RemoveEquippingEffects()
/dports/games/ivan/ivan-059/Main/Include/
H A Ditem.h626 truth IsEquipped() const;