Searched refs:IsEquipped (Results 1 – 5 of 5) sorted by relevance
479 bool IsEquipped(int equip_id) const;
363 bool Game_Actor::IsEquipped(int equip_id) const { in IsEquipped() function in Game_Actor
1817 if (Main_Data::game_party->GetItemCount(item_id) == 0 && !actor->IsEquipped(item_id)) { in CommandChangeEquipment()
170 static inline bool IsEquipped(ieByte timingmode) in IsEquipped() function1378 if( !IsEquipped((*f)->TimingMode)) continue; in RemoveEquippingEffects()
626 truth IsEquipped() const;