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Searched refs:IsFacingLocked (Results 1 – 5 of 5) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_character.cpp100 REQUIRE(!ch.IsFacingLocked()); in testInit()
292 REQUIRE(ch.IsFacingLocked()); in testBasicSet()
610 REQUIRE(ch.IsFacingLocked());
612 REQUIRE(ch.IsFacingLocked());
614 REQUIRE(ch.IsFacingLocked());
616 REQUIRE(!ch.IsFacingLocked());
618 REQUIRE(ch.IsFacingLocked());
620 REQUIRE(!ch.IsFacingLocked());
H A Dmove_route.cpp890 REQUIRE_EQ(ch.IsFacingLocked(), Game_Character::IsDirectionFixedAnimationType(at)); in testLockFacing()
894 REQUIRE(ch.IsFacingLocked()); in testLockFacing()
899 REQUIRE(ch.IsFacingLocked()); in testLockFacing()
903 REQUIRE_EQ(ch.IsFacingLocked(), Game_Character::IsDirectionFixedAnimationType(at)); in testLockFacing()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_event.cpp195 if (IsFacingLocked()) { in RefreshPage()
345 if (face_player && !(IsFacingLocked() || IsSpinning())) { in ScheduleForegroundExecution()
497 if (!IsFacingLocked()) { in MoveTypeRandom()
528 if (!IsFacingLocked()) { in MoveTypeCycle()
579 if (!IsFacingLocked()) { in MoveTypeTowardsOrAwayPlayer()
H A Dgame_character.h128 bool IsFacingLocked() const;
972 inline bool Game_Character::IsFacingLocked() const { in IsFacingLocked() function
H A Dgame_character.cpp675 if (!IsFacingLocked()) { in Jump()
890 if (IsFacingLocked() || IsSpinning()) { in UpdateFacing()