Searched refs:IsImmortal (Results 1 – 19 of 19) sorted by relevance
338 if ( PlayerStatusPtr->IsImmortal ) in ToggleImmortality()342 PlayerStatusPtr->IsImmortal = 0; in ToggleImmortality()348 PlayerStatusPtr->IsImmortal = 1; in ToggleImmortality()356 PlayerStatusPtr->IsImmortal = 0; in CommitSuicide()
80 playerStatusPtr->IsImmortal = 1; in HandleCheatModes()
38 assert(!rep->refcount.IsImmortal()); in Destroy()
123 bool IsImmortal() const { in IsImmortal() function
41 assert(!rep->refcount.IsImmortal()); in Destroy()
159 bool IsImmortal() const { in IsImmortal() function
435 virtual bool IsImmortal() const;1011 inline bool Game_Battler::IsImmortal() const { in IsImmortal() function
246 unsigned int IsImmortal :1; member
350 psPtr->IsImmortal = 0; in InitPlayer()1035 if (playerStatusPtr->IsImmortal) sbPtr->SBDamageBlock.Health=0; in PlayerIsDamaged()1898 unsigned int IsImmortal :1; member1979 COPYELEMENT_SAVE(IsImmortal) in SaveStrategy_Player()2080 COPYELEMENT_LOAD(IsImmortal) in LoadStrategy_Player()
85 bool IsImmortal() const { in IsImmortal() function
305 bool IsImmortal() const { return !_rep->_isCounted; } in IsImmortal() function
244 assert(!rep->refcount.IsImmortal()); in UnrefInternal()
1824 ?IsImmortal@Refcount@cord_internal@absl@@QEBA_NXZ
1826 ?IsImmortal@Refcount@cord_internal@absl@@QEBA_NXZ
1823 ?IsImmortal@Refcount@cord_internal@absl@@QBE_NXZ