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Searched refs:IsImmobile (Results 1 – 9 of 9) sorted by relevance

/dports/games/warmux/warmux-11.04/src/weapon/
H A Dmine.cpp184 bool ObjMine::IsImmobile() const in IsImmobile() function in ObjMine
188 return PhysicalObj::IsImmobile(); in IsImmobile()
H A Dmine.h56 virtual bool IsImmobile() const;
H A Dweapon_launcher.cpp295 bool WeaponProjectile::IsImmobile() const in IsImmobile() function in WeaponProjectile
299 return PhysicalObj::IsImmobile(); in IsImmobile()
H A Dweapon_launcher.h59 virtual bool IsImmobile() const;
/dports/games/warmux/warmux-11.04/src/object/
H A Dobjects_list.cpp120 if (!(*object)->IsImmobile()) in AllReady()
H A Dphysical_obj.h209 …virtual bool IsImmobile() const { return IsSleeping() || m_ignore_movements ||(!IsMoving() && !Foo… in IsImmobile() function
/dports/games/warmux/warmux-11.04/src/character/
H A Dcharacter.cpp741 bool can_change = IsImmobile() && !GetTeam().AccessWeapon().IsPreventingLRMovement(); in UpdateFiringAngle()
1195 if (IsImmobile()) { in HandleKeyPressed_Jump()
1210 if (IsImmobile()) { in HandleKeyPressed_HighJump()
1225 if (IsImmobile()) { in HandleKeyPressed_BackJump()
H A Dcharacter.h188 bool HasGroundUnderFeets() const { return IsImmobile() && !IsFalling(); } in HasGroundUnderFeets()
/dports/games/warmux/warmux-11.04/src/game/
H A Dgame.cpp1102 if (!ActiveCharacter().IsImmobile()) { in GetMovingObject()
1108 if (!character->IsImmobile() && !character->IsGhost()) { in GetMovingObject()
1115 if (!(*object)->IsImmobile()) { in GetMovingObject()