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Searched refs:IsIPv6AllZeros (Results 1 – 5 of 5) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/examples/
H A Dexample_chat.cpp753 if ( bClient && addrServer.IsIPv6AllZeros() ) in main()
765 if ( bClient == bServer || ( bClient && addrServer.IsIPv6AllZeros() ) ) in main()
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/include/steam/
H A Dsteamnetworkingtypes.h193 bool IsIPv6AllZeros() const; // Return true if the IP is ::0. (Doesn't check port.)
1674 inline bool SteamNetworkingIPAddr::IsIPv6AllZeros() const { const uint64 *q = (const uint64 *)m_ipv… in IsIPv6AllZeros() function
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_flat.cpp323 return self->IsIPv6AllZeros( ); in SteamAPI_SteamNetworkingIPAddr_IsIPv6AllZeros()
H A Dsteamnetworkingsockets_connections.cpp2824 if ( !stats.m_info.m_addrRemote.IsIPv6AllZeros() ) in ConnectionPopulateDiagnostics()
2885 …if ( !stats.m_addrPrimaryRouter.IsIPv6AllZeros() && stats.m_statsPrimaryRouter.m_lifetime.m_nPktsR… in ConnectionPopulateDiagnostics()
H A Dsteamnetworkingsockets_lowlevel.cpp1319 else if ( addrLocal.IsIPv6AllZeros() ) in OpenRawUDPSocketInternal()