Searched refs:IsImmobile (Results 1 – 9 of 9) sorted by relevance
184 bool ObjMine::IsImmobile() const in IsImmobile() function in ObjMine188 return PhysicalObj::IsImmobile(); in IsImmobile()
56 virtual bool IsImmobile() const;
295 bool WeaponProjectile::IsImmobile() const in IsImmobile() function in WeaponProjectile299 return PhysicalObj::IsImmobile(); in IsImmobile()
59 virtual bool IsImmobile() const;
120 if (!(*object)->IsImmobile()) in AllReady()
209 …virtual bool IsImmobile() const { return IsSleeping() || m_ignore_movements ||(!IsMoving() && !Foo… in IsImmobile() function
741 bool can_change = IsImmobile() && !GetTeam().AccessWeapon().IsPreventingLRMovement(); in UpdateFiringAngle()1195 if (IsImmobile()) { in HandleKeyPressed_Jump()1210 if (IsImmobile()) { in HandleKeyPressed_HighJump()1225 if (IsImmobile()) { in HandleKeyPressed_BackJump()
188 bool HasGroundUnderFeets() const { return IsImmobile() && !IsFalling(); } in HasGroundUnderFeets()
1102 if (!ActiveCharacter().IsImmobile()) { in GetMovingObject()1108 if (!character->IsImmobile() && !character->IsGhost()) { in GetMovingObject()1115 if (!(*object)->IsImmobile()) { in GetMovingObject()